Author Topic: About the game  (Read 97919 times)

Offline Blizzard

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About the game
« on: January 08, 2008, 04:57:20 AM »

First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is Stormtronics.


Intro

"Once long time ago, everything was Chaos
Then Chaos became order
And Chaos became life
After life is gone and order is destroyed
Chaos shall reign again and forever..."

This is how everything starts.


Background Story

Inside the legendary Tower of Memories, lies the Fire of Life....The eternal force that holds every single parallel universe together...
An old legend states that if the flame, the Fire of Life burns is to change into a color other than blue (Solar Cry) a horrible fate lies in store for the galaxy.
Two million years ago, the fire turned red... Nobody knew of this till it was almost too late. The flame changing color would have caused the destruction of all existence, had there not been two mysterious and powerful warriors. Nobody knew where they originated, nor where they were going.
But this was long ago... These two brave warriors, returned the flame to its original color. It is even said, that they were the reason for the Solar Cry... Thus all memories and records of this event were entirely wiped from existence... This is the reason, why the tower is called Tower of Memories...

Once again in the present the Solar Cry is about to occur. The consequences are sure to be fatal. However, this Solar Cry is different... The flame became green...
But because the Solar Cry is so powerful, what could surpass it's power, enough to make it happen? And more importantly...What is yet to happen, now the fire burns green? And so we go to the little planet Terra, where peace reigns... still...

This is a snipplet from the intro. Of course it is not possible to destroy every existence just by causing a Solar Cry. There is much more behind this. But the rest of the background story will be revealed during the gameplay.


The adventure begins

Jason is 21 years old and a normal young man, who just lives his life. He's going to college and bored, because it seems too easy to him.
After a little nap and a strange dream he decides to leave the library of his college and go home. He has no idea what is going to happen to him... Suddenly he finds himself in a room, that actually looks like a part of the college, but it is none! Confused about all of this he continues his way through a dark passage. Suddenly he enters a strange hi-tech laboratory. He turns around and can't find the exit anymore.
Exploring the strange laboratory he gets attacked by machines a few times until he hears a voice shouting for help. Fast he can find a person who is fighting against a strange monster. After a victorious fight he learns the name of the stranger: Endout. But the monster doesn't seem to be beaten! And so they start running for their lives. They run back into the room where Jason entered the old laboratory. Endout activates a machine and both of them jump into it. In the next moment they find themselves in on a little field surrounded with trees in the middle of the night.
They arrived near the peaceful village Reeva. After finding out about the problems in the village and finding the key to the door that leads them further to the west to another village called Lisk they encounter a man who tells them about his youth. He tells them that they should seek out the spiritual being in the forest further to the west. After finding this spirit and defeating him in a fight he asks them: "Are you ready to follow your fate and fulfill your destiny? If so, go first north, then west. Find Giada castle and find your destiny..."

Will Jason and Endout continue their journey...? Yes, they will. But... They have no idea what fate has in store for them. They have no idea that they are about to experience the adventure of their lives and find out more about themselves than they ever imagined to. They have no idea what threat lurks in the deep darkness of space...


The Characters

You will get the characters to know during gameplay.

Jason



Race: Human
Class: Sword Specialist
Age: 21
Gender: Male
Speciality: Sarcasm and Humor
Background: One afternoon, as he wants to go home from college, he finds himself in room never seen before. Shortly after that he enters a strange laboratory...
More background will be revealed later during gameplay.

Endout



Race: Human
Class: Grappler
Age: 26
Gender: Male
Speciality: Martial Arts
Background: Will be found by Jason while fighting against a monster. Together they beat that monster and then...
More background will be revealed later during gameplay.

Lilith



Race: Devil Human
Class: Devil Girl
Age: 22
Gender: Female
Speciality: Dark Magic
Background: As she went out to find some food she will come across some strange ruins she's had never seen before around this area... Suddenly she gets attacked by a furious monster and shortly after that chased by two strangers: Jason and Endout.
More background will be revealed later during gameplay.

Vamp



Race: Vampire
Class: Vampire
Age: 74788423
Gender: Male
Speciality: Knowledge
Background: Vamp is not the real name of this vampire.
More background will be revealed later during gameplay.

Lucius



Race: Human
Class: Blade Master
Age: 29
Gender: Male
Speciality: Wielding dual weapons
Background: Lucius seems to be a kind of guardian over the Fire of Life. He also seems to know quite some background about Lexima and Chaos which he reveals in time.
More background will be revealed later during gameplay.

Ariana



Race: Human
Class: Alpha Sentinel
Age: 24
Gender: Female
Speciality: Guns and Ammo
Background: After saving Jason, Endout and Lucius from a bunch of thugs, she teams up with them for some adventures. Soon she will find out that this will be her greatest adventure ever...
More background will be revealed later during gameplay.

Sydon



Race: Human
Class: Dragon Trancer
Age: 34
Gender: Male
Speciality: Dragon Transformations
Background: Sydon joins Jason's party to pursue a mutual goal.
More background will be revealed later during gameplay.


Features

Experience the story of the 4th part of the Lexima Legends series made with RPG Maker XP!
  • multiple battle transition animations
  • a lot of background story connecting this part of the "Lexima Legends" series with the others
  • Bribing People System -> you can bribe specific people for valueable information, items, skills, and, and, and...
  • interactive Day and Night System
  • encounter different NPCs during night and different ones during day
  • monster behaviour variation during night and day (you will even encounter sleeping enemies!)
  • NPC personality - NPCs won't say exact the same stuff all the time
  • interactivity with the environment (play piano, put fireplaces off, look at pictures etc.)
  • easy understandable turn-based fighting system
  • Soul Rage System, Meta Status System and Meta Limit System to enhance the play experience and give you alternative ways to fight your enemies
  • get EXP for every killed enemy; that means you get EXP even if you escape and killed an enemy before
  • dynamic EXP distribution; more active actors will get more EXP
  • special StormTronics CMS v6.4b - Hybrid Edition DX (with many extras such as window-skin change, font change, battle music change, menu style and many more) that are not available in the normal STCMS
  • 3D Pseudo Battle Camera
  • many custom scripted additions to the battle system and the common system of the game
  • many original and already well known skills like Death-Roulette, Absorb HP/MP, etc.
  • nearly all special custom systems realized with highly optimized scripting instead of laggy Interpreter-in-Interpreter eventing
  • 100% non-RTP monsters or heavily edited RTP monsters
  • the only RTP used: tilesets, animations, sounds, some music, a few battle backgrounds and several NPCs
  • over 20 hours of gameplay
  • lots of puzzles, side quests and minigames
  • Experience Distributor NPC
  • various game modes can be unlocked by beating the game and the modes themselves
  • custom intro scene
  • custom shop layout
  • custom save/load screen layout
  • Advanced Analyze System
  • can update savegames from earlier versions so you don't have to start over the game each time you update
  • optimized basic script-code for less lag
  • the RM game with the most custom scripted additions EVER! (and believe me it will stay this way for a long time, maybe forever)
  • beta tested
  • and many more...


Screenshots

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Download

You can find various download locations here.


Credits

The credits can be accessed from the title menu and will be displayed at the end of the game.


Everything else

If the game installer didn't install the fonts properly and even the game failed to install the fonts properly, install the fonts manually into your %SYSTEMROOT%\Fonts folder. %SYSTEMROOT% is usually C:\WINNT or C:\WINDOWS. WINNT can have problems when installing the fonts and it is generally recommended to play the game on Windows XP, but so far nobody had problems with Windows Vista / Windows 7 either. Keep in mind that the locations for savegames and screenshots differ in Windows Xp and Windows Vista / Windows 7.

That's all. N-Joy! =D
« Last Edit: January 08, 2016, 04:38:38 PM by Blizzard »
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Offline Sally

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #1 on: January 09, 2008, 12:26:52 AM »
woot, first post.


anyways, you have my support in this game and good luck!! :)

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #2 on: January 09, 2008, 07:43:55 AM »
Even though I've seen it before I'm gonna give you +energy because I would of on last forums just didn't have it...so +energy for great game Blizz :D
EDIT: I added it but you still only have 2...can u fix that for urself Blizz?
« Last Edit: January 09, 2008, 07:45:13 AM by Nortos »
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Offline Blizzard

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #3 on: January 09, 2008, 01:45:11 PM »
Originally I had 1 I think. O_o
Are you sure?
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #4 on: January 09, 2008, 01:48:03 PM »
it's fixed now you had 2 :P now u got 3
I re-did it as when I did it last time lost my broadband connection for some reason when phone rang...
« Last Edit: January 09, 2008, 01:48:52 PM by Nortos »
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Offline Ryex

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #5 on: January 21, 2008, 01:36:51 AM »
Bug to report! Aperently in gladia castle (and yes i know i did nor spell that right just deal with it) after you beat the big boss and jason has left your party you can still go in to a tresure room ade here what he says if you have not been there before.
this might not be clear but my freind reported it to me if your need more info i can ask him.
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #6 on: January 21, 2008, 02:03:42 AM »
Yeah, I kinda don't get what you mean. All I can say is that when you are about to leave Giada Castle, you can still enter all the rooms from the main corridor except for the stairs. Did he mean that you can go back into the room where Jason is? THAT would be a bug.
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #7 on: January 22, 2008, 12:29:11 AM »
no you can go in to a room where jason says some thing and he dose even though he is not in your party
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #8 on: January 22, 2008, 01:22:14 AM »
Ah, I see! It's those witty comments on like "Urgh, I can't reach that open box of gold... T_T"? I'll be sure to fix that. Tell your friend thanks for reporting. :)
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #9 on: January 22, 2008, 11:02:48 PM »
i have played the english version nice (stroy, mps , quest, monsters and grafiks are grade but
somtimes it lags ( it culd be my pc must reboot it)


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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #10 on: January 22, 2008, 11:12:08 PM »
I will try to lower the lag in the game even further. BTW, you can play the German version without problems. I just didn't translate the parts beyond the Final Demo yet and you don't have them in the Final Demo. xD
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #11 on: January 23, 2008, 05:50:57 AM »
I do think that it's kinda neat that you have your game translated in so many diff. versions...

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #12 on: January 23, 2008, 04:39:45 PM »
Hey, there's something I wanted to report from the instant I played the oldest version of CP, but got used to it and forgot. During battle, the command for escaping reads 'Ascond', I think it should be 'Abscond'.
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #13 on: January 23, 2008, 04:59:31 PM »
I must have been drunk when I looked that word up, since I was convinced it would be ascond. (-_-')
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #14 on: January 23, 2008, 05:20:28 PM »
lol, so you were drinking back then too :D
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #15 on: January 23, 2008, 05:23:01 PM »
I've been drinking since I was 17. But I only drink when I go out (not everytime, though) and/or on parties (also not everytime).
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #16 on: January 23, 2008, 05:42:53 PM »
i started when i was 14......i'm 16 now....or was it 13??? ???

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #17 on: January 23, 2008, 05:56:57 PM »
The first time I got drunk was with 15. I hated alcohol until I got 17. I still have a trauma from that though, I can't stand wine, that's what I get drunk with the very first time and puked. >.<
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #18 on: January 26, 2008, 07:17:22 PM »
HEY BLIZZARD     ---     MAKE THE ABS FINISHT AND THEN PLS STOP MAKING ONLY DEMOS MAKE IT DONE ITS A GRADE GAME

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #19 on: January 26, 2008, 07:24:57 PM »
Sure. This will be finished, don't worry. The demo is about 25% of the game, I have 65% of the full game done now.
« Last Edit: January 26, 2008, 07:25:52 PM by Blizzard »
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