Author Topic: [XP] Game Guy's Custom Message System  (Read 14642 times)

Offline G_G

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[XP] Game Guy's Custom Message System
« on: March 22, 2009, 12:16:17 AM »
Game Guy's Message System
Authors: Game_guy
Version: 2.0
Type: Custom Message System
Key Term: Custom Message System

Introduction

A custom message system by your truly game_guy. Now with new \x[] commands.

Features
New Features are in red
  • Has commands that deal with anything about an actor.
  • Message window animates in from either the right or left.
  • Animation is allowed to be turned off.
  • Has commands that deal with skills
  • Has commands that deal with items
  • Has commands that deal with weapons
  • Has commands that deal with armors
  • Has commands that deal with enemies
  • [/color]

Screenshots

There are more features than what appear in the screenie
(click to show/hide)

Demo

Just use the script :P

Script

Place above Blizzards Scripts, below ccoa's ums and below everything else
(click to show/hide)

Instructions

Place above blizzard's scripts, and below SDK and the RTP Scripts. Use the following
commands in a message window:

Code: [Select]
Intructions:
Place above blizzard's scripts, and below SDK and the RTP Scripts. Use the following
commands in a message window:

# Actor Message Commands #
x = actor id
\an[x] - Display an actors name - \n[x] can be used too
\alevel[x] - Display an actors level
\ahp[x] - Display an actors current hp
\amaxhp[x] - Display an actors max hp
\asp[x] - Display an actors current sp
\amaxsp[x] - Display an actors max sp
\aclass[x] - Display an actors class
\aweapon[x] - Display an actors currently equipped weapon if one is equipped
\ashield[x] - Display an actors currently equipped shield if one is equiiped
\ahelmet[x] - Display an actors currently equipped helmet if one is equipped
\aarmor[x] - Display an actors currently body armor if one is equipped
\astr[x] - Display an actors current strength
\adex[x] - Display an actors current dexterity
\aagi[x] - Display an actors current agility
\aint[x] - Display an actors current intelligence
\aatk[x] - Display an actors current attack
\apdef[x] - Display an actors current power defense
\amdef[x] - Display an actors current magic defense

# Skill Message Commands #
x = skill id
\sname[x] - Display a skills name
\sdesc[x] - Display a skills description
\scost[x] - Display a skills sp_cost

# Item Message Commands #
x = item id
\iname[x] - Display an items name
\idesc[x] - Display an items description
\icost[x] - Display an items cost

# Weapon Message Commands #
x = weapon id
\wname[x] - Display a weapons name
\wdesc[x] - Display a weapons description
\wcost[x] - Display a weapons cost

# Armor Message Commands #
x = armor id
\aname[x] - Display an armors name
\adesc[x] - Display an armors description
\acost[x] - Display an armors cost

# Enemy Message Commands #
x = enemy id
\ename[x] - Display an enemies name
\ehp[x] - Display an enemies hp
\esp[x] - Display an enemies sp
\estr[x] - Display an enemies strength
\edex[x] - Display an enemies dexterity
\eagi[x] - Display an enemies agility
\eint[x] - Display an enemies intelligence
\epdef[x] - Display an enemies power defense
\emdef[x] - Display an enemies magic defense
\eexp[x] - Display an enemies experience given out when dead
\egold[x] - Display an enemies gold given out when dead

# Misc. Message Commands #
x = event id
\px - Display Player's X
\py - Display Player's Y
\ex[x] - Display an Events X
\ey[x] - Display an Events Y


Compatibility

I havent tested it with any other message systems but I think it'll work for Ccoa's UMS.

Credits and Thanks

  • Game_guy for making it and adding tons of new features the normal message system doesnt have.
  • Enterbrain for making the default everything.
  • Special Thanks to StarrodKirby86, Landith, KingMunkey, Sally - For beta testing it

Author's Notes

Give proper credits, and comment about it. This is the final version. Maybe a few of ccoa's ums features might go in here who knows.
« Last Edit: March 28, 2009, 09:17:18 AM by game_guy »

Offline Sally

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Re: Game Guy's Custom Message System
« Reply #1 on: March 22, 2009, 01:26:16 AM »
woot!

Offline G_G

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Re: Game Guy's Custom Message System
« Reply #2 on: March 22, 2009, 01:41:37 AM »
Bug fixed

Offline Calintz

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Re: Game Guy's Custom Message System
« Reply #3 on: March 22, 2009, 02:18:24 AM »
This is gonna be promising I can tell.
This script wasn't made to do EVERYTHING, rather add-on to the default, right!?

This is a WIP yet, right?? It will be supported and progressed??

Offline Sally

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Re: Game Guy's Custom Message System
« Reply #4 on: March 22, 2009, 02:35:34 AM »
This is gonna be promising I can tell.
This script wasn't made to do EVERYTHING, rather add-on to the default, right!?

This is a WIP yet, right?? It will be supported and progressed??

well i think that, when he says its compatable with other message systems its made to do extra functions.

Offline Calintz

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Re: Game Guy's Custom Message System
« Reply #5 on: March 22, 2009, 02:42:16 AM »
Right, but I am concerned whether or not this is gonna be continuously updated or not.

Offline Landith

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Re: Game Guy's Custom Message System
« Reply #6 on: March 22, 2009, 02:43:15 AM »
It will be, I was talking to game_guy while he was making it and he plans to add as many features as he can.

Offline Calintz

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Re: Game Guy's Custom Message System
« Reply #7 on: March 22, 2009, 02:44:41 AM »
Very nice...I look forward to the updates.

Offline G_G

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Re: Game Guy's Custom Message System
« Reply #8 on: March 22, 2009, 03:03:04 AM »
Yes it is being updated I have everything for Skills setup right now. I'm working on items. If you notice one of the features it says its being updated.

Database worthy by chance?

Offline Calintz

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Re: [XP] Game Guy's Custom Message System
« Reply #9 on: March 22, 2009, 03:10:50 AM »
Easy there game_guy. I saw the note, Lol, I was just confirming.
Will you take requests for features??

Offline G_G

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Re: [XP] Game Guy's Custom Message System
« Reply #10 on: March 22, 2009, 03:15:37 AM »
Like what? Depends if its possible. :P well when I say possible i mean possible for my scripting knowledge but request away and I'll see if I can do it.

Offline Calintz

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Re: [XP] Game Guy's Custom Message System
« Reply #11 on: March 22, 2009, 03:21:25 AM »
You see how you have the Weapon posted?? Well maybe whenever displaying the name of a weapon or item, the icon will display next to it?

Offline G_G

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Re: [XP] Game Guy's Custom Message System
« Reply #12 on: March 22, 2009, 03:24:44 AM »
Deja Voo O.o landith said the same thing I will try but no guarentees.

Offline Calintz

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Re: [XP] Game Guy's Custom Message System
« Reply #13 on: March 22, 2009, 03:26:28 AM »
That's fine...
Also, if you could add the left justify, center justify, and right justify to the message window, that would be awesome!!

Offline G_G

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Re: [XP] Game Guy's Custom Message System
« Reply #14 on: March 22, 2009, 03:38:34 AM »
if it matters this is compatible with Ccoa's

Offline Calintz

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Re: [XP] Game Guy's Custom Message System
« Reply #15 on: March 22, 2009, 04:12:41 AM »
Even so, I hate how her system automatically uses a different choice box than the default. I would like to remove her script if a message system comes out with ONLY the features I need, and not all the extra.

Offline Shadonking

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Re: [XP] Game Guy's Custom Message System
« Reply #16 on: March 22, 2009, 03:56:31 PM »
i agree with Calintz16438 there ccoa's layout for choices is rubish. plus there are loads of features that i wont use.

iv got a few features that would be cool.

an alert box (a message box that shows in the centre of the screen with fit box to text feature)
use picture as background (like ccoa's) but with more freedom of chaging the text position.
and letter by letter is a nice little feature (with skip, for those people that dont like to read the text).





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Offline G_G

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Re: [XP] Game Guy's Custom Message System
« Reply #17 on: March 28, 2009, 09:19:11 AM »
*updates* The long awaited final version!!!!!!!!!!!!!! (Might still add some more features down the road but for the most part its the final version)

Sorry I havent found a successful way to display the icon next to the name. I might continue to work on trying to get it who knows. I might add some of ccoa's ums features in here.

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Re: [XP] Game Guy's Custom Message System
« Reply #18 on: March 28, 2009, 03:46:51 PM »
was trying to get the icon into it myself...
was successful.. until I noticed that if you unequipped your gear the game crashed.

tried a lot of stuff but after 1 hour I found out that the error is also in the normal script:

Scrip "game_guy's Window_Message'line 168: NoMethodError occurred
undefined method 'name' for nil:NilClass

so the script work until you unequipped your gear :S

Offline G_G

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Re: [XP] Game Guy's Custom Message System
« Reply #19 on: March 28, 2009, 05:56:52 PM »
Well shit umm I'll try to fix it,but instead of placing the icon code next to the actors weapon place it where it says the weapons name where you can yse
\wname[1] that way it displays the weapons icon and name if you can