Author Topic: [XP] Battle Dome Script Version: 1.25  (Read 34928 times)

Offline nathmatt

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[XP] Battle Dome Script Version: 1.25
« on: March 30, 2009, 12:28:22 AM »
Battle Dome
Authors: Nathmatt
Version: 1.25
Type: Battle Arena System
Key Term: Blizz-ABS Plugin

Introduction

Lets u make a battle system like Star Ocean ect..

Features

  • Teleports you to a map where you fight then teleports you back
  • Now all you do is use the default battle call those enemies will be created
  • Uses a changeable escape key
  • Needs BLABS http://forum.chaos-project.com/index.php?topic=106.0
  • Compatible with Transition Pack by Fantasist

Screenshots

No screen shots needed

Demo
Demo
Script

Below BLABS

(click to show/hide)
(click to show/hide)


Instructions

Help File
Config Program
If you have any problems with the help file not loading try clicking properties and click unblock
If using Transition Pack by Fantastic make sure that that script is above this 1

Compatibility

No compatibility problems known

Credits and Thanks

  • nathmatt
  • Blizzard for some help getting started && for some other help
  • game_guy for help lowering the variables to 6
  • wcw for the alias help
  • juan for the finishing help
  • UliK & lilbrudder917 for the escape bar (removed)
  • Samo, the thief for his wait sniplet (removed)

Author's Notes
just make sure the battlers graphic name of your enemies matches a char graphic name.
Also if u know any way to improve this script your input will be appreciated

« Last Edit: September 08, 2011, 01:17:17 AM by nathmatt »
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Offline G_G

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Re: Battle Dome Script
« Reply #1 on: March 30, 2009, 12:52:45 AM »
You can replace the variables with this
$variable1
$variable2
etc. that way users wont need to use variables

Offline nathmatt

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Re: Battle Dome Script
« Reply #2 on: March 31, 2009, 11:18:28 PM »
bump for update
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Offline G_G

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Cheese
« Reply #3 on: April 01, 2009, 12:48:04 AM »
Include in the instructions to use a syntax to add to $variable4.
Script Call
$variable1-10 += 1
$variable1-10 -= 1

To check how much a variable is use a conditional branch, click the 4th tab, then click the last thing Script type in
$variable1-10 == amount here

Offline nathmatt

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Re: Battle Dome Script
« Reply #4 on: April 01, 2009, 03:37:31 AM »
the 4th variable is the games variable there is no syntax
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Offline nathmatt

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Re: Battle Dome Script
« Reply #5 on: April 02, 2009, 02:38:27 AM »
i guess no1 likes my script
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Offline RoseSkye

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Re: Battle Dome Script
« Reply #6 on: April 02, 2009, 02:57:22 AM »
Maybe if you had a demo or some screens up..

Offline Juan

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Re: Battle Dome Script
« Reply #7 on: April 02, 2009, 03:03:44 AM »
Yeah a demo would help get some users.
Dropbox Who need luck when you can make your own.
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Offline nathmatt

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Re: Battle Dome Script
« Reply #8 on: April 02, 2009, 09:18:13 AM »
will put up a demo when i have it more how i want it
« Last Edit: April 04, 2009, 07:12:27 PM by nathmatt »
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Offline RoseSkye

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Re: Battle Dome Script
« Reply #9 on: April 05, 2009, 02:32:22 AM »
Can't wait to play demo :O

Offline nathmatt

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Re: Battle Dome Script
« Reply #10 on: April 13, 2009, 05:47:16 PM »
putting this script on hold till i can figure out y its not working the way i want it
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Offline nathmatt

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Re: Battle Dome Script
« Reply #11 on: April 18, 2009, 03:31:58 AM »
updated & demo added
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Offline Sally

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Re: Battle Dome Script
« Reply #12 on: April 18, 2009, 03:38:17 AM »
i suggest you dont put <> on the demo link,, it jusr makes peopel have to copy and paste the link


Offline Starrodkirby86

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Re: Battle Dome Script
« Reply #13 on: April 18, 2009, 08:58:16 AM »
I edited it to make it look visually appealing. I can't download it, so I don't know what particular Type and Key Term it is. Feel free to change it, sir. :)

By the way...

Quote
Compatibility

None known
That makes it sound like there's nothing compatible with this. :P I changed it.

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Offline nathmatt

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Re: Battle Dome Script
« Reply #14 on: April 18, 2009, 12:21:48 PM »
thx
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Offline RoseSkye

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Re: Battle Dome Script
« Reply #15 on: April 19, 2009, 06:15:46 PM »
Your demo is glitched.. it closes (by error) as soon as it opens

Offline nathmatt

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Re: Battle Dome Script
« Reply #16 on: April 19, 2009, 06:44:58 PM »
whats the error ?
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Offline RoseSkye

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Re: Battle Dome Script
« Reply #17 on: April 19, 2009, 06:55:21 PM »
whats the error ?


no clue it just closes and a box pops up asking if I want to report the game.exe to microsoft

Offline nathmatt

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Re: Battle Dome Script
« Reply #18 on: April 19, 2009, 07:01:22 PM »
thats weird ill try re uploading it give me a few min


edit reuploaded
« Last Edit: April 19, 2009, 07:06:00 PM by nathmatt »
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Offline X-Law

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Re: Battle Dome Script
« Reply #19 on: April 19, 2009, 09:31:02 PM »
I couldn't test it yet. But just opening i see why it can give errors.
You should provide de RGSS100J.dll to get it to work or just give the advise to copy the data folder to a new project. Because i think that's the error. If someone's using the 'legal' version of RPGM XP then in his projects it uses RGSS102E.dll instead of the japanese one.
Not sure if the error is given for that purpose but maybe  :P

Sorry for my bad english
See ya. And i'll post my impressions later when i can test the demo. :)

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