[XP] Battle Dome Script Version: 1.25

Started by nathmatt, March 29, 2009, 06:28:22 pm

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nathmatt

July 29, 2009, 11:40:52 am #40 Last Edit: July 30, 2009, 01:37:29 pm by nathmatt
updated to 1.05

added the ability to add more enemies
added a script call for terrains
added a better set up
removed the use of terrain tags which are used by blizzards script
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Kagutsuchi

Awesome! I could so use this when I start working on the world R:3 again.

nathmatt

August 09, 2009, 10:52:44 am #42 Last Edit: August 12, 2009, 07:32:32 pm by nathmatt
so any1 using this script have any problems suggestions anything


Added escape key but not updated to new version because this escape bar is temp until i learn how to make my own

edit just to clarify the temp ecape bar has been added to the script just not the demo
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nathmatt

November 18, 2009, 04:20:44 pm #43 Last Edit: December 30, 2009, 03:46:32 pm by nathmatt
updated to 1.10
updated to 1.11
updated the coding a little, fixed the item drop & added the default battle result window
added option to change the starting variable id   
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Sacred Nym

December 29, 2009, 11:14:15 am #44 Last Edit: December 31, 2009, 06:18:14 pm by Sacred Nym
The demo seems to be missing. Could you reupload?

EDIT: Okay, I've tried the demo. Looks pretty good, though I found an issue in the demo where if you run from battle, then any battles after that just... break. The enemies just stand there and I can't attack them. The only way out in to run.
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nathmatt

January 01, 2010, 10:12:02 am #45 Last Edit: March 23, 2010, 11:56:06 am by nathmatt
i will look into it and reupload when i get my internet back on psp getting a little signal from 1 of my neighbers

edit: updated to 1.12

fixed where i forgot to make the escape bar return to the configed variable number
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nathmatt

bump for update

updated to 1.13

now creates the enemies from the default battle call
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Rose Guardian

I don't mean t obe a pain but I cannot view the help file it just says on every content page, Page Navigation conceled not matter how many times I try to view it.

nathmatt

April 27, 2010, 07:29:09 am #48 Last Edit: May 19, 2010, 04:28:50 pm by nathmatt
right click on it go to properties then click unblock

update:1.14 Modularized the script to prevent any compatibility issues with Scene_Map removed the tons escape bar.
Added a default Blizz-ABS bar but added the option to use bars from tons if it is available.
Removed any alias to Game_System.
Changed how terrains are changed you now use $Battle_Dome.terrain_tag = the terrain_id
update:1.15 noticed my enemy creations passable check wasn't checking it correctly
update 1.16 you now setup terrains through the map ids see the help file for a more descriptive explanation  
update 1.17 compatibility update

edit: any body got any suggestions for updates
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Blizzard

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Magus

Hey thanks for the link, I'm going to make a game using this script, ok? 
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Sacred Nym

Quote from: Blizzard on May 19, 2010, 05:03:42 pm
O_o Tons has no escape bar.


I think he meant he uses the code from your bars in Tons to draw the escape bar.
Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.

nathmatt

actually i removed the tons bar code and just added a yellowish 1 to the cache where blizz has his bars at then i added the option to use the bars from tons if you have tons avilable
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elmangakac

well!! i test this , i put with BLIZZABS and i detect a problem with the Items Drop (No Money drop).... if i have the script in the game, the enemies doesnt drop items, if i dont have it in my game, the enemys drop items ^_^

only that!!!

nathmatt

its not suposed to drop them it adds them  to your inventory after the battle or is it not adding it
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Magus

to be honest, I won't even attempt to make this script work. >_>
I can simply use eventing, and have battles manually transfer to maps.
Sorry but this script isn't exactly good. Sorry :/
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

nathmatt

May 29, 2010, 01:15:49 pm #56 Last Edit: May 29, 2010, 08:40:54 pm by nathmatt
did you by any chance read the help file
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Scoryth

Okay, I'm getting an error.

"Script 'BD2' line 113: NoMethodError occurred.

undefined method '[]' for 1...4:Range"

nathmatt

you get that error when the map you are on has not been set with a terrain tag

#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # Battle_Dome::Terrains
  #----------------------------------------------------------------------------
  #  This module provides Battle_Dome terrain information.
  #  Add You'r Terrains here to change your terrain call
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  module Terrains
  Terrain = []
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  #
  # Terrain[1] = [M,X,Y,D] Terrain[2] = [M,X,Y,D] ect...
  #
  # M,        # Replace the (M) with the map id you want to go to.
  #
  # X,        # Replace the (X) with the X concordances you want go to.
  #
  # Y,        # Replace the (Y) with the  Y concordances you go to.
  #
  # D,        # Replace the (D) with the direction you want to face
  #           # (8) IS UP (6) IS RIGHT (2) IS DOWN (4) IS LEFT
  #
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
    Terrain[1] = [12,8,5,2]
    Terrain[2] = [13,8,5,2]
    Terrain[3] = [14,8,5,2]
  end
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # Battle_Dome::Terrain_Maps
  #----------------------------------------------------------------------------
  #  This module changes the terrain automaticly depending on the map
  #  you are on.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  module Terrain_Maps
    #--------------------------------------------------------------------------
    # Terrains
    #  (id) - is the terrain id
    #  (return [the map ids]) - is the array of map ids for that terrain
    #  This is where you set up what maps equal what terrains.
    #--------------------------------------------------------------------------
    def self.Terrains(id)
      case id
      when 1 then return [3,4]
      when 2 then return [6,7]
      when 3 then return [9,10]
      end
    end
  end
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nathmatt

update 1.18 fixed the run to calculate the agil same as Scene_battle, added the option to disable the menu while in battle,and added the option to call a special menu in battle
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