Author Topic: [RMXP] Anima  (Read 20160 times)

Offline tSwitch

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[RMXP] Anima
« on: April 12, 2009, 05:18:17 AM »



"I've been trapped here in an endless desert for what feels like an eternity now. I've had no food, no water, no company, no sleep. By all means I should be dead by now, but somehow I haven't yet died. I don't know how I came to be here, or when I came to be here. I don't even know where exactly "here" is. I only know that every waking moment spent here is a torture you cannot possibly imagine...  But I will find an escape from this hell, I will survive. I have been fated to suffer here for eternity, but hopelessness is only for those who surrender to destiny, and I refuse to give in to my fate."


This game was an entry in Blizzard's ABS competition.  Created by myself and Zylos, we worked on the first version of this game for the allotted 15 days, and then, after winning the competition, decided to fix up the game and release it as a BlizzABS example game.  It took longer than expected due to some scripting issues, but it has been finished and now released. 

Download the game HERE


What is a BlizzABS Example Game?  It's a game made with BlizzABS, and released open-source to allow people to see how it was made.  See how the events were done, etc... to help people have a learning tool to get used to or see the system not only in action, but behind the scenes.  It is designed to help.

However, if anything unique from this game is used (eventing, or scripting, or graphics), you are to credit myself and Zylos and make known where you got the idea/resource.

This work is protected by the following license:
(click to show/hide)



  • Custom Minimalist HUD: Instead of bright flashy colors and fonts, the HUD has been re-designed to be a simple black and white, unobtrusive design.
  • Custom Minimalist CMS: Utilizing the BlizzABS pre-menu as a simple base, a very simple necessity-only CMS was created.
  • Progressive SP Regen: Your SP regenerates over time, the regen rate getting faster and faster the longer you go without using a skill, until you are fully restored.
  • Evented Lock Hacking: If a door is locked, you can hack it by aligning a circut in the control panel.
  • Evented Hacker Deterrant: Open the database and increase any of your stats, then start/resume a game.  You'll see exactly what this is.  (Note: remember which stat you increased, and what its original value is, or you'll be having trouble getting rid of it)
  • Acnievement Logger: By completing certain hidden tasks, you unlock easter egg trophies that are added to the Achievement menu.  They are independent of save games, so if you miss some on your first playthrough, you can always load your game and go back to find them, or start a new game :D.
  • Evented Strafing: Press the Left Shift key to lock the character's direction, making it easier to aim and dodge at the same time during battle.
  • Easy to use Controls: Controls have been simplified to allow for ease of use without having to remember too many keys, or move one's hands around too much.  A simple tutorial explains the controls in game.


I don't have too many because I don't feel like playing through it again for screenshots lol.
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  • KuramaRTP
  • Ghost
  • Enterbrain
  • Zanyzora
  • Ninesages
  • CCOA
  • Capcom
  • Square Enix
  • Namco
  • Master_of_Time

*Disclaimer: Temperance Studios in no way take credit for ANY of the resources used in creating this game (except title screen, any of NAMKCOR/Zylos' script or eventing work, and some sprite edits/creation).  Temperance Studios only claims credit for the aspects of the game that we, in fact, created.  If the resources are not properly credited and you KNOW the correct author, contact NAMKCOR at Rockman922@hotmail.com so that he might credit it properly.*

</wall of text thread>
« Last Edit: April 26, 2009, 08:14:28 PM by NAMKCOR »

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Offline Aqua

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Re: [RMXP] Anima
« Reply #1 on: April 12, 2009, 05:50:40 AM »
Yum!  It's up! :D

I'll download it in a bit :D

Offline tSwitch

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Re: [RMXP] Anima
« Reply #2 on: April 12, 2009, 06:15:33 AM »
there's a bug where the hud will flicker constantly at some point, but we're not sure what causes it, hopefully blizz can get his paws on it and figure it out.

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Offline Zylos

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Re: [RMXP] Anima
« Reply #3 on: April 12, 2009, 06:57:34 AM »
A little challenge for everyone who plays this game: first person to take screenshot of all 14 achievements in the game and post it gets the highest bragging rights and our upmost respect. :3




Offline tSwitch

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Re: [RMXP] Anima
« Reply #4 on: April 12, 2009, 08:15:41 AM »
send a savegame file along with to prove you didn't cheat.

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Offline Fantasist

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Re: [RMXP] Anima
« Reply #5 on: April 12, 2009, 11:50:55 AM »
First off, w00t! I've been anticipating this! And I take the challenge! *downloads*
Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)

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Offline Reno-s--Joker

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Re: [RMXP] Anima
« Reply #6 on: April 12, 2009, 12:41:10 PM »
This looks really epic. *powers up both of you*
How long do you think the demo would take to finish?

Offline Hellfire Dragon

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Re: [RMXP] Anima
« Reply #7 on: April 12, 2009, 01:17:59 PM »
Great game, playing right now, up to where Maria walks out saying she'll fight you etc,
(click to show/hide)

As for the achievements, I have 7 so far :)
« Last Edit: April 12, 2009, 01:27:03 PM by Sally »

Offline tSwitch

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Re: [RMXP] Anima
« Reply #8 on: April 12, 2009, 03:04:59 PM »
This looks really epic. *powers up both of you*
How long do you think the demo would take to finish?

at least 45 minutes on normal, if you just play the essentials, and don't try to hunt down any of the bonuses.

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Offline Zylos

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Re: [RMXP] Anima
« Reply #9 on: April 12, 2009, 04:41:24 PM »
Great game, playing right now, up to where Maria walks out saying she'll fight you etc,
(click to show/hide)

As for the achievements, I have 7 so far :)

You've still got quite a few achievements to find, but good luck~ :)

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Offline RoseSkye

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Re: [RMXP] Anima
« Reply #10 on: April 12, 2009, 05:14:17 PM »
 :evil:

I named him DumAss :) (Just because I couldn't name him Dumb Ass)

Also.. that mirror thing in the beginning was cool. *Thumbs up*
« Last Edit: April 12, 2009, 05:16:26 PM by RoseSkye »

Offline Fantasist

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Re: [RMXP] Anima
« Reply #11 on: April 12, 2009, 06:08:25 PM »
One problem... my f*cking PC can't run this without loads of lag! First CP, then this. In fact, I can't play almost any RMXP game out there without lag! :argh:
...i'm doomed :cry:
Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)

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Offline Hellfire Dragon

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Re: [RMXP] Anima
« Reply #12 on: April 12, 2009, 06:40:42 PM »
Mine lags a bit with this and chaos project but for most of rmxp games its alright, though it'd probably be better if I actually put that extra RAM that's been sitting in front of me for a week into my comp :roll:
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Offline Zylos

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Re: [RMXP] Anima
« Reply #13 on: April 12, 2009, 06:57:32 PM »
I'll send you a PM with some hints rather than the answer. Makes you feel more accomplished that way.




Offline tSwitch

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Re: [RMXP] Anima
« Reply #14 on: April 12, 2009, 07:11:42 PM »
(click to show/hide)

my little brother solved that one :P
he's 12 :P

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Offline Zylos

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Re: [RMXP] Anima
« Reply #15 on: April 13, 2009, 10:31:59 PM »
lol, no one able to earn all of the achievements yet? First one to do so gets a blowjob. :V:




Offline nathmatt

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Re: [RMXP] Anima
« Reply #16 on: April 18, 2009, 11:33:31 PM »
u should add what ur credits did so if we use any of these scripts we know who to credit
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Offline Sally

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Re: [RMXP] Anima
« Reply #17 on: April 19, 2009, 02:28:32 AM »
its a great game, but there are some bugs and glitches that dont even matter at all... like in the room with the robot thing that gives you the card to go in the door, the -wall with papers on it, you can walk on it, and then theres stairs there but y ou can walk up/down the place anywere... like i said there pointless but i just t hought i should tell you,

but its an awsome game i will play it and beat it. and hopefully get all achements

Offline Calintz

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Re: [RMXP] Anima
« Reply #18 on: April 19, 2009, 05:31:43 AM »
Neat ...

Offline tSwitch

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Re: [RMXP] Anima
« Reply #19 on: April 19, 2009, 05:34:16 AM »
u should add what ur credits did so if we use any of these scripts we know who to credit

yeah see, there's this thing called reading.

Considering you're talking about the scripts in the game, I'll suggest you try that out.

The scripts have comments, anything that isn't commented/credited in the script is something I made, hurr.  Everything else is kinda clear.  Like...oh I don't know "CCOA's UMS"

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