Author Topic: [XP] Kill Count BABS Add On  (Read 12496 times)

Offline G_G

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[XP] Kill Count BABS Add On
« on: May 10, 2009, 08:20:29 AM »
Kill Count BABS Add On
Authors: game_guy
Version: 1.0
Type: Blizz ABS Add On
Key Term: Blizz-ABS Plugin

Introduction

This keeps track of how many enemies you kill in blizz abs. This includes the ones party members kill and people on your team.

Features

  • Keeps track of enemies killed in Blizz ABS

Screenshots

None

Demo

None

Script


(click to show/hide)

Instructions

Just set the variable id to the one you want to use

Compatibility

None yet found. Not tested with SDK.

Credits and Thanks

  • game_guy ~ making it
  • Blizzard ~ Death Toll add on in ToA for inspiring me to make this
  • RoseSkye ~ Also inspiring me to make this

Author's Notes

Enjoy
« Last Edit: December 29, 2010, 02:14:12 AM by game_guy »

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Re: [XP] Kill Count BABS Add On
« Reply #1 on: May 10, 2009, 01:19:16 PM »
You should alias the method instead. Your code will become shorter and more compatible. :)
You should also add the checking if Blizz-ABS is there like I described in the manual.
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Offline G_G

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Re: [XP] Kill Count BABS Add On
« Reply #2 on: May 10, 2009, 02:06:41 PM »
(click to show/hide)

Would that work?

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Re: [XP] Kill Count BABS Add On
« Reply #3 on: May 10, 2009, 05:03:07 PM »
Like this and that should do it.
(click to show/hide)

I changed it slightly so it looks cleaner. And the last line is necessary so the changes to the class actually apply.
« Last Edit: May 10, 2009, 05:07:32 PM by Blizzard »
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Offline G_G

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Re: [XP] Kill Count BABS Add On
« Reply #4 on: May 11, 2009, 04:16:31 AM »
Updated first post with your script Blizzard. Thanks for the help.

Offline tSwitch

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Re: [XP] Kill Count BABS Add On
« Reply #5 on: May 11, 2009, 05:53:05 PM »
Code: [Select]
if BlizzABS::VERSION < 2.51
  raise "Blizz ABS Version isnt high enough. Now Closing."
end

what is this, the SDK? D:

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Re: [XP] Kill Count BABS Add On
« Reply #6 on: May 11, 2009, 09:20:40 PM »
No, it just prevents you from using an add-on when you don't have Blizz-ABS installed. Imagine somebody with an IQ of room temperature installs "Kill Count BABS Add On" without putting Blizz-ABS above it. In fact the person doesn't even use Blizz-ABS. And suddenly it all crashes. And the person is like "WTF" and wastes our time by posting about a problem caused by his/her own stupidity. This way the person will at least get a slat into his/her face saying "YOU NEED BLIZZ-ABS TO USE THIS SCRIPT, DUMBASS!".

And in fact it should be:

Code: [Select]
if !$BlizzABS || BlizzABS::VERSION < 2.51
  raise 'Blizz-ABS v2.51 or higher not found! RMXP will now close.'
end

The SDK is not a bad concept, it was just terribly realized. If I had made the SDK, it would be compatible and people wouldn't hate it. :/
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Offline King Munkey

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Re: [XP] Kill Count BABS Add On
« Reply #7 on: May 11, 2009, 09:25:13 PM »
The SDK is not a bad concept, it was just terribly realized. If I had made the SDK, it would be compatible and people wouldn't hate it. :/

Arrogant much? XD. Although you may have a point there.

Cool script though G_G

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Re: [XP] Kill Count BABS Add On
« Reply #8 on: May 11, 2009, 09:33:12 PM »
Look at Blizz-ABS and Tons. Don't you think they are some sort of development kits? And yet they are compatible with loads of other stuff. :/ I would love to make some sort of SDK for RMXP, but I lack the time and people will probably not go for it anyway as there already is an SDK.
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Offline fugibo

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Re: [XP] Kill Count BABS Add On
« Reply #9 on: May 11, 2009, 10:42:28 PM »
I always thought that you should expose Tons as more of a DevKit and allow better integration (with gradients and such, for example)

Offline RoseSkye

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Re: [XP] Kill Count BABS Add On
« Reply #10 on: July 07, 2009, 10:37:06 AM »

Credits and Thanks

  • game_guy ~ making it
  • Blizzard ~ Death Toll add on in ToA for inspiring me to make this




Oh... well.

Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:

You know what'll be cool? If you removed Step count, G, and playtime and added something like an HUD for a character

or ..

"Monsters killed"
"Damage Dealt"
or something like that. . maybe both.

Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:

You know what'll be cool? If you removed Step count, G, and playtime and added something like an HUD for a character

or ..

"Monsters killed"
"Damage Dealt"
or something like that. . maybe both.

*gets great idea for BABS plugin :naughty:*
Thnx RoseSkye! *powers up*

Offline G_G

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Re: [XP] Kill Count BABS Add On
« Reply #11 on: July 07, 2009, 06:40:29 PM »
I am really sorry Rose xD I was thinking someone else wanted me to do this but I forgot :^_^': there added you ;)

Offline RoseSkye

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Re: [XP] Kill Count BABS Add On
« Reply #12 on: July 07, 2009, 08:43:27 PM »
I am really sorry Rose xD I was thinking someone else wanted me to do this but I forgot :^_^': there added you ;)

*Ego stroked* *Flexes muscles* Oh yeaaaaah baby..

G_G you have a msn? I want you talk to one of my scripters helping with my project about your kill count thing. Your view could help me incorporate it into an HUD.

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Re: [XP] Kill Count BABS Add On
« Reply #13 on: July 07, 2009, 08:57:53 PM »
I have msn but I cant get on right now I'm about to head out to go to my grandma's house -_-
she needs help moving stuff out into the shed and I ahve to help

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Re: [XP] Kill Count BABS Add On
« Reply #14 on: April 29, 2010, 09:49:43 AM »
G_G, is it possble to use a variable or something (i dont know what else) so that when enough of certain enemy is killed, you get better items as drops or something like that. Think FF12
If possible, could it be customisised so that diffrent enemies do diffrent things... if i´m not clear just ask for more details ok...

Offline G_G

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Re: [XP] Kill Count BABS Add On
« Reply #15 on: April 29, 2010, 02:43:12 PM »
If you could event it it'd be fine. All enemies killed are stored in a variable.

Offline The Niche

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Re: [XP] Kill Count BABS Add On
« Reply #16 on: May 15, 2010, 09:31:44 PM »
Almost a necropost, errrr, you didn't see anything, ok?
G_G, can you use this script to have a kill count for each of the actors? I'd kinda like a few of my main characters competing.
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Re: [XP] Kill Count BABS Add On
« Reply #17 on: May 15, 2010, 09:45:31 PM »
I might be able to. Not sure if Blizz-Abs detects who actually killed the enemy. I'll mess around with it later.

And the necropost is okay seeing you had a question.

Offline winkio

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Re: [XP] Kill Count BABS Add On
« Reply #18 on: May 15, 2010, 09:47:42 PM »
I remember doing this for RoseSkye.  I'll dig around for the script.

EDIT:  It's not quite the same thing, but it has it for skills and weapons.  g_g could use this as a reference to figure out items as well (excuse my hasty/sloppy coding, it was kinda created last minute and tacked on to the HUD I made for him).

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« Last Edit: May 15, 2010, 09:51:14 PM by winkio »

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Re: [XP] Kill Count BABS Add On
« Reply #19 on: May 15, 2010, 10:04:55 PM »
THanks wink. Is it missing a bit at the start?
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