Author Topic: [XP] Asan'Tear Battle System  (Read 34627 times)

Offline Ryex

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[XP] Asan'Tear Battle System
« on: June 21, 2009, 03:02:05 AM »
Asan'Tear Battle System
Authors: Ryex
Version: 1.26
Type: Front View Battle System
Key Term: Custom Battle System

Introduction

This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.


Features

  • New lay out for the DBS
  • Easy to use battler animation for actors and enemies (now included death images)
  • Animated windows
  • New status bar with Hp/Sp bars


Screenshots

(click to show/hide)


Video

http://www.youtube.com/watch?v=Sz7Pjv_K0Gs

please note:
Quote from: Quote from: Ryexander on June 20, 2009, 04:40:58 PM
the idle is just a demonstration of frames I just drew the text over the battler in photo shop. your frames could be anything from ready stance to a sword flourish, the same for the attack, skill, item, and defend. you don't have to use the text stuff its just a demonstration that you can have animated battlers for each pose. if you don't put the images in the battlers folder they wont show, the idle and attack stuff is text I drew over the battlers in photo shop then put in as separate frames to the battler
YOU DO NOT HAVE TO USE THE "BLINKING TEXT" THAT IS DISPLAYED OVER THE BATTLERS IN THIS VIDEO IT IS ONLY A DEMONSTRATION OF THE ANIMATION SYSTEM!


Demo

Media Fire (now updated for latest version)


Script

http://docs.google.com/View?id=dgb5wg25_6mxsgg9dx


Plug-ins

If you are using CRLS
Place CRLS below AnTBS and this plugin below both
(click to show/hide)


Instructions

In script


Compatibility

tested with:
CRLS - Plug in needed see above
Ryex's Weapons unleash skills - works

should be compatible with most scripts with a few edits for visual things


Credits and Thanks

  • Ryex
  • WcW
  • Blizzard
  • I'd like to thank Calintz for his valued input

Author's Notes

Make sure to look at the demo for battler animation clarification.

Enjoy!
« Last Edit: December 31, 2009, 01:00:54 AM by Ryexander »
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Offline Spaceman McConaughey

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Re: [XP] Asan'Tear Battle System
« Reply #1 on: June 21, 2009, 03:13:55 AM »
An attractive looking system, Ryex. If I wasn't using Blizz ABS, I'd use this.  ;) :levels up:

Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #2 on: June 21, 2009, 03:46:35 AM »
This is beautiful Ryex!!
*LVL up*

Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #3 on: June 21, 2009, 05:08:23 AM »
Working on a CRLS plugin
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Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #4 on: June 21, 2009, 05:21:26 AM »
!! YES !!

BTW:
I was wondering what some of YOUR ideas were for the animated battlers. Are you gonna use them in Asan'Tear?

Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #5 on: June 21, 2009, 05:52:47 AM »
!! YES !!

BTW:
I was wondering what some of YOUR ideas were for the animated battlers. Are you gonna use them in Asan'Tear?
yes. yes I am.
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Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #6 on: June 21, 2009, 06:09:49 AM »
What kind of picture sets do you have in mind?

Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #7 on: June 21, 2009, 06:30:06 AM »
how do you mean?

and the CRLS plugin is going to take a while, I have to rework four methods, and the edits to the command window, to get it to work off of an up input instead of a left right input
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Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #8 on: June 21, 2009, 06:33:08 AM »
It's okay ...
I mean, what picture ideas do you have for replacing the IDLE text and stuff?

Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #9 on: June 21, 2009, 06:37:57 AM »
oh well you know how in golden sun the battlers kinda bounce (don't know another word for it) when they are idle? they move up and down with their knees and stuff, that's what i was thinking. then there would be special movements for using skill and items and stuff. 
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Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #10 on: June 21, 2009, 06:39:48 AM »
Are you gonna use standard size battlers!? They will be hard to animate.

Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #11 on: June 21, 2009, 06:45:10 AM »
Are you gonna use standard size battlers!? They will be hard to animate.
slightly smaller like 75 x 115 or around there
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Offline Calintz

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Re: [XP] Asan'Tear Battle System
« Reply #12 on: June 21, 2009, 07:27:31 AM »
Very nice :)

Offline Holyrapid

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Re: [XP] Asan'Tear Battle System
« Reply #13 on: June 21, 2009, 11:53:26 AM »
Looks nice. If i ever decide to make a game with front-view battle´s, i´ll use this! :) leve up!

Offline Blizzard

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Re: [XP] Asan'Tear Battle System
« Reply #14 on: June 21, 2009, 02:00:18 PM »
WTF am I doing in the credits? O_o Take me out of there. I didn't do anything.
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Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #15 on: June 21, 2009, 06:31:24 PM »
WTF am I doing in the credits? O_o Take me out of there. I didn't do anything.
i used your Animated Battlers for Non Action BS from tones as the basis for my animation system so i think you deserve some credit
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Re: [XP] Asan'Tear Battle System
« Reply #16 on: June 21, 2009, 07:09:22 PM »
Lol! Ok, then feel free to leave me there. ^_^
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Re: [XP] Asan'Tear Battle System
« Reply #17 on: June 21, 2009, 07:15:40 PM »
is this not database worthy? O_o

Nice battle system though ryex I really like it and yea it was easy adding my edits in there. Thanks *lv's up*

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Offline Ryex

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Re: [XP] Asan'Tear Battle System
« Reply #18 on: June 21, 2009, 07:41:49 PM »
OK I got CRLS working with a few graphical glitches once i fix them i'll release the plugin
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Re: [XP] Asan'Tear Battle System
« Reply #19 on: June 21, 2009, 09:52:13 PM »
My only complaint is that the blinking "idle" and "defend" text and such, are making my eyes bleed. Otherwise it looks very cool.