Author Topic: [XP] Atlas Script  (Read 15152 times)

Offline Aqua

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[XP] Atlas Script
« on: July 29, 2009, 10:29:40 PM »
Atlas of the World
Authors: Aqua
Version: 1.00
Type: Atlas Display System
Key Term: Environment Add-on

Introduction

This script creates an atlas that displays your repetoire of available maps.
It also displays the player's location and the map name.

Features

  • Display an atlas of maps
  • Very customizable
  • Able to display where on map the player is
  • Able to display map name

Screenshots

(click to show/hide)

Demo

[link]

Script

(click to show/hide)

Place in new slot below RTPs, above Main.

Instructions

Look inside script for full instructions

Compatibility

No known compatibility issues

Credits and Thanks

  • Aqua (aka TerreAqua)
  • Evander for requesting it.
  • LegacyBlade for finding a potential bug.
  • Starrodkirby86 for being you. :D

Author's Notes

I hope my instructions are clear enough... XD
« Last Edit: July 29, 2009, 10:53:44 PM by Aqua »

Offline acebelowzero

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Re: [XP] Atlas Script
« Reply #1 on: July 30, 2009, 06:34:52 AM »
Um its good but i would expect better from u.. But good job
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Offline Aqua

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Re: [XP] Atlas Script
« Reply #2 on: July 30, 2009, 06:42:50 AM »
Expect better? O.o
What do you mean?

Offline acebelowzero

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Re: [XP] Atlas Script
« Reply #3 on: July 30, 2009, 07:17:06 AM »
Forget it im sorry im just so tired good job and i like your other script " :) Weapon Specific Skills"
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Offline Megamanx4884

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Re: [XP] Atlas Script
« Reply #4 on: July 31, 2009, 05:51:12 PM »
I think it's great o_o Bravo, Aqua.  :up:

Look forward to seeing more great scripts. XP
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Offline vacancydenied

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Re: [XP] Atlas Script
« Reply #5 on: August 04, 2009, 09:55:58 AM »
That's a really good script. I think I might use it =). You should make more scripts Aqua
Nothing goes as planned but I keep going forward.

Offline Calintz

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Re: [XP] Atlas Script
« Reply #6 on: October 09, 2009, 03:20:52 PM »
So basically, if the player cannot see all of the map, this will reveal it??

Offline Magus

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Re: [XP] Atlas Script
« Reply #7 on: October 09, 2009, 03:25:38 PM »
the screenies makes it look like the atlas is taking up the majority of the screen. D:

This is good though

I still prefer Blizzard's mini map for opinionated reasons.
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Offline Calintz

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Re: [XP] Atlas Script
« Reply #8 on: October 09, 2009, 03:38:08 PM »
Nah, I think I prefer this one here ...
If this thing does what I think it does, then it would definitely suit my needs better.

Offline Aqua

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Re: [XP] Atlas Script
« Reply #9 on: October 09, 2009, 10:23:53 PM »
It's like a world map (atlas) script...
Except instead of having only 1 world atlas, it can also display the current map that you're on.

So if you're a huuuuge map, using this can at least give you a sense of where to go XD
And you can make the atlas look however you want, say, a real old-fashion cartographer style.

Offline Calintz

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Re: [XP] Atlas Script
« Reply #10 on: October 10, 2009, 03:20:26 AM »
Very cool!!
Does it have a scroll feature, or is the atlas guaranteed to display the entire map your on all at once??

Offline Taiine

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Re: [XP] Atlas Script
« Reply #11 on: October 20, 2009, 02:42:10 PM »
This is something I've been looking for for a long time, specially if it can accurately pinpoint the players location.

However can it be edited to do something?

My game has a lot of dungeons that you can either buy a map to, or find it somewhere inside the dungeons themselves. I'd like it if you pick up different map items it will only show the map to that one area you use the item for and show your whereabouts on the map, and not scroll though other maps.

Like if your in dungeon 5, you come across a chest that has the map, you can now bring up a map for just that dungeon and see your location on the map. Later you go to a shop, buy a map for a mini dungeon, and now that item allow you to see that map.

That along with conditional branch events inside those dungeon that if item x in invatory and button  blarg is pressed show this map.

Thats just what I'd like, and not scrolling though all the maps or being able to see them all on the get go.

Think theres away for that? Or another script that allows it?

Offline Aqua

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Re: [XP] Atlas Script
« Reply #12 on: October 20, 2009, 11:43:53 PM »
I'm too lazy/don't have enough time to do that...

But basically, you'd need to have the option of showing the default map to true.
Then you'd need to change the default map every time you enter/leave a dungeon.

Thirdly, you need to get rid of the scrolling of maps which is in the scene... Around lines 287...
Code: [Select]
    # If R button was pressed
    if Input.trigger?(Input::RIGHT)
      # Play cursor SE
      $game_system.se_play($data_system.cursor_se)
      # To next map
      $displayedmap += 1
      $displayedmap %= $game_system.atlas_unlocked.size
      # Switch to different status screen
      $scene = Scene_Atlas.new
      return
    end
    # If L button was pressed
    if Input.trigger?(Input::LEFT)
      # Play cursor SE
      $game_system.se_play($data_system.cursor_se)
      # To previous map
      $displayedmap += $game_system.atlas_unlocked.size - 1
      $displayedmap %= $game_system.atlas_unlocked.size
      # Switch to different status screen
      $scene = Scene_Atlas.new
      return
    end
Just delete those XD

Offline Zare

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Re: [XP] Atlas Script
« Reply #13 on: February 08, 2010, 11:14:46 PM »
yeah perfect :D great work, lvld you up  :-*
Now I have to find a solution how to make a screen of my 320*220 Worldmap  :wacko:

Offline Aqua

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Re: [XP] Atlas Script
« Reply #14 on: February 09, 2010, 12:49:31 AM »
You mean map tiles? XD

Just make a lot of screenshots of the editor and paste them together.
That's what I did for the pictures in the demo (:

Offline Zare

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Re: [XP] Atlas Script
« Reply #15 on: February 09, 2010, 10:38:06 PM »
the problem is, that I have many white squares in my worldmap (had terrainproblems to solve xD), which you can't see ingame. I thought I saw a script long time ago where you could save maps as pictures, but maybe this was when I was using RMVX (about 3 years ago xD)

Offline Aqua

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Re: [XP] Atlas Script
« Reply #16 on: February 09, 2010, 10:54:52 PM »
You can always just shop those squares out? lolz

Offline Zare

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Re: [XP] Atlas Script
« Reply #17 on: February 09, 2010, 11:03:06 PM »
yay but they're about 400 xD but I think I will do it like that, so thank you :3

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Re: [XP] Atlas Script
« Reply #18 on: July 14, 2010, 04:30:15 AM »
i dont like it cuz it dosent work and right i think people would think better from you  :^_^': :uhm:no fense

Offline legacyblade

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Re: [XP] Atlas Script
« Reply #19 on: July 18, 2010, 02:40:32 AM »
It works pretty well. You just have to configure it correctly.