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Author Topic: [XP] Tileset Merger  (Read 2588 times)
game_guy
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« on: August 18, 2009, 06:08:38 PM »

Tileset Merger
Authors: game_guy
Version: 1.0
Type: Tileset Merger
Key Term: Misc System

Introduction

Ever needed a few tilesets merged for mapping? This script will merge any tilesets for you into one!

Features

  • Merges any amount of tilesets into one tileset!

Screenshots

Video

Demo

http://www.sendspace.com/file/ufkvn9

Script

(click to show/hide)

Instructions

Import any tileset into the Tilesets folder that you want merged together.
Then run the game and it'll merge it for you.
Make sure all the tilesets have the same background color.
Merged tilesets will appear in the root of the game folder.

Compatibility

Should work with anything
Not tested with SDK

Credits and Thanks

  • game_guy ~ for making it
  • Fantasist ~ giving me a neat piece of code
  • 66rpg ~ BitmapToPng code
  • GAX72 ~ requesting a few merged tilesets

Author's Notes

Give credits and enjoy!
« Last Edit: September 22, 2009, 04:48:06 PM by game_guy » Logged

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game_guy
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« Reply #1 on: August 21, 2009, 08:49:06 PM »

any thoughts on it at all?
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I was playing Final Fantasy VII yesterday. I ran into a certain cat riding what seems to be a massive marshmallow with wings.

I named him "Faggot".
So I was playing FF7 the other day and got a golden chocobo. Oddly enough this song came into my head.
There ain't no mountain high enough
Ain't no valley low enough
Ain't no river wide enough
To keep me from getting to you
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« Reply #2 on: August 22, 2009, 04:40:30 PM »

It can definitely save some time and nerves that merging usually requires. xD
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« Reply #3 on: August 23, 2009, 02:02:18 PM »

Quote
Make sure all the tilesets have the same background color.

Well, that's not needed if the tilesets already have the background transparent. The PNG script takes care of the transparencies too. That means you can just use the script directly on RTP tilesets Happy
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I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

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« Reply #4 on: September 04, 2009, 02:58:52 PM »

Will it work with default tilesets?
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« Reply #5 on: September 04, 2009, 03:11:58 PM »

game_guy made it... ofc it works on the default tiles
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« Reply #6 on: September 04, 2009, 04:49:03 PM »

You should run it in a new game - that way, there'll be sure to have no conflicting scripts.


Or... if you want it without error...
Get the demo xD
« Last Edit: September 04, 2009, 05:25:03 PM by Aqua » Logged

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« Reply #7 on: September 06, 2009, 09:38:54 PM »

add ons?
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« Reply #8 on: September 22, 2009, 04:48:33 PM »

*adds video*

Okay so theres no confusion I added a video to the screenshots so people can get a better idea on what it does
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I was playing Final Fantasy VII yesterday. I ran into a certain cat riding what seems to be a massive marshmallow with wings.

I named him "Faggot".
So I was playing FF7 the other day and got a golden chocobo. Oddly enough this song came into my head.
There ain't no mountain high enough
Ain't no valley low enough
Ain't no river wide enough
To keep me from getting to you
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« Reply #9 on: September 30, 2009, 10:37:38 AM »

This is cool. I´ll use this in my game, Rozarias Tale. With this i can create world maps with just the default RTP tiles, and so on...
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« Reply #10 on: September 30, 2009, 10:50:54 PM »

You don't use this in a game... O.o
It's a graphics tool
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« Reply #11 on: September 30, 2009, 11:01:27 PM »

This is cool. I´ll use this in my game, Rozarias Tale. With this i can create world maps with just the default RTP tiles, and so on...
You don't use this in a game... O.o
It's a graphics tool

Aqua, he said he was going to use it to merge tilesets in his game.  He made it clear that he didn't expect it to be a script IN the game, or anything like that.
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« Reply #12 on: September 30, 2009, 11:33:43 PM »

This is cool. I´ll use this in my game, Rozarias Tale. With this i can create world maps with just the default RTP tiles, and so on...

The "in" makes it seem as if it's IN the game... :p
A better word would have been "for"
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« Reply #13 on: October 01, 2009, 06:27:33 AM »

Nazi-ing English when you already know what he intended to say doesn't make you look cool...>.>

Unless he wants improvement on his English or something.
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« Reply #14 on: October 05, 2009, 10:50:33 AM »

Blah... I wasn´t thinking straight since i was at the time and also i´m also at the moment in school...
BTW... now that i downloaded this, i noticed that there were japanese kanji-symbols in it, so would G_G or someone explain this to me...
« Last Edit: October 06, 2009, 07:28:11 AM by Pyhankoski » Logged

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« Reply #15 on: October 06, 2009, 09:02:31 AM »

Quote
Credits and Thanks

    * game_guy ~ for making it
    * Fantasist ~ giving me a neat piece of code
    * 66rpg ~ BitmapToPng code
    * GAX72 ~ requesting a few merged tilesets

66rpg probably put them in there
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« Reply #16 on: October 17, 2009, 01:19:22 PM »

Hey, how do i make it to merge all fify def. rtp tiles?
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« Reply #17 on: October 17, 2009, 02:00:35 PM »

one by one.
so first merge 2 with each other.
than add another 1, and  another 1, etc

just remember if you load all in 1 it will get a slow game with loads of loading times.
and kinda make your game crap.
so only merge tiles that you need per map. and make multiple tiles.
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« Reply #18 on: October 17, 2009, 02:07:20 PM »

It's a good system, but I would never use it myself.
A very long time ago, Blizzard and I discussed the practicability of larger tilesets as opposed to the time they consume to create the everyday maps for your game. I prefer standard size tilesets. Everything included in the originals is all that you need. It really is. If you want to make your game more original, then sure ... add a couple tiles, but you don't really need the mergers.
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« Reply #19 on: October 17, 2009, 04:12:01 PM »

Hey, how do i make it to merge all fify def. rtp tiles?
Easy but first
one by one.
so first merge 2 with each other.
than add another 1, and  another 1, etc

just remember if you load all in 1 it will get a slow game with loads of loading times.
and kinda make your game crap.
so only merge tiles that you need per map. and make multiple tiles.

Nope just place all tilesets you want merged together in tilesets folder it'll merge them all. So if you have 7 tilesets in there it'll merge it together then export it into the file "MergedTileset"
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Quote from: Blizzard
Cheating is for weakwilled wusses. Period.
Quote from: Blizzard
So, who's gonna put that in their signature? :V
Quote from: Guy who posted on Cait's profile on funnyjunk.com
I was playing Final Fantasy VII yesterday. I ran into a certain cat riding what seems to be a massive marshmallow with wings.

I named him "Faggot".
So I was playing FF7 the other day and got a golden chocobo. Oddly enough this song came into my head.
There ain't no mountain high enough
Ain't no valley low enough
Ain't no river wide enough
To keep me from getting to you
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