Author Topic: [XP] Visual Equipment for Blizz-ABS  (Read 33435 times)

Offline Blizzard

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[XP] Visual Equipment for Blizz-ABS
« on: February 01, 2010, 04:39:36 PM »
Visual Equipment for Blizz-ABS
Authors: Blizzard
Version: 1.1b
Type: Blizz-ABS plugin
Key Term: Blizz-ABS Plugin

Introduction

This script will display equipment on the map. All sprites are placed in the Graphics/Characters folder. Also keep in mind that using this script can cause additional lag due to additional sprite display.

This script is to be distributed under the same terms and conditions like the script it was created for: Blizz-ABS.

Features

  • visual equipment for characters on the map in Blizz-ABS
  • many useful options
  • easy to configure
  • can be disabled globally or for specific characters

Screenshots

N/A for this sort of script.


Demo

N/A

Script

Just make a new script above main and paste this code into it.
(click to show/hide)

Instructions

In the script in the first comment.

Compatibility

Requires Blizz-ABS to work.

Credits and Thanks

  • Blizzard

Author's Notes

Keep in mind that this plugin comes UNDER Blizz-ABS. This script is not fully supported by me as my other scripts are.

If you find any bugs, please report them here:
http://forum.chaos-project.com

That's it! N-Joy! =D
« Last Edit: April 25, 2012, 01:12:02 PM by Blizzard »
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Offline G_G

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #1 on: February 01, 2010, 05:09:17 PM »
Very nice blizzard! Many have been waiting for this! Thank you *lv's up*

Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #2 on: February 01, 2010, 05:22:36 PM »
The the irony is that it took almost longer to type down the instructions and the configuration than the script itself. Also, the instructions and the configuration part have more lines than the actual script. #_#

But Blizz-ABS FTW! So easy to make plugins. :3
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Offline legacyblade

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #3 on: February 01, 2010, 06:22:33 PM »
Oh wow, this is awesome. I haven't had time to play around with it, but I hope there will be a way to use this system with custom poses and the like (for cutscenes). If that's possible, it'll be epic. If not, it'll be like some older 2D games where you're always wearing your default outfit in cutscenes. Either way, awesome addon, thanks blizz.

Offline element

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #4 on: February 01, 2010, 07:02:11 PM »
*Does the happy Dance ^^*
I can complete my game now ! ^^ *Lvl's up*


EDIT : !!!
First error :
(click to show/hide)

wich brings me to this line :

Code: [Select]
    return if @character.is_a?(Map_Actor) || @character.is_a?(Map_OnlineBattler)
Online battler ? something with Blizz online-system ? quz I'm not using that :S
« Last Edit: February 01, 2010, 09:43:50 PM by elementisland »

Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #5 on: February 01, 2010, 11:25:52 PM »
Ah, shit. ._. That was supposed to be compatibility for RMX-OS later. ._.; I'll remove it for now and add it later.
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline G_G

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #6 on: February 02, 2010, 05:10:52 AM »
I got an error.


Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #7 on: February 02, 2010, 12:47:53 PM »
Fixed.
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I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #8 on: February 02, 2010, 04:12:15 PM »
Is there anyway you can add this to the draw_actor_graphic?
My guy's naked in the menu D:

Offline element

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #9 on: February 02, 2010, 09:20:21 PM »
same with me ^^
Also in the load/save screen my guy's naked :/
not a that good look :p

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #10 on: February 03, 2010, 12:58:50 AM »
Bug. My actual character is behind the tent but his visual equipment armor is above the tent.

(click to show/hide)

Offline Godsigma

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #11 on: February 03, 2010, 04:47:11 AM »
wow blizz... Ive been waitin for this.... now that its here i could cry, but i wont. but i will smoke a bowl in honor of its completion!

Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #12 on: February 03, 2010, 12:01:21 PM »
Smoke a bowl?! O_O Lol.

I fixed the thing that should display it below the tent.
I'll add the draw_character_graphics later.

I can't add it in the save screen because the by default the save file display doesn't even load actor data. It loads only the spriteset filenames.
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline element

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #13 on: February 03, 2010, 01:54:33 PM »
can i change the load/save thing with editing the default scene ?
and if yes, can someone learn me ? xD
« Last Edit: February 18, 2010, 10:03:10 PM by elementisland »

Offline element

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #14 on: February 18, 2010, 10:06:05 PM »
 :roll: *hey i'm up there !*

Is it possible, or will it be in later versions, to make the sprite for .. a halmet for example be always the same. so I dant have to have 1 normal sprite, 7 actions, a skill, def and item sprite ?

Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #15 on: February 19, 2010, 09:32:57 AM »
I'll think about it.
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline element

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #16 on: February 19, 2010, 03:50:57 PM »
 :clap:  :bow:

DreadWing

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #17 on: March 25, 2010, 08:04:12 AM »
My armor 1 sprite fails to show regardless of draw order position. Is the display of the "shield" armor type connected to the defend action, (I have chosen to omit a defend dynamic in my project) or am I missing something here?

Thanks.

Offline Blizzard

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #18 on: March 25, 2010, 11:45:15 AM »
Are you sure you configured everything right? There is an EXCLUDE_ARMORS option after all.
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

DreadWing

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #19 on: March 26, 2010, 08:17:57 AM »
Yeah, everything appears to be configured correctly. The EXCLUDE_ARMORS was left at default, which I believe outlined armors 1-7. None of my custom sprites were affected as I began my list at armor number 30. To be on the safe side, however, I changed it to zero. My draw order is arranged so that the armor_1 slot is drawn directly before the weapon sprite--no change. Armor_1 is simply not drawn if equipped. Damned bizarre.

Script configuration:
(click to show/hide)