Author Topic: [XP] Legacy Atlas Script  (Read 12279 times)

Offline legacyblade

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[XP] Legacy Atlas Script
« on: February 08, 2010, 07:33:06 AM »
Legacy Atlas Script
Authors: Legacyblade
Version: 1.01b
Type: Atlas Display System
Key Term: Environment Add-on

Introduction

This script allows you to have a world map with a cursor that corresponds to the player's current position. The player can even "zoom in" on the region they're currently in for a more detailed view. While it was designed for use in a world like the one seen in Wind Waker (lots of little islands on a big ocean), it will work perfectly fine for any world (due to the way the player's location in the world is handled by the script)

Features

  • Display a full world map.
  • Zoom in to the local region the player is in.
  • Easily configurable to work with any world.
  • 100% compatible with %100 of scripts!

Screenshots

(click to show/hide)
(click to show/hide)
(click to show/hide)

Demo

DOWNLOAD


Script

(click to show/hide)

Instructions

Explained in the script (there's not much to explain to begin with)

Compatibility

Should be compatible with ANY scripts. Please let me know if you find an incompatible one.

Credits and Thanks

  • Aqua, who's code I looked at to see how to make a Sprite class
  • Nintendo, for making wind waker (which is what led to the inspiration of this script)

Author's Notes

This script is built specifically to be easy to use for whatever your needs are. If you want to see a feature in this script, PLEASE ask for it. I only gave it the options I felt I needed for my personal project (and a bit of general configuration options), because I'm not sure what other people are looking for in this kind of script. Also, if you find a bug, PLEASE tell me.
« Last Edit: February 08, 2010, 09:41:48 PM by legacyblade »

Offline This Side Backwards

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Re: Legacy Atlas Script
« Reply #1 on: February 08, 2010, 08:03:58 AM »
Great script and nifty idea, there are a few minor flaws that still need to be worked out though.

When I open the first map, it works fine, then, when I teleport to the dock area and check the map, it says that I am still in the Wayward Woods but the cursor points the green house.

If I then teleport to the um... "hi" map, and open the map, it says I'm in Frisca Ville and the cursor points to the area at the foot of the mountains.

I didn't check any further, but I think the script is getting itself mixed up.

Can't wait till it's fixed though! It's an awesome script and I hope to use it in my next project!

Offline legacyblade

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Re: Legacy Atlas Script
« Reply #2 on: February 08, 2010, 08:39:36 AM »
Oh, that's probobly just some eventing issues on my part (the are and region are assigned via script call). I'll take a look though, Glad you like it :)

(it's supposed to point to the foot of the mountains, as that's where the field is located).

But thank you for pointing out those errors. I'll get on them in the morning. Tonight, I need sleep.

Offline G_G

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Re: [XP] Legacy Atlas Script
« Reply #3 on: February 08, 2010, 08:51:50 AM »
Very nice LB! *lv's up* I may end up using this!

Offline Calintz

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Re: [XP] Legacy Atlas Script
« Reply #4 on: February 08, 2010, 09:20:52 AM »
This is worth a LVL up.

Offline Spaceman McConaughey

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Re: [XP] Legacy Atlas Script
« Reply #5 on: February 08, 2010, 06:01:09 PM »
Nice!~ Levels UP! :D

Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #6 on: February 08, 2010, 07:14:22 PM »
Sweet, I'm in the database ^.^ And thanks for the level ups everyone. Now I am a high enough level to defeat the boss >}

Offline Blizzard

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Re: [XP] Legacy Atlas Script
« Reply #7 on: February 08, 2010, 07:37:53 PM »
Not yet. Your level has to be 69. :V:
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Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #8 on: February 08, 2010, 07:38:19 PM »
only three more levels!!!

Offline Blizzard

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Re: [XP] Legacy Atlas Script
« Reply #9 on: February 08, 2010, 07:43:54 PM »
You mean 2. :naughty:
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Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #10 on: February 08, 2010, 08:51:53 PM »
Now just one o.o

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Re: [XP] Legacy Atlas Script
« Reply #11 on: February 08, 2010, 08:59:29 PM »
I did it.
Applause?

Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #12 on: February 08, 2010, 09:13:05 PM »
I was kinda hoping to get my 69 with a girl >.> But thanks for the gesture, Subsonic, lol

Offline Blizzard

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Re: [XP] Legacy Atlas Script
« Reply #13 on: February 08, 2010, 09:28:35 PM »
I'll power you down so you can get another 69. The only thing better than 69 is a double 69 after all. :V:
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Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #14 on: February 08, 2010, 09:30:45 PM »
lol, Sure, that sounds rather fun :P

On an on-topic note, I found the bug Sourseb mentioned. It was caused when I changed how the config section worked just before release. I forgot to remove one tiny little thing, and it caused that error (I'm still not sure how it was functioning as well as it did with that error, in all logical-ness, it should have crashed O.o)

Anyways, I'm uploading a fixed version now.

-edit

FIXED. Now there are no bugs that I was able to run into. If anyone finds anything else, please let me know.
« Last Edit: February 08, 2010, 09:38:44 PM by legacyblade »

Offline Aqua

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Re: [XP] Legacy Atlas Script
« Reply #15 on: February 08, 2010, 09:44:29 PM »
Smexy~

Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #16 on: February 08, 2010, 09:56:15 PM »
If you think so, Aqua, you should give me my second set of 69  :naughty:

Offline Zare

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Re: [XP] Legacy Atlas Script
« Reply #17 on: February 08, 2010, 10:01:10 PM »
great script, lvled you up already, also if this is not what I am looking for xD Could this be configured like this:
I have a worldmap and I want a picture map (Atlas) in the proportion of the worldmap, so you current location is shown in the atlas

Offline legacyblade

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Re: [XP] Legacy Atlas Script
« Reply #18 on: February 08, 2010, 10:17:43 PM »
From what I'm gathering, you're asking if you can have a picture of the world map showing the player's current location. That's exactly what the script does (did you try the demo?). If I'm mistaken as to what you're asking, just clarify what you meant, and I'll give you a better answer :P

Offline Zare

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Re: [XP] Legacy Atlas Script
« Reply #19 on: February 08, 2010, 10:42:38 PM »
yep i tried the demo :D but I need a "real time location". So it's just one map and the position on this map is changing with every step^^