Started by Blizzard, February 10, 2010, 02:52:25 am
Quotemodule BlizzCFG#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::# START Level Database# # Use following template to give your actors a custom maximum level:# # when ID then LEVEL# # ID - ID of the actor in the database# LEVEL - initial level / final level of that actor#:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: def self.initial_level(id) return case id ### START Initial Level Database when 1 then 50 when 2 then 105 ### END Initial Level Database else nil end end def self.final_level(id) return case id ### START Final Level Database when 1 then 139 when 2 then 120 ### END Final Level Database else nil end end
module BlizzCFG#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::# START Level Database# # Use following template to give your actors a custom maximum level:# # when ID then LEVEL# # ID - ID of the actor in the database# LEVEL - initial level / final level of that actor#:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: def self.initial_level(id) return case id ### START Initial Level Database when 1 then 50 when 2 then 105 ### END Initial Level Database else nil end end def self.final_level(id) return case id ### START Final Level Database when 1 then 139 when 2 then 120 ### END Final Level Database else nil end end
Quote from: Blizzard on February 10, 2010, 02:52:25 amDemoUnlimited Levels
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
QuoteGod, I wish it was against the rules to repeatedly not read instructions and the first post so I could ban you.
Quote from: megaman30796 on January 10, 2011, 08:12:10 amBTW, can i exceed lv 9999?
Quote from: megaman30796 on January 10, 2011, 08:12:10 amHow do i increase my max Str,Def...Etc...?????
Quote from: syldocaine on February 17, 2014, 05:47:00 pmSometimes I get a " stack level too deep" error after winning a battle.Does someone knows the reason for that?