So I recently introduced a friend to RMXP after workin' on my projects at his place. He immediately started mapping once he got RMXP up and running. He's trying to make a 500x500 City.
I've made a 100x100 city before, but that's about as large as I've gone. Anyway, anyone that's used the program for a bit knows that a 500x500 is impractical in regards to lag'n'such. I thought his idea was kinda cool though, and it may be something I want to work with later.
Similar to assassin's creed (if I remember correctly), I think it would be kinda cool to have a game take place in just a LARGE city. No wide open fields that just take time to run through while the pesky enemies you killed at level 7 are now just wasting your time. No need for a lack of focus due to a huge world. Just one city, with in depth lore and history and culture.
I dunno, anyone have thoughts on this? (and before someone says that building a 500x500 is noob... I'd break up the city into districts, and sections, etc., to delag and focus storyline/battles/etc.)