Author Topic: Blizz-ABS Bug and Suggestion Compilation  (Read 73842 times)

Offline winkio

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Blizz-ABS Bug and Suggestion Compilation
« on: April 21, 2010, 09:40:33 AM »
    Blizz-ABS Bug and Suggestion Compilation

    This is the script development thread.  Please post general bugs/questions in the Blizz-ABS script topic:
    http://forum.chaos-project.com/index.php/topic,106.0.html

    Color Key:  
    Default - not started,
    Red - early development,
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    Release Key:
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    Size Key:
    Small - small, specialized bug/feature
    Medium - medium bug/feature limited to a particular system or set of systems within the ABS
    Large - large bug/feature that will affect the entire ABS

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    Planned Features
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    The Manual
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    This is the script development thread.  Please post general bugs/questions in the Blizz-ABS script topic:
    http://forum.chaos-project.com/index.php/topic,106.0.html


    Above is the current collection of bugs and features related to Blizz-ABS which I will be addressing in development.  If there is a bug that I am missing, or something is incorrect, let me know, or else it won't be fixed.  Also, feel free to post any features that you want to see.[/list]

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    « Last Edit: May 16, 2013, 08:57:38 PM by winkio »

    Offline G_G

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #1 on: April 22, 2010, 12:11:46 AM »
    Can I suggest the option to choose whether to have animated item drops for certain items? For some items I dont mind making a character set for it its going to be animated.

    Where a potion or throwing star doesn't need to be animated when its on the ground. Just something me and a few other people would like.

    Offline WhiteRose

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #2 on: April 22, 2010, 12:12:55 AM »
    I haven't used Blizz-ABS for a month or so, but I do recall an error when you would jump over a pit or something (for example, from one stepping stone to another,) and you had allies in the party, if you switched to them they would be unable to move. I would guess it's some sort of path-finding bug. Has this issue been addressed yet?

    Offline winkio

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #3 on: April 22, 2010, 12:20:48 AM »
    @g_g: yeah, I'll definitely put that in there.

    @whiterose: Okay, I'd bet it is something with pathfinding.  In addition to fixing it, I'll also make pathfinding recognize jump-able gaps for players.  Maybe even give enemies jump distances and pathfinding as well?

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #4 on: April 22, 2010, 12:22:36 AM »
    @whiterose: Okay, I'd bet it is something with pathfinding.  In addition to fixing it, I'll also make pathfinding recognize jump-able gaps for players.  Maybe even give enemies jump distances and pathfinding as well?
    Excellent. This should make it easier for developers to avoid situations where players can sit on the other side of a gap and shoot enemies to death with them unable to do anything unless they have spells.

    Offline Aqua

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #5 on: April 22, 2010, 02:10:17 AM »
    I thought there was already projectile speeds implemented... o.o

    Offline Blizzard

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #6 on: April 22, 2010, 09:00:40 AM »
    Don't forget to add yourself to the credits, winkio. xD
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    Offline legacyblade

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #7 on: April 22, 2010, 09:24:26 AM »
    A gravity system would be nice. Blizz had originally planned to make it. In the current top down perspective, it could be make to allow jumping down a ledge but not up it (if said ledge were high enough anyways). But this could also be used to make a side scrolling RPG, which would be a really cool feature. Hope that's not too tough of a feature to add x.x

    Offline Blizzard

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #8 on: April 22, 2010, 12:10:09 PM »
    I still say that should be a plugin and in no way part of the native system.
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    Offline Valdred

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #9 on: April 22, 2010, 02:21:28 PM »
    How about a more dynamic system for melee weapons.
    Fast/weak attack, medium/moderate attack and slow/Heavy attack. Something like that.

    Offline Blizzard

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #10 on: April 22, 2010, 02:32:58 PM »
    Use different weapons? :roll:
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    Offline Valdred

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #11 on: April 22, 2010, 02:58:46 PM »
    I'll explain.
    If you are wielding a sword for example. The player will be able to switch between modes:
    - Slow and heavy, More damage,  easy to dodge
    - moderate, medium damage, medium accuracy
    - Quick but light, Deal smaller damage, but hits more often.

    Offline G_G

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #12 on: April 22, 2010, 03:21:56 PM »
    I think he means the speed of the weapon swing. If you can add that then you can just create different weapons with different power.

    Offline Valdred

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #13 on: April 22, 2010, 04:32:44 PM »
    No, Have you never played runescape?  :D

    Player has equiped a sword that usually deals around 100 damage and has a 80% chance to hit.

    Now, from some menu, the player can easily switch between modes:

    -Moderate attacks: power, +atk, evade and all other weapon stats remains unchanged.

    - Heavy blows: The damage is raised by 20% (If the player's weapon usually deals around 100 damage, with heavy blows selected, it will deal around 120 instead) or something, while the chance of hitting gets a bit smaller. (if the player's weapon got a 80% chance of hitting, with heavy blows selected he will have more like 65%)

    - Quick strikes: Damage is a bit lower, but chance of hitting is higher.

    It's probably a useless idea, I dunno.


    =)

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #14 on: April 22, 2010, 04:56:18 PM »
    This could be a bit difficult, but how about pixel perfect collision, and, combined with that, pixel perfect battler sizes? It always bothered me that I had to hit that helicopter on a certain place to do any damage at all.

    Offline legacyblade

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #15 on: April 22, 2010, 05:33:37 PM »
    You already CAN change the speed of weapons. Just change the delay time and how long the sprite takes to animate o.O And I'm pretty sure what you mentioned can be achieved by switching the weapon's stats in the database Valdred.

    Offline winkio

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #16 on: April 22, 2010, 05:37:13 PM »
    How about a more dynamic system for melee weapons.
    Fast/weak attack, medium/moderate attack and slow/Heavy attack. Something like that.

    Perhaps this will be able to be achieved by the combo system.  As in, there would be different timing for different strength/speed combos.

    This could be a bit difficult, but how about pixel perfect collision, and, combined with that, pixel perfect battler sizes? It always bothered me that I had to hit that helicopter on a certain place to do any damage at all.

    Not pixel perfect, but perhaps we could make use of the pixel_rate option for the enemy/event size to be slightly more precise.

    Subsonic_Noise

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #17 on: April 22, 2010, 06:05:47 PM »
    This could be a bit difficult, but how about pixel perfect collision, and, combined with that, pixel perfect battler sizes? It always bothered me that I had to hit that helicopter on a certain place to do any damage at all.

    Not pixel perfect, but perhaps we could make use of the pixel_rate option for the enemy/event size to be slightly more precise.
    That could work. The main point was that I don't want the weapon to do damage when hitting a blank spot, like in my boss battle, where I fought a helicopter, I had to hit the helicopters shadow to do damage, and that even happened when the bullet obviously missed. (since it's handled like it's exactly 32x32 big.)

    Offline Blizzard

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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #18 on: April 23, 2010, 09:13:43 AM »
    I think he means the speed of the weapon swing. If you can add that then you can just create different weapons with different power.

    *points to animation frames*
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    Re: Blizz-ABS Bug and Suggestion Compilation
    « Reply #19 on: April 23, 2010, 10:40:37 AM »
    I just remembered, there already was a script that enabled pixel perfect collision, which was free to use. Maybe you could integrate it into BlizzABS?
    I'll try to find it anyways. xD