Author Topic: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)  (Read 45522 times)

Offline Blizzard

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Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« on: January 08, 2008, 04:59:31 PM »
First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.
This game serves as main example demo for the Blizz-ABS.

Background story

There is actually none. The game is too short to have one.
Other than that this game is a satire. The characters are acting so serious that it will just make you laugh. With enemies named "Cold Lunch", "Reply", etc. places named like "Spamfalls", "Nooblands", etc. and weapons named like "Banana", "Rubber Sword", etc. you have no other choice than start laughing.

Story

Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. The evil Lord Flamer has taken over Leet Castle and is trying to accomplish his "Taking over the World" plans. He has thrown Sir Lag-A-Lot together with Arshes (possibly the only two persons who can stop him) into a prison. How will this end?

The characters

Sir Lag-A-Lot is the only playable character in the version as Blizz-ABS does not support ally AI yet.

Sir Lag-A-Lot

Race: Human
Class: Knight of the Imense Lag
Age: 67
Gender: male
Speciality: Lag
Character type: Playable Character
Background: Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. Sir Lag-A-Lot has dedicated his life to saving the world and reducing the lag in Blizz-ABS.

Arshes

Race: Human
Class: God knows
Age: 31
Gender: male
Speciality: Unoriginality
Character type: Guest Star NPC
Background: Arshes has quit his job at Enterbrain and after quitting his job at the "Kill Arshes Minigame" in Vendetta, he somehow ended up in Leet kingdom in the prison in Fort Grox together with his old friend Sir Lag-A-Lot.

Forum

Race: Human
Class: Mage
Age: 95
Gender: male
Speciality: Magic
Character type: NPC
Background: Forums lives in Post Tower, just east from the Spamfalls. He will be of great help to Sir Lag-A-Lot during this adventure.

Lord Flamer

Race: unknown
Class: unknown
Age: unknown
Gender: male
Speciality: Clichéd Evil
Character type: Boss
Background: Lord Flamer has taken over the Leet kingdom and thrown Sir Lag-A-Lot into the prison in Fort Grox. He is a clichéd villain and probably just another villain unfortunate enough to meet the legend Sir Lag-A-Lot. But he was smart! He threw Sir Lag-A-Lot into a prison! What an original idea! There's no way Sir Lag-A-Lot could escape! :V

Features

  • uses Blizz-ABS 1.63
  • StormTronics CMS Hybrid Edition (moded)
  • Tons of Add-ons (moded)
  • Arshes as guest star
  • satiric storyline with many parodic elements, a lot of clichés and funny self-reference
  • uses maps from unreleased parts of "The Legend of Lexima™ IV - Chaos Project" (Castle Luvia, South Lorence Cave, Dark Passage, Adel Tower) as well as a couple of original maps
  • in the entire game only 6 Switches and no Variables were used
  • approximately 45 minutes to 1 hour of gameplay

Download

(about 5MB)
Chronicles of Sir Lag-A-Lot
Mirror 1
Mirror 2

Screenshots



Additional info

This game requires the RGSS RTP installed to be playable!

This game was NOT compiled and encrypted. You are free to use any resources, but be sure to give appropriate credit. The greatest part of the graphic files was done by me. Since there are graphically edited files by me as well, don't credit me as maker, you can credit me as editor.
This game does not use the default configuration of Blizz-ABS, so don't copy the script from the script editor, use the script provided in a separate text file. The game controls are default, RMXP's controls are being overriden.
This game mainly serves for demonstration of the Blizz-ABS, so if you wonder "Why does this enemy shoot that? How can I make that in my game as well", your best bet is to read the manual and to check out how the configuration was set up. I have additionally added comments on my configuration, you will recognize them by a double ## instead of a single #.

Credits

Producer:
  • Boris Mikić alias Blizzard
Graphics:
  • Enterbrain
  • landofshadows
  • Various artists
Main Engine:
  • Enterbrain
Music:
  • Enterbrain
  • Various artists
Custom Scripts and Blizz-ABS:
  • Blizzard
Additional Blizz-ABS Graphics:
  • Blizzard
Mapping:
  • Original maps by Blizzard
  • Maps from "The Legend of Lexima™ IV - Chaos Project"
Title Music:
  • E Nomine - Die schwarzen Reiter (Blizzard Edit for Blizz-ABS Demo)

Everything else

That's all. N-Joy! =D
« Last Edit: January 26, 2009, 12:39:41 AM by Blizzard »
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Offline Sally

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #1 on: January 09, 2008, 12:24:31 AM »
best game made in RMXP!

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #2 on: January 09, 2008, 08:36:57 AM »
Hey blizz, how did you make the Menu screen slide and dont cover the
game screen?? Thats pretty amazing.
Can i know how did you do it?  ;D

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #3 on: January 09, 2008, 08:43:50 AM »
it's in his menu that's out to the public "StormTronics CMS - Hybrid Edition". I think he uses the viewpoint code and spriteset map stuff
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #4 on: January 09, 2008, 01:56:12 PM »
What Nortos said. Until I post the script here, you can get it from the old forum.
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #5 on: January 09, 2008, 01:57:52 PM »
or just take it from this demo as it's editable but I'm not sure if has latest version O.o
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #6 on: January 09, 2008, 02:11:41 PM »
No, it doesn't. It has the version it uses. It would be a pain to upload this game again everytime I release a new Blizz-ABS version.
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #7 on: January 10, 2008, 01:05:19 AM »
Yeah, and im not good at breaking codes.
I have 2 options, its either i get the codes from the game
itself (even i dont understand it ).
or someone teach me how they did that.
haha, sorry if i go off topic again.  :-\

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #8 on: February 14, 2008, 12:40:47 PM »
Just to say the music at the beginning is from Final Fantasy X, composed by Nobuo Uematsu.

Nice game for a sample.

Also when I was coming down from Post tower, and a mimic attacked me the game couldn't find a file.

And one more thing: Am I free to use that piece of music in my game if I credit E Nomine and you?
« Last Edit: February 15, 2008, 05:16:21 PM by Tsurara »

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #9 on: February 18, 2008, 01:50:22 PM »
Thanks for the info, I'll be sure to credit him if I keep using the music file in my own game since I found another BGM for this game.

I know about that bug with the mimic, it is related to a bug in the Blizz-ABS version. It happens when you quickly change from defend stance into attack. I fixed it in a later version already.

And sure, you can use the music with credit. Best is you just leave that file name. The original is by E Nomine, I simply cut the music and adjusted the length of the intro scene to make them fit together.
« Last Edit: February 18, 2008, 01:52:33 PM by Blizzard »
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Offline legacyblade

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #10 on: February 19, 2008, 01:21:13 AM »
Blizz, you should seriously update the script being used in game. The newer Blizz ABS script has much more power than that of the demo, but most people just try the demo. A lot more people would use the script if you updated the demo, especially when you add the party AI feature. Most scripts either have good AI, or flexibility and good sprite handling. If you made your demo have the version 2.0 (once it comes out), everyone would be using this script.

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #11 on: February 19, 2008, 10:27:03 AM »
You obviously are new to CP, lol! I've already mentioned a couple of times that I will release a CoSLAL Second Edition with Blizz-ABS 2.0 once it is done. :)
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #12 on: February 19, 2008, 09:58:59 PM »
Oh, ok. Yeah I am new, just joined a little bit ago. I'll await this new version, I hope it's as good as the first  ;)

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #13 on: February 20, 2008, 01:10:56 PM »
It will even be better. Here's a short list of the most obvious new features:

  • using 100% non-RTP background music files
  • using Blizz-ABS 2.0
  • fixed many mapping bugs
  • Sir Lag-A-Lot now has more max HP and more max SP
  • Arshes is a playable ally
  • Sir Lag-A-Lot and Arshes can use Chaos Drive
  • every killed enemy now gives more Rep
  • the Banana now can retrieve distant dropped items

The bolded part means that I will make the compatibility plugin for CRLS and Blizz-ABS soon.
« Last Edit: February 20, 2008, 01:11:53 PM by Blizzard »
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #14 on: February 21, 2008, 12:01:13 AM »
CHAOS DRIVE F*&% YEAH! :) can't wait and banna retrieving dropped stuff :) Will you have it involved in puzzles too?
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #15 on: February 21, 2008, 01:28:14 AM »
Woot, a working boomerang. Also that sounds awesome, a chaos drive!? Also, looking forward to non RTP music, ;)

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #16 on: February 21, 2008, 04:43:02 PM »
Nope, no puzzles as only "dropped item" events can be retrieved.
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #17 on: February 21, 2008, 11:56:32 PM »
well you could still make an unreachable key or something :P
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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #18 on: February 22, 2008, 01:09:55 AM »
Yeah, you should give the ability to make an event a drop item by putting \DI[n] (where n is the time it will stay on the map, put 0xFFFF for "infinite"). That would be cool!

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Re: Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)
« Reply #19 on: February 22, 2008, 11:34:26 PM »
Hm... And then it would be treated as dropped item event, whatever event code you put in... Nice idea, I'll include it in 1.9.
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I do not speak to bricks, either as individuals or in wall form.

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When I get sad, I stop being sad and be awesome instead. True story.