Author Topic: [XP] Ryex's Dynamic Weather  (Read 5297 times)

Offline Ryex

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[XP] Ryex's Dynamic Weather
« on: November 20, 2010, 03:22:14 AM »
Ryex's Dynamic Weather
Authors: Ryex
Version: 1.0
Type: Weather Effects
Key Term: Custom Environment System

Introduction

This is something I've been wanting to make since I created the DEE and now I have.
The script allows the placement of Screen Tone sources and Weather sources in much the same way as my dynamic sounds script dose.
walk close to a source and the effect gets stronger and vise versa

Features

  • Creates Dynamic screen tint effects
  • Creates Dynamic weather effects
  • Can be easaly set up through events
  • Sources and pieces can be disabled
  • compatable with MAWS, Zeros Advanced weather, and Compleate Climate Control System

Screenshots

NA

Demo

Mediafire

Script

get the script here
https://docs.google.com/leaf?id=0B0KLI9M5vfiOOWM3YmQ4NDAtNzA0YS00YTNiLWIwZmMtNWQzZWI2ZmZiMDM5&hl=en&authkey=CL6u2bkN

NOTE: this script requires DEE 1.61 or above!
http://forum.chaos-project.com/index.php?topic=4809.msg89394#new


Instructions

place the DEE ABOVE Dynamic Weather
place MAWS ABOVE Dynamic Weather
place Zero Advance Weather ABOVE Dynamic Weather
place CCTS ABOVE Dynamic Weather

(click to show/hide)


Compatibility

The system is compatibil with MAWS, Zero Advanced Weather, and CCTS
the are NO other possible conflicts known

Credits and Thanks

  • Ryex

Author's Notes

if you have problems (either setting it up or errors) post here

ENJOY!
« Last Edit: May 27, 2012, 06:24:21 AM by Ryex »
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.

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Subsonic_Noise

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Re: [XP] Ryex's Dynamic Weather
« Reply #1 on: November 20, 2010, 03:48:19 AM »
Holy fuck yes, radiation simulation.
I love you, have my babies and all.

Offline Ryex

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Re: [XP] Ryex's Dynamic Weather
« Reply #2 on: November 20, 2010, 05:09:51 AM »
you have a radiation weather effect?
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.

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Subsonic_Noise

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Re: [XP] Ryex's Dynamic Weather
« Reply #3 on: November 20, 2010, 05:22:11 AM »
I will create it now that my idea is actually possible.

Offline Ryex

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Re: [XP] Ryex's Dynamic Weather
« Reply #4 on: November 20, 2010, 08:40:07 AM »
well good luck.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.

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Offline MarkHest

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Re: [XP] Ryex's Dynamic Weather
« Reply #5 on: January 19, 2014, 06:45:13 PM »
Hai! So I was testing out some scripts, specifically Ryex's Dynamic Weather and ForeverZer0's Advanced weather and I was met with some problems. (I even tried with MAWS and got the same problem)

The problem I am getting is that when triggering a weather with Ryex's script in the game the weather stops after 5 frames. It just stops :???:
Both scripts calls from Zer0's script and the normal event command to make weather stops after 5 frames of starting. Any idea what could be causing it?

I only used these scripts for testing

  • Modified Advanced Weather System
  • Dynamic Effects Engine
  • Ryex's Dynamic Weather Effects
  • Ryex's Dynamic Sounds

And placed them in that exact order.

EDIT: New discovery. Ryex's dynamic sound does exactly the same with BGS. It start for a few frames, then stops.
« Last Edit: January 20, 2014, 03:03:57 PM by MarkHest »