Author Topic: Game-related Academics Resources  (Read 1070 times)

Offline winkio

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Game-related Academics Resources
« on: November 26, 2010, 01:24:08 AM »
Okay, so these are not for your typical Calculus, or Physics class.  These are resources for the academic side of game programming, including Geometry, Image Processing, Matrix Manipulation, etc.

  • http://www.geometrictools.com/  - The homesite of the Wild Magic library, this site also has detailed documentation on the academic endeavors of 2D and 3D game engines.  From polygon triangulation, to soft body dynamics, this site has explored many of the common features of all game engines.  In addition to providing implemented C++ code, it also provides discussion of each topic in a PDF document.
  • http://www.tonypa.pri.ee/tbw/start.html - This Flash based site contains some great illustrations and example code for tile based games.  Everything from top down, to platformer, to even hex and isometric tiles, as well as interactive environments and enemies.
  • http://softsurfer.com/ - This site has some good illustrated explanations of simpler geometry algorithms.

Post any good resources in this topic and I'll add them to the first post.
« Last Edit: December 18, 2010, 12:44:45 AM by winkio »