Author Topic: Demon's Revenge With Demo  (Read 6648 times)

Offline Yin

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Demon's Revenge With Demo
« on: December 15, 2010, 09:01:16 PM »


"Death is but an illusion for a solution... In death we harbor our regret and sorrow. Only in true confrontation and justice can we free ourselves from this madness."
Download The Demo!


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Main Trailer:
https://www.youtube.com/watch?v=dRA7_O64okM


Credits (Not Up To Date)
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Special Thanks And Dedications
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Find and support us at:
Official Website
demonsrevenge.com
Facebook
https://www.facebook.com/DemonsRevenge
Twitter
https://twitter.com/_DemonsRevenge_

More Support
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« Last Edit: August 14, 2014, 08:24:20 PM by Yin »
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Offline Yin

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Re: Demon's Revenge
« Reply #1 on: January 13, 2011, 08:13:19 PM »
Finished remapping my Desert Town Exterior!

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I've placed your images in spoiler tags for you. Try and do this in the future. (: ~Rose
« Last Edit: January 13, 2011, 09:09:55 PM by WhiteRose »
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Re: Demon's Revenge
« Reply #2 on: January 13, 2011, 09:04:55 PM »
Spoilers. Use them.
Until you do I will not give feedback.

Offline Yin

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Re: Demon's Revenge
« Reply #3 on: January 13, 2011, 09:15:57 PM »
Thank you Rose. I didn't know the images were that big, they don't even take up half of my screen because they are resized.
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Offline The Niche

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Re: Demon's Revenge
« Reply #4 on: January 14, 2011, 12:03:08 AM »
Level me down, I'm trying to become the anti-blizz!
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.

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I'm like the bible, widely hated and beautifully quotable.

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Re: Demon's Revenge
« Reply #5 on: January 14, 2011, 12:39:41 AM »

Offline The Niche

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Re: Demon's Revenge
« Reply #6 on: January 14, 2011, 01:06:00 AM »
I'm onto you! Literally.

On topic, I like the concept. A lot. I'm not so sure about the graphics, especially the faces and the sprites. I quite like the desert maps though.
Level me down, I'm trying to become the anti-blizz!
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Offline Yin

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Re: Demon's Revenge
« Reply #7 on: January 14, 2011, 05:57:53 PM »
What is it about the faces that you don't like?
I like them, but I realize that the coloring could be better. So they are subject to change.
The sprites are final and I hope that when the demo comes together, you see that they are a great (original) fit.
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Re: Demon's Revenge
« Reply #8 on: January 14, 2011, 06:53:43 PM »
The faces, I don't like because they really just seem a bit flat. I realise this may be due to the fact that they're aliens and such, but I honestly just don't like them. Still, don't go changing them purely on my opinion, wait and see if someone else agrees with me.

The sprites, I'm really not sure what it is about them I don't like, but there is definitely something. Put them up for discussion so someone with a bit more art appreciation experience than me can comment.
Level me down, I'm trying to become the anti-blizz!
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Offline Yin

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Re: Demon's Revenge
« Reply #9 on: August 31, 2012, 07:14:57 AM »
Hey guys we have upgraded our project greatly. And really would like to know what you think.

For a long time it had been and my dream to do the indie video game thing. So we been putting our time,effort, and funding into it for a very long time. I'll like to show you guys some parts of it and let me know what you think. We are looking to add most of the bells and whistles that many commercial products would have. Like our animations and motion comic. Most of what we are showing is not the final product but your comments and critique are indeed welcomed.

The art style I am going for as far as the motion comic goes is as follows
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I wanted something dark and simple because of the time frame, style of the games animation and motion comic we are working on.

Here is a sample of the motion comics we have in the game to move the story from time to time. The final product will probably have narration but this is more like a demo of it. This pretty much jumps off some of the lore in the game. We really hope you like it. I know there needs to be some polish here and there but at the moment I am pretty happy with the results as a whole.

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And of course the actually game play, story, etc. which we will be presenting more soon. For now here is some battler sprites of three of the main characters.

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Offline Seltzer Cole

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Re: Demon's Revenge
« Reply #10 on: September 07, 2012, 11:22:55 AM »
Awesome game. I wouldn't mind making some icons for the game if you need another spriter. I just recently got back into working on my own game.
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Offline Yin

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Re: Demon's Revenge
« Reply #11 on: September 26, 2012, 03:49:06 PM »
We are excited to announce that we've put out a demo!

You can download it here:
https://www.dropbox.com/s/e1cwd0dwpl41mw1/Demon%27s%20Revenge%20Demo.zip

Please let us know what you think, and if you find any bugs let us know!
We can't wait to see what you think!
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Offline Yin

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Re: Demon's Revenge With Demo
« Reply #12 on: September 28, 2012, 08:43:39 PM »
Hey everyone, we have an updated demo, and it has an updated link:

https://www.dropbox.com/s/d0o12hyl87dwhdq/Demon%27s%20Revenge%20Demo.exe

Has anyone here tried this yet? We would love to hear your opinions!
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Offline Yin

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Re: Demon's Revenge With Demo
« Reply #13 on: September 29, 2012, 08:05:44 PM »
Updated screenshots:
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Offline RoseSkye

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Re: Demon's Revenge With Demo
« Reply #14 on: September 29, 2012, 09:25:05 PM »
I'll advert this if you like.

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Re: Demon's Revenge With Demo
« Reply #15 on: September 30, 2012, 01:41:44 AM »
That would be great if you could! Thank you!
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Re: Demon's Revenge With Demo
« Reply #16 on: September 30, 2012, 03:51:05 AM »
That would be great if you could! Thank you!

You have a trailer?

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Re: Demon's Revenge With Demo
« Reply #17 on: September 30, 2012, 03:55:20 AM »
Yeah, but it's old and doesn't have any of the new art/tilesets/scenes in it. I'll see if I can make one asap.
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Celestial Tear: Demon's Revenge With Demo
« Reply #18 on: August 14, 2014, 08:18:21 PM »
Here I go with another huge update! Combining multiple updates into one, separated by spoilers. We are also announcing a contest!

[youtube]https://www.youtube.com/watch?v=dRA7_O64okM[/youtube]
https://www.youtube.com/watch?v=dRA7_O64okM

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Boss Enemy Design Contest!
In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to yin@whiteguardianstudios.com with the subject line: Boss Enemy Design Contest!

Join our facebook page: https://www.facebook.com/DemonsRevenge
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?
 


The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook, twitter, or our website, DemonsRevenge.com.
« Last Edit: August 14, 2014, 08:54:11 PM by Yin »
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Offline whitespirits

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Re: Demon's Revenge With Demo
« Reply #19 on: August 15, 2014, 02:18:47 AM »
really unique game! i like it

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Re: Demon's Revenge With Demo
« Reply #20 on: August 15, 2014, 06:55:46 AM »
Thank you :D
Did you get stuck anywhere in the demo? We've put in a few secrets to discover too and they are pretty well hidden (I think). Maybe you can find them :evil:
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Offline trexrell

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Re: Demon's Revenge With Demo
« Reply #21 on: March 01, 2015, 03:29:03 AM »
Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little incite of what the demo will contain and how things have changed since our campaign up until now.

Demo News
The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work
We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of Jagen , Cecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work
We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky's detailed work.


Using this design I have been implementing it into Jagen's combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.


I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen's in game map sprite.


We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.


Music
I firmly believe that we should have one of the best soundtracks for an indie game this year. Mark continues to impress with his remakes of our older tracks. Jagen's new battle theme may be one of the the best tracks he's made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys' opinions on it.

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter.We shall find out what we could do with that by the end of March.

-Tyrell and Whitney White

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Re: Demon's Revenge With Demo
« Reply #22 on: March 01, 2015, 05:43:49 AM »
Good to see an update--I forgot about this. Graphics still looking really nice. I'll be sure to keep my eye out on the demo and give constructive feedback.
Best of luck ;)



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Re: Demon's Revenge With Demo
« Reply #23 on: March 16, 2015, 11:29:28 PM »
We are coming very close to releasing the demo, we have worked very hard pushing each other and arguing with each other to make sure everything fits our combined vision. We feel that we have something that everyone will really have fun with. This month has been very exciting and we are eager to get feedback on everything that we have. Be prepared to lend us your unbiased opinion and let us know how you feel about everything when it comes out.



We are first going to be streaming the demo on hitbox with the Average Giants on Monday the 23rd at 9PM EST. Come see us get some direct criticism and see what Indie Game Magazine has to say about our game. If you guys can come and lend us the support, we would really appreciate it. It is always a fun stream and both Nicks are really cool people and usually very nice.


Battle Background animation

One of the cool things that we are bringing to the table and that gives the battle backgrounds a bit more depth is adding some really solid animation. We have managed to get our animator, Chris Lewin, back on the job and he has produced some really solid results check it out!



Ricky is at it again and he has done some really cool art work. He's interpreting our vision from my less than stellar story boards. He started working on the intros of the three main characters and so far, just looking at the first frame it is going to be epic!

How I feel about our project right now

We have learned a few things through these past few months about our game and what we really want to provide the players with. I think one of the most important things that we wanted to do as a developer is come up with something that is fun, engaging, and interesting. Then I believe somewhere beyond those lines we feel that we have a bit of a mature audience and we wanted to do something that would have meaning and a bit of social commentary without taking itself too seriously. At this point the game has sort of taken on its own identity and it is sort of developing into something that we would have never seen coming, it has matured into its own individual thing and like a parent to it's children we are very proud of it. Our game is dark and a bit grim at times and we feel like we really can not help it. We think our game is perfect the way we are writing it and we really hope you all feel like it is too. I hope that our central message is interpreted properly and everyone is able to find enjoyment with something we put all our heart into.


To give just a little more insight into how we operate and what we are thinking when we are working on the game, we never had a sense that we want people to think of this game as something from their past like nostalgia, nor did we want to recreate the wheel. We have played and have been big fans of RPGs and games in general. Our first priority has been to balance every part of the game and I feel when one part of the game starts to look, sound, or even feel a bit better than the other, there is a tiny voice in the back of my mind that is letting me know that the other things just have to measure up. I think to myself how could this part be just as good and that is the tough part about making this game with all the great artists, musicians and minds working on this project. We want so badly for everything to come together.

Thanks,

-Tyrell and Whitney White

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Re: Demon's Revenge With Demo
« Reply #24 on: March 16, 2015, 11:36:56 PM »
I rarely, if ever, even bother to download a demo of games posted on these type of sites, but honestly, I think I am going to make an exception for this one. Keep up the good work. Very professional looking so far.
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Re: Demon's Revenge With Demo
« Reply #25 on: March 17, 2015, 01:18:59 AM »
I rarely, if ever, even bother to download a demo of games posted on these type of sites, but honestly, I think I am going to make an exception for this one. Keep up the good work. Very professional looking so far.

Thanks a lot, the demo on our website is pretty old the new one coming out in a week is going to leave that one very obsolete.

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Re: Demon's Revenge With Demo
« Reply #26 on: April 07, 2015, 06:13:55 PM »
Hey everyone, we have been pretty quiet over the last couple of weeks mostly because we are working towards a predetermined goal. We have been hammering at our demo for the last couple of weeks due to a stream that made us work twice as hard on our game due to some of the missteps that we saw within in it. The good thing is that we have a pretty good demo and we are going to distribute it to our backer beta testers soon.

Presentation



We have had some pretty solid work done by Ricky over that time. He has been working on some of the character intros as well as the world map and hopefully we'll see the complete versions soon. He has already done an excellent job as always



Battle System Status

We have just a few more things to implement and test with our battle system, although it is almost ready to distribute and test for our backers we still have much more that we need to do as far as visuals and bug fixes.


Frost Bite

We are pretty excited about the combos and the combo finishers. They add some real variety and excitement in the battle system, enough to hold your attention. As you go further into the game you will be able to unlock, upgrade and perform more combos to help keep you engaged and having fun throughout your gameplay.

Interactive objects are something that is in the game but we have yet to implement it. This is something else that will add a little more depth and variety in our system. As we have been playing our current build we realize that this could be used to make boss battles a little more strategic and add some variety in the ways you can defeat your enemies.


- Thanks again, Tyrell and Whitney White

Offline Boulon

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Re: Demon's Revenge With Demo
« Reply #27 on: August 06, 2015, 12:01:55 AM »
Your project seems to have a giant scope. This is really well done and gameplay wise it's engaging. I'm impressed!!

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Re: Demon's Revenge With Demo
« Reply #28 on: August 09, 2015, 07:45:58 PM »
Official 1st trailer. Featuring the voice of professional voice actor and voice of honest trailers, Jon Baily. Coming to Steam August 20th

[youtube] http://www.youtube.com/watch?v=WOseFz6Eotw[/youtube]

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Re: Demon's Revenge With Demo
« Reply #29 on: August 15, 2015, 01:37:27 AM »
Here is our updated trailer releasing August 20th on steam. Also we will be attending Pax Prime in August as part of the Indiemegabooth.

[youtube]
http://www.youtube.com/watch?v=3Lq6lRIYtvQ[/youtube]

Steam

http://store.steampowered.com/app/385190/


Pax Prime

http://indiemegabooth.com/project/celestial-tear-demons-revenge/

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Re: Demon's Revenge With Demo
« Reply #30 on: August 15, 2015, 09:55:36 AM »
Dayum, this trailer looks better than some AAA games'. xD
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Offline almog99

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Re: Demon's Revenge With Demo
« Reply #31 on: August 15, 2015, 11:30:34 AM »
Wow looking epic !
Dragon Ball Z Another Timeline
https://www.youtube.com/watch?v=jHOi4sUPsDw