@LiTTleDRAgo tht one didnt seem to work either...
I don't know whats wrong with this lol. Im just using a simple event with a script call to do a cutscene. It's exactly the way I said in my earlier post except now the script: is changed to what littledrago posted.
@game_guy is there anything else I need to configure like am I suppose to configure enemies or does it just do it on its own?
I don't mean like making them enemies on the map, I mean like...is there some kind of database edit I'm supposed to do?
I'm not getting annnnny errors at all, but the cutscene doesn't start... I made a temporary fix by making each enemy add to a variable when killed and then checking when that variable is at a certain number, and that works fine except that it doesn't always let me kill all of them before it starts even though I put the exact requirement for the variable to equal the enemies killed.
This is like the intro to my game lol I really need this fix :\.