Numbers

Started by winkio, March 20, 2011, 03:29:02 pm

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winkio

March 20, 2011, 03:29:02 pm Last Edit: March 20, 2011, 03:40:20 pm by winkio
Numbers play a critical role in RPGs, determining the majority of gameplay.  RMXP provides default ranges for numbers, but that doesn't mean we have to use them.  Here are some of the common types of numbers:
Stats (HP, SP, STR)
Experience
Gold
Item Number
Time of Day

What ranges should we use to make them easily accessible to the player?
My thoughts:
Stats (HP, SP, STR): 10-999 (actors)    10-99999 (enemies)
Experience: 1-9999 (given by a battle)
Gold: 1-999
Item Number: 1-99
Time of Day: Hours, Minutes

AliveDrive

Quote from: winkio on March 20, 2011, 03:29:02 pm
Gold: 1-999


Bro...

The economy is bad enough xD

Slap another 9 on there for late game.

I tend to make the most expensive item you can buy cost around 100K. Some games make a $1,000,000 item just to save up for.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
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The Niche

I like having stats fairly low, for the sake of it.

What I've been using for my game is:

HP & SP: 40
All other stats: 5
And then Blizzard's stat growing system.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
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