Numbers play a critical role in RPGs, determining the majority of gameplay. RMXP provides default ranges for numbers, but that doesn't mean we have to use them. Here are some of the common types of numbers:
Stats (HP, SP, STR)
Experience
Gold
Item Number
Time of Day
What ranges should we use to make them easily accessible to the player?
My thoughts:
Stats (HP, SP, STR): 10-999 (actors) 10-99999 (enemies)
Experience: 1-9999 (given by a battle)
Gold: 1-999
Item Number: 1-99
Time of Day: Hours, Minutes