Author Topic: Milestone #1: Demo  (Read 4508 times)

Offline winkio

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Re: Milestone #1: Demo
« Reply #20 on: May 09, 2011, 09:49:31 PM »
Okay, I'm thinking we can do the intro cutscene, the escape cutscene, the grassland zone, and the grassland corruption zone.  We can have a little shop/trader somewhere in the grassland zone, but I don't think making a large city with lots of NPCs is a good use of our time for the first demo.  I'm going to start working on getting together/writing the on-map scripts (day night system, world map, etc.) so that eventers can do their thing.

Offline WhiteRose

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Re: Milestone #1: Demo
« Reply #21 on: May 09, 2011, 10:05:31 PM »
Sounds like a plan. I was planning on having the escape as more of a tutorial/basic dungeon crawl than a cutscene, though. Of course, it would include a few small cutscenes as well. If you'd rather have it as just a cutscene, though, I can change it around a bit.

Offline winkio

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Re: Milestone #1: Demo
« Reply #22 on: May 09, 2011, 10:07:06 PM »
No, I like your idea better.

EDIT: Zer0's CCTS seems like it has everything we need.  I'm going to start working with it.
« Last Edit: May 09, 2011, 10:32:28 PM by Mr. Tally-Mon »

Offline winkio

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Re: Milestone #1: Demo
« Reply #23 on: June 14, 2011, 04:37:42 AM »
Since the demo has become a bigger project than anticipated with the increased demand for graphics, scripting, and gameplay, the deadline has been dissolved, and will be determined at a future date.  Continuous progress is still expected.