Wecoc Database Eval Script 1.0
Authors: Wecoc
Version: 1.0
Type: Database Feature
Key Term: Misc Add-on
IntroductionThis script allows you to insert eval (script calls) in database name boxes. There are some examples on the script, as well as where you can use it (basically, in all the non-numeric holes which database lets you write crap). Some boxes have a very limited space to write, so I added the option to use Shortcuts and to create your own easily. You can use those in every script call.
Features
- Use both eval and default names
- Set your own shortcuts
ScreenshotsI think it makes no sense for this type of script.
DemoNo demo.
ScriptXP version:
#==============================================================================
# ** [XP] Wecoc Database Eval Script 1.0
#==============================================================================
# ------------- INTRODUCTION --------------------------------------------------
# This script allows to use eval in database string inputs.
# You can name an item as always, but with this you have several more options.
# --------------- EXAMPLES ----------------------------------------------------
# Potion
# $game_variables[1]
# "Potion" + var[1]
# "Radar: #{map.to_s}"
# "Poison, rating #{self.rating}"
# act[0].name + "'s Shield"
# map == 1 ? "Poison" : "Toxic"
# ------------- WHERE TO USE --------------------------------------------------
# Database --> Actors --> Name (This makes no sense)
# Database --> Classes --> Name
# Database --> Skills --> Name + Description
# Database --> Items --> Name + Description
# Database --> Weapons --> Name + Description
# Database --> Armors --> Name + Description
# Database --> Enemies --> Name
# Database --> Troops --> Name
# Database --> States --> Name
# Database --> Animations-> Name (This makes no sense)
# Database --> Tilesets --> Name (This makes no sense)
# Database --> C. Events -> Name (This makes no sense)
# Database --> System --> Atributes + Words (Gold, HP ...)
# --------------- CREDITS -----------------------------------------------------
# Author: Wecoc
#==============================================================================
module Wecoc_Eval
def check_eval(n)
$testing = true
eval = get_eval(n)
$testing = false
if eval == "Exception"
return n
else
return eval(n).to_s
end
end
def get_eval(n)
return begin
eval(n).to_s
rescue Exception
"Exception"
end
end
# Shortcuts [ Add as many as you want ]
def var
return $game_variables
end
def stch
return $game_switches
end
def act
return $game_party.actors
end
def map
return $game_map.map_id
end
end
module RPG
class Actor
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Animation
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Armor
include Wecoc_Eval
def name
return check_eval(@name)
end
def description
return check_eval(@description)
end
end
class Class
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class CommonEvent
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Enemy
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Event
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Item
include Wecoc_Eval
def name
return check_eval(@name)
end
def description
return check_eval(@description)
end
end
class MapInfo
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Skill
include Wecoc_Eval
def name
return check_eval(@name)
end
def description
return check_eval(@description)
end
end
class State
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class System
include Wecoc_Eval
def elements
array = [nil]
for i in 1...@elements.size
array.push(check_eval(@elements[i]))
end
return array
end
class Words
include Wecoc_Eval
def gold
return check_eval(@gold)
end
def hp
return check_eval(@hp)
end
def sp
return check_eval(@sp)
end
def str
return check_eval(@str)
end
def dex
return check_eval(@dex)
end
def agi
return check_eval(@agi)
end
def int
return check_eval(@int)
end
def atk
return check_eval(@atk)
end
def pdef
return check_eval(@pdef)
end
def mdef
return check_eval(@mdef)
end
def weapon
return check_eval(@weapon)
end
def armor1
return check_eval(@armor1)
end
def armor2
return check_eval(@armor2)
end
def armor3
return check_eval(@armor3)
end
def armor4
return check_eval(@armor4)
end
def attack
return check_eval(@attack)
end
def skill
return check_eval(@skill)
end
def guard
return check_eval(@guard)
end
def item
return check_eval(@item)
end
def equip
return check_eval(@equip)
end
end
end
class Tileset
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Troop
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Weapon
include Wecoc_Eval
def name
return check_eval(@name)
end
def description
return check_eval(@description)
end
end
end
class Interpreter
include Wecoc_Eval
end
class SystemStackError < Exception
alias testing_exception initialize unless $@
def initialize
return if $testing
testing_exception
end
end
VX version:
#==============================================================================
# ** [VX] Wecoc Database Eval Script 1.0
#==============================================================================
# ------------- INTRODUCTION --------------------------------------------------
# This script allows to use eval in database string inputs.
# You can name an item as always, but with this you have several more options.
# --------------- EXAMPLES ----------------------------------------------------
# Potion
# $game_variables[1]
# "Potion" + var[1]
# "Radar: #{map.to_s}"
# "Poison, rating #{self.rating}"
# act[0].name + "'s Shield"
# map == 1 ? "Poison" : "Toxic"
# ------------- WHERE TO USE --------------------------------------------------
# Database --> Actors --> Name (This makes no sense)
# Database --> Classes --> Name + Command Name
# Database --> Skills --> Name + Description + Message 1 + Message 2
# Database --> Items --> Name + Description
# Database --> Weapons --> Name + Description
# Database --> Armors --> Name + Description
# Database --> Enemies --> Name
# Database --> Troops --> Name
# Database --> States --> Name + Message 1 + Message 2 + Message 3 + Message 4
# Database --> Animations-> Name (This makes no sense)
# Database --> C. Events -> Name (This makes no sense)
# Database --> System --> Atributes
# Database --> Terms
# --------------- CREDITS -----------------------------------------------------
# Author: Wecoc
#==============================================================================
module Wecoc_Eval
def check_eval(n)
$testing = true
eval = get_eval(n)
$testing = false
if eval == "Exception"
return n
else
return eval(n).to_s
end
end
def get_eval(n)
return begin
eval(n).to_s
rescue Exception
"Exception"
end
end
# Shortcuts [ Add as many as you want ]
def var
return $game_variables
end
def stch
return $game_switches
end
def act
return $game_party.actors
end
def map
return $game_map.map_id
end
end
module RPG
class Actor
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Animation
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Area
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class BaseItem
include Wecoc_Eval
def name
return check_eval(@name)
end
def description
return check_eval(@description)
end
end
class Class
include Wecoc_Eval
def name
return check_eval(@name)
end
def skill_name
return check_eval(@skill_name)
end
end
class CommonEvent
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Enemy
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Event
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class MapInfo
include Wecoc_Eval
def name
return check_eval(@name)
end
end
class Skill
include Wecoc_Eval
def message1
return check_eval(@message1)
end
def message2
return check_eval(@message2)
end
end
class State
include Wecoc_Eval
def name
return check_eval(@name)
end
def message1
return check_eval(@message1)
end
def message2
return check_eval(@message2)
end
def message3
return check_eval(@message3)
end
def message4
return check_eval(@message4)
end
end
class System
include Wecoc_Eval
def elements
array = [nil]
for i in 1...@elements.size
array.push(check_eval(@elements[i]))
end
return array
end
class Terms
include Wecoc_Eval
def level
return check_eval(@level)
end
def level_a
return check_eval(@level_a)
end
def hp
return check_eval(@hp)
end
def hp_a
return check_eval(@hp_a)
end
def mp
return check_eval(@mp)
end
def mp_a
return check_eval(@mp_a)
end
def atk
return check_eval(@atk)
end
def def
return check_eval(@def)
end
def spi
return check_eval(@spi)
end
def agi
return check_eval(@agi)
end
def weapon
return check_eval(@weapon)
end
def armor1
return check_eval(@armor1)
end
def armor2
return check_eval(@armor2)
end
def armor3
return check_eval(@armor3)
end
def armor4
return check_eval(@armor4)
end
def weapon1
return check_eval(@weapon1)
end
def weapon2
return check_eval(@weapon2)
end
def attack
return check_eval(@attack)
end
def skill
return check_eval(@skill)
end
def guard
return check_eval(@guard)
end
def item
return check_eval(@item)
end
def equip
return check_eval(@equip)
end
def status
return check_eval(@status)
end
def save
return check_eval(@save)
end
def game_end
return check_eval(@game_end)
end
def fight
return check_eval(@fight)
end
def escape
return check_eval(@escape)
end
def new_game
return check_eval(@new_game)
end
def continue
return check_eval(@continue)
end
def shutdown
return check_eval(@shutdown)
end
def to_title
return check_eval(@to_title)
end
def cancel
return check_eval(@cancel)
end
def gold
return check_eval(@gold)
end
end
end
class Troop
include Wecoc_Eval
def name
return check_eval(@name)
end
end
end
class Game_Interpreter
include Wecoc_Eval
end
class SystemStackError < Exception
alias testing_exception initialize unless $@
def initialize
return if $testing
testing_exception
end
end
InstructionsIt's so simple, just use the boxes as if they were script calls.
You can use
Potion as a name, but also
$game_party.actors.select{|x| x.name.size < 5}[0].name + " Shield" rescue "Hero Shield"
CompatibilityNot incompatibility issues known.
Credits and Thanks
Author's NotesDon't hesitate to ask any questions about the code.
Remember variables can have any value, also text, for example
$game_variables[1] = "Mana Potion"