Second Lesson, Break it down.

Started by Ryex, April 18, 2011, 09:44:50 pm

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GrieverSoft

 :facepalm:

@$$hole...

Anyway, I'm sure we'll have a lot more work to do in the summer.  We hope.
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June 21, 2011, 10:16:33 am #44 Last Edit: June 21, 2011, 10:17:51 am by DigitalSoul
Spoiler: ShowHide


  • The system

    • The configuration

      • General settings

        • What you will allow at the beginning of game to be chosen (race, gender, name, class, etc.)


      • Individual character/weapon settings

        • Skillset list: What your starting or basic skills are, and, how to get experiences for each.

        • Weapons "Stuff": Any weapon specific things that need to be defined specifically via scripts

        • How to kill yourself: Well, not really. How will one lose experience / life / etc is defined here



    • The engine

      • Ok, I'll take a shot at this part..


      • List and find everything the game needs for resources, like pictures, sprites, audio files, etc.

      • Initialize the main loop, and, any supporting modules.

      • Do game stuff here...

      • Exit game loop and clean up memory, resources, etc.







Yeah, so I stole the outline from Naoise... He won't mind.. Plus, it's changedededed...
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.

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Ryex

you got the general Idea down but your breaking down the entire game engine not the system we are working on.
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