Custom Resolution - Tilemap Tone Changer
Authors: LiTTleDRAgo
Version: 1.00
Type: Custom Resolution Plugin
Key Term: Game Utility
IntroductionInspired from Persona II - Innocent Sin, when the screen except the player turned black and white when a very powerful boss appears
Features
Screenshots(http://4.bp.blogspot.com/-eQlgU_eutFI/UuSq05g1xsI/AAAAAAAAAZI/sbQSvPAJgPI/s72-c/tilemap+tone+changer.JPG) (http://4.bp.blogspot.com/-eQlgU_eutFI/UuSq05g1xsI/AAAAAAAAAZI/sbQSvPAJgPI/s1600/tilemap+tone+changer.JPG)
Click to Enlarge
ScriptClick (http://littledrago.blogspot.com/2014/01/rgss-custom-resolution-tilemap-tone.html)
InstructionsIn the script
CompatibilityOnly for F0's Custom Resolution (http://forum.chaos-project.com/index.php/topic,7814.0.html) Script
Credits and Thanks
Author's NotesEnjoy ~
I could have swarn that someone just requested this :P Nice script!
Can this script be without Custom Resolution depencies ? Because it can be very interesting for somes cutscenes for many games ^^
BTW, nice script ! :)
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.
script updated to match Custom Resolution v0.97e
Quote from: KK20 on February 04, 2014, 06:07:06 pm
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.
Oh, my mistake, I forgot about it ^^
Hmmm, I use the XAS engine if it might help, and all of LiTTleDRAgo script works with XAS, except, yeah, this one xD
if you're using King's Tilemap, you can change the tilemap tone with
$game_map.start_tone_change(TONE, DURATION) # Set DURATION to 0 for instant tone change
change_character_tone(TONE,*CHARACTER)