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Messages - Sin86

1
Quote from: KK20 on November 13, 2018, 01:02:32 am
That would require a separate script that handles each weapon/armor as its own object. A couple do exist out there, though I have never tried them myself nor do I remember who made them. I did, at one point, try creating my own while being compatible with other equipment-focused scripts. Which therein lies the potential problem: they might not be compatible with Blizz-ABS.


Well, the closest I can think of to what you are talking about might be game guy's item storage script as I believe that allows items, armors and weapons to be their own objects. I could be wrong though. I did however try out his script, didn't see any issues when used with Blizz ABS.
2
Hi, I was wondering on if there is a way you can have durability for specific weapons and armors in a game.

Let's say I have a steel sword. I then get another steel sword. I use Steel Sword A until it is about to break and move to Steel Sword B, which has never been used.

How would I be able to do that?
3
Thanks for the help. Sorry that I'm months late. Anyway, I'm trying to figure this other part out.

I have a shop that is set to use weapons 1 and 3 and armor 1


w = [3,4]
a = [1]
i = 5
$scene = Scene_Blacksmith.new(w, a, i)


Shop opens up normally, but then it still allows me to extract, which I'm trying to disable. I look in the instructions and it says to use these with true/false values.

[CAN_FORGE?, CAN_EXTRACT?, CAN_ENCHANT?]

However, if I use:

w = [3,4]
a = [1]
$scene = Scene_Blacksmith.new(w, a)
[CAN_EXTRACT? = false]


I get an error. Now, I guess I am doing it wrong but the instructions are not giving me examples of how it should be done.

Wait, never mind, I found out how it is done. It has to be like this:

Quotew = [3,4]
a = [1]
i = [5]
l = [true, false, false]
$scene=Scene_Blacksmith.new(w,a,i,l)
4
RMXP Script Database / Re: [XP] Item Weight
July 30, 2018, 01:09:19 am
Ah, so that was the problem. Normally I thought the status effects would go right into play when the weight reaches the limit. I know, been playing too much Elder Scrolls lol.

All good to know, thank you.
5
RMXP Script Database / Re: [XP] Item Weight
July 29, 2018, 11:55:53 pm
I know that this is necroposting but no one else has mentioned this but apparently, I use Stormtronics CMS and this may or may not have anything to do with the issue I'm having but if I go over my weight limit, the states won't apply like they should. Also, when browsing through my inventory, I will see how much any other item weighs except for weapons.
6
Higher resolution can cause lag, yes but it also depends on how big you set your resolution to. If you set it to something huge like 1920x1080, regardless of priority layers then yeah, you're going to have some lag but if you set it something a little small like 800x600, then you're fine just as long as you set the priority layers to something like 3.
7
Yeah, it worked well.

Also, I just noticed a HUGE performance boost in an area with 30 events, which is a lot in this one area as it had the most slow down of all areas. I set the resolution to 800x600 with the priority layers set to 3 and I've never seen anything like this before. This is fantastic!
8
Just to clarify, I think I found it 5 or 6 times. Some of them have a self.y = 16, others had @gold_window.y = 192. I did your trick on all of them along with a script patch that gave CCoa's UMS compatibility with custom resolution scripts such as the one you use.

Thank you so much!
9
So in other words, would it be best to disable intelligent passiblity?

Also, I notice that when talking to NPCs, the talk window is at the top. How do I bring it down to the bottom?
10
It worked, thank you!

However, I am having a few issues. I currently have 848 maps as of right now in one project. On all 848, everything works fine without XPA but when I install XPA, the 848th map will crash if I attempt to move within it. This is the traceback.log.

undefined method `[]' for nil:NilClass

[0101]Blizz 2:8801:in `tile_check'
[0101]Blizz 2:8740:in `direction_passable?'
[0101]Blizz 2:8705:in `self_passable?'
[0102]Blizz 3:2789:in `jump_passable?'
[0102]Blizz 3:1869:in `jump'
[0102]Blizz 3:2988:in `jump'
[0101]Blizz 2:3679:in `update_control'
[0102]Blizz 3:2081:in `update'
[0077]Scene_Map:56:in `block in update'
[0077]Scene_Map:49:in `loop'
[0077]Scene_Map:49:in `update'
[0096]Ccoa's UMS:329:in `update'
[0097]Tons 1:2475:in `update'
[0098]Tons 2:517:in `update'
[0098]Tons 2:2378:in `update'
[0098]Tons 2:3182:in `update'
[0102]Blizz 3:6806:in `update'
[0077]Scene_Map:25:in `block in main'
[0077]Scene_Map:19:in `loop'
[0077]Scene_Map:19:in `main'
[0097]Tons 1:1797:in `main'
[0097]Tons 1:2438:in `main'
[0098]Tons 2:2372:in `main'
[0098]Tons 2:3172:in `main'
[0102]Blizz 3:6714:in `main'
[0109][XPA] Main:37:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
[0109][XPA] Main:28:in `<main>'
ruby:in `eval'


But on the other 847, it will load as it should.

However, some maps have issues with me clipping through walls and this happens no matter if the tiles are set to an X or not.

Wait, never mind. Well, sort of. I did not have debug mode turned on. Strange, though if I was to launch through the game, it would be normal.
11
https://pastebin.com/L95dBzgY

Should be a link to his script. Yeah, it could use a reupload.
12
An error with ForeverZero's Advanced Weather when loading game.

Script Zer0 Advanced Weather 1.1 line*' 1700 SyntaxError occurred

unexpected ';'; expecting ')'
starbust_color7 = color.new(189,225,242)

13
I already have the script but in order to learn from it, I need the demo and the configuration tool and I do not have those. Anybody still have the demo and configuration tool? Links no longer work.

Also, found a crash if you try to create an armor smith.

Script Blacksmith shop line 349:ArgumentError occurred

Comparison of Fixnum with nil failed

Now the lines may vary but this is with KK20's version, the most fixed version completely unedited so it should be at line 349. It happens if the code looks like this.

w = [1]
a = [1]
$scene = Scene_Blacksmith.new(w, a)


Again, this is only if I have a = whatever as well as the a after the blacksmith.new part. The w aspect is fine though.
14
RMXP Script Database / Re: [XP] Organized Quest System
January 17, 2018, 06:28:51 pm
Great idea. Anyway to get the quest menu, is there a way you can get the quest menu script accessible for this script?

http://forum.chaos-project.com/index.php/topic,111.0.html Blizzard's Stormtronics.
15
RMXP Script Database / Re: [XP] XP Ace Tilemap
January 15, 2018, 12:22:34 am
Oops, sorry about that. I went to go search for it in the database and I accidently clicked the wrong one. Stupid of me lol.

Anyway, this script is fantastic.
16
RMXP Script Database / Re: [XP] XP Ace Tilemap
January 14, 2018, 10:27:58 pm
Somehow I am getting an error that does not pinpoint me to any lines in any scripts but if I am using the F12 script, http://forum.chaos-project.com/index.php/topic,3613.0.html I see that my game freezes. No error message, just a freeze

I went to see on moving my most recent scripts and can confirm that this is the only script doing this. Went as far as also making a new project with just this script and that one. Went and tested the most updated version of the F12 fix too. Only difference I get is the exploding animation, then a freeze, but still, a freeze.
17
RMXP Script Database / Re: [XP] XP Ace Tilemap
January 14, 2018, 05:03:15 pm
Thanks KK20, I'll let you know if anything goes wrong.

Also, to add on to this. It is best to change all SCREEN to SCREEN_RESOLUTION because I found more errors, not just those that was from your extra script or the beginning of the script where the errors where first at.
18
Just put those at the bottom of the Blizz ABS Compatibility, thank you so much!
19
RMXP Script Database / Re: [XP] XP Ace Tilemap
January 14, 2018, 01:06:13 pm
I am loving this so far. However, I am looking for a way to have the camera center around my character as I am using the custom resolution aspect of the script. My camera focuses on my character veering to the left rather than the center. On the default resolution, it is on the center. I'm using Blizz ABS btw.

Also, wanted to say that I went ahead to see if I needed to see if this fix would work from the Resolution Compatibility thread(http://forum.chaos-project.com/index.php/topic,7947.0.html) for Blizz ABS and I did get the SCREEN error and though I did change it to SCREEN_RESOLUTION, that fixed the first error but goes back to the 2nd, which I said in the other thread, so here I'll repost it.


Accidently deleted my post when I was going to edit it. Anyway, I am using 0.97

However, Blizz ABS plugin no longer works. I tested it on 0.96 and it worked well there but then I get this error on 0.97.


Script Custom Resolution for Blizz ABS line 14 Nomethoderror occurred
undefined method tile_size for #<game_map:0xedd44e0>

I can get through just fine but the reason why I'm not using 0.96 is because of some wall clipping issue when going behind walls with priority tiles.



Might be some other issues I am unaware of with the Blizz ABS patch so that is why I am reposting this here.
20
Accidently deleted my post when I was going to edit it. Anyway, I am using 0.97

However, Blizz ABS plugin no longer works. I tested it on 0.96 and it worked well there but then I get this error on 0.97.


Script Custom Resolution for Blizz ABS line 14 Nomethoderror occurred
undefined method tile_size for #<game_map:0xedd44e0>

I can get through just fine but the reason why I'm not using 0.96 is because of some wall clipping issue when going behind walls with priority tiles.