First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.
This game serves as main example demo for the Blizz-ABS.
Background story
There is actually none. The game is too short to have one.
Other than that this game is a satire. The characters are acting so serious that it will just make you laugh. With enemies named "Cold Lunch", "Reply", etc. places named like "Spamfalls", "Nooblands", etc. and weapons named like "Banana", "Rubber Sword", etc. you have no other choice than start laughing.
Story
Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. The evil Lord Flamer has taken over Leet Castle and is trying to accomplish his "Taking over the World" plans. He has thrown Sir Lag-A-Lot together with Arshes (possibly the only two persons who can stop him) into a prison. How will this end?
The characters
Sir Lag-A-Lot is the only playable character in the version as Blizz-ABS does not support ally AI yet.Sir Lag-A-LotRace: Human
Class: Knight of the Imense Lag
Age: 67
Gender: male
Speciality: Lag
Character type: Playable Character
Background: Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. Sir Lag-A-Lot has dedicated his life to saving the world and reducing the lag in Blizz-ABS.
ArshesRace: Human
Class: God knows
Age: 31
Gender: male
Speciality: Unoriginality
Character type: Guest Star NPC
Background: Arshes has quit his job at Enterbrain and after quitting his job at the "Kill Arshes Minigame" in Vendetta, he somehow ended up in Leet kingdom in the prison in Fort Grox together with his old friend Sir Lag-A-Lot.
ForumRace: Human
Class: Mage
Age: 95
Gender: male
Speciality: Magic
Character type: NPC
Background: Forums lives in Post Tower, just east from the Spamfalls. He will be of great help to Sir Lag-A-Lot during this adventure.
Lord FlamerRace: unknown
Class: unknown
Age: unknown
Gender: male
Speciality: Clichéd Evil
Character type: Boss
Background: Lord Flamer has taken over the Leet kingdom and thrown Sir Lag-A-Lot into the prison in Fort Grox. He is a clichéd villain and probably just another villain unfortunate enough to meet the legend Sir Lag-A-Lot. But he was smart! He threw Sir Lag-A-Lot into a prison! What an original idea! There's no way Sir Lag-A-Lot could escape! :V
Features
- uses Blizz-ABS 1.63
- StormTronics CMS Hybrid Edition (moded)
- Tons of Add-ons (moded)
- Arshes as guest star
- satiric storyline with many parodic elements, a lot of clichés and funny self-reference
- uses maps from "Lexima Legends - Chaos Project" (Castle Luvia, South Lorence Cave, Dark Passage, Adel Tower) as well as a couple of original maps
- in the entire game only 6 Switches and no Variables were used
- approximately 45 minutes to 1 hour of gameplay
Download
(about 5MB)
Chronicles of Sir Lag-A-Lot (https://downloads.chaos-project.com/Chronicles of Sir Lag-A-Lot.zip)
Mirror 1 (http://www.sendspace.com/file/nesu9q)
Mirror 2 (http://www.savefile.com/files/1047322)
Screenshots
(http://img512.imageshack.us/img512/8365/snap300br4.th.png) (http://img512.imageshack.us/my.php?image=snap300br4.png) (http://img118.imageshack.us/img118/8933/snap319cs1.th.png) (http://img118.imageshack.us/my.php?image=snap319cs1.png) (http://img210.imageshack.us/img210/6995/snap331on8.th.png) (http://img210.imageshack.us/my.php?image=snap331on8.png) (http://img211.imageshack.us/img211/9809/snap324zj2.th.png) (http://img211.imageshack.us/my.php?image=snap324zj2.png)
Additional info
This game requires the RGSS RTP installed to be playable!This game was
NOT compiled and encrypted. You are free to use any resources, but be sure to give appropriate credit. The greatest part of the graphic files was done by me. Since there are graphically edited files by me as well, don't credit me as
maker, you can credit me as editor.
This game does not use the default configuration of Blizz-ABS, so don't copy the script from the script editor, use the script provided in a separate text file. The game controls are default, RMXP's controls are being overriden.
This game mainly serves for demonstration of the Blizz-ABS, so if you wonder "Why does this enemy shoot that? How can I make that in my game as well", your best bet is to read the manual and to check out how the configuration was set up. I have additionally added comments on my configuration, you will recognize them by a double ## instead of a single #.
Credits
Producer:
- Boris Mikić alias Blizzard
Graphics:
- Enterbrain
- landofshadows
- Various artists
Main Engine:
Music:
- Enterbrain
- Various artists
Custom Scripts and Blizz-ABS:
Additional Blizz-ABS Graphics:
Mapping:
- Original maps by Blizzard
- Maps from "Lexima Legends - Chaos Project"
Title Music:- E Nomine - Die schwarzen Reiter (Blizzard Edit for Blizz-ABS Demo)
Everything else
That's all. N-Joy! =D
best game made in RMXP!
Hey blizz, how did you make the Menu screen slide and dont cover the
game screen?? Thats pretty amazing.
Can i know how did you do it? ;D
it's in his menu that's out to the public "StormTronics CMS - Hybrid Edition". I think he uses the viewpoint code and spriteset map stuff
What Nortos said. Until I post the script here, you can get it from the old forum.
or just take it from this demo as it's editable but I'm not sure if has latest version O.o
No, it doesn't. It has the version it uses. It would be a pain to upload this game again everytime I release a new Blizz-ABS version.
Yeah, and im not good at breaking codes.
I have 2 options, its either i get the codes from the game
itself (even i dont understand it ).
or someone teach me how they did that.
haha, sorry if i go off topic again. :-\
Just to say the music at the beginning is from Final Fantasy X, composed by Nobuo Uematsu.
Nice game for a sample.
Also when I was coming down from Post tower, and a mimic attacked me the game couldn't find a file.
And one more thing: Am I free to use that piece of music in my game if I credit E Nomine and you?
Thanks for the info, I'll be sure to credit him if I keep using the music file in my own game since I found another BGM for this game.
I know about that bug with the mimic, it is related to a bug in the Blizz-ABS version. It happens when you quickly change from defend stance into attack. I fixed it in a later version already.
And sure, you can use the music with credit. Best is you just leave that file name. The original is by E Nomine, I simply cut the music and adjusted the length of the intro scene to make them fit together.
Blizz, you should seriously update the script being used in game. The newer Blizz ABS script has much more power than that of the demo, but most people just try the demo. A lot more people would use the script if you updated the demo, especially when you add the party AI feature. Most scripts either have good AI, or flexibility and good sprite handling. If you made your demo have the version 2.0 (once it comes out), everyone would be using this script.
You obviously are new to CP, lol! I've already mentioned a couple of times that I will release a CoSLAL Second Edition with Blizz-ABS 2.0 once it is done. :)
Oh, ok. Yeah I am new, just joined a little bit ago. I'll await this new version, I hope it's as good as the first ;)
It will even be better. Here's a short list of the most obvious new features:
- using 100% non-RTP background music files
- using Blizz-ABS 2.0
- fixed many mapping bugs
- Sir Lag-A-Lot now has more max HP and more max SP
- Arshes is a playable ally
- Sir Lag-A-Lot and Arshes can use Chaos Drive
- every killed enemy now gives more Rep
- the Banana now can retrieve distant dropped items
The bolded part means that I will make the compatibility plugin for CRLS and Blizz-ABS soon.
CHAOS DRIVE F*&% YEAH! :) can't wait and banna retrieving dropped stuff :) Will you have it involved in puzzles too?
Woot, a working boomerang. Also that sounds awesome, a chaos drive!? Also, looking forward to non RTP music, ;)
Nope, no puzzles as only "dropped item" events can be retrieved.
well you could still make an unreachable key or something :P
Yeah, you should give the ability to make an event a drop item by putting \DI[n] (where n is the time it will stay on the map, put 0xFFFF for "infinite"). That would be cool!
Hm... And then it would be treated as dropped item event, whatever event code you put in... Nice idea, I'll include it in 1.9.
Yay, the BlizzABS is getting some XAS style functionality, the ability to make puzzles (its done different in XAS, so no worries, anything can check if its been hit by anything, so you can make cuttable grass!)
But most probably I won't implement combos. Most probably doesn't mean no, though. The allies being able to perform combos would the the hardest part to do.
No combos is fine with me. Just as long as the party has AI!
Yeh, how would you make the party have ai?!? ??? If you do throw that in there :P
you should make the hud look better & a lockpicking system
lockpicking wouldn't be too hard :P (for Blizz :)) also doesthe HUD have faceset support? that would be easy to do Blizz if not
I tried to make the HUD as small as possible to avoid wasting space. You can easily script a faceset feature, you just need to find the space. :P
And yeah, the allies' AI will be based on the enemies' AI. I just need to make the allies be able to follow the same pattern and then change some of the basics of the enemy AI to support some ally specific features.
Hey, here's an idea that should rather go into the Blizz-ABS thread. Why don't you make it possible for others to make HUDs for Blizz-ABS (different layouts)? Don't change the technical part, but just the code, like the width and stuff.
Because the HUD can be disabled and somebody can simply use an external HUD. (-_-')
Actually they can. They only have to modify the "Hud" class. Just modify the draw_something methods and def initialize, it's not difficult. Somebody would still be able to use the key assignment display along with the minimap, the HUD's layout would just be different. Of course, somebody would have to know how to script then. (-_-')
EDIT:
Quote3.4. Enhancing Blizz-ABS
You have made a plug-in for Blizz-ABS and want to share it? But you are afraid maybe it won't work or could cause problems and incompatibility issues? No problem! You can check if the Blizz-ABS script is available and after that check its version. Otherwise you can just throw out a message. Just Check the global variable $BlizzABS and if its value is true, you can check the Blizz-ABS version by using BlizzABS::VERSION and even the edition by using BlizzABS::EDITION. Here is a simple example:
if $BlizzABS != true || BlizzABS::VERSION < 1.24 || BlizzABS::EDITION != 'Compact!'
p 'YOUR_SCRIPTNAME_HERE needs Blizz-ABS of version 1.24 or higher ' +
'and Edition "Compact!". RMXP will now close'
exit
end
would be pretty easy though and they could easily add in facesets as well or even background images
I get your point Bliz, but
QuoteBecause the HUD can be disabled and somebody can simply use an external HUD. (-_-')
Which could lag if not properly made, and why going through the trouble of using another HUD and disabling the Blizz-ABS HUD which works so nicely without lag? But yeah, it's already like that. The new plug-and-play HUDs will just be mods of the HUD class. I didn't realize ^_^
but what about different skins for the mini map, hud, the other thing that shows skills. make a folder for the skin, and players can make there own skins and then theres an option of what skin you would like to use... do you understand what I'm trying to say, kuz it sounds confusing to me...
I use sprites, not windows for the HUD to minimize lag. That's why windowskins practically won't work.
The ultimate ABS indeed! :)
Wow, this thread hasn't had any posts for quite some time. Since Blizz-ABS v2.0 will come out soon, I will make
Chronicles of Sir Lag-A-Lot - Second Edition with Blizz-ABS 2.0. ^_^ Anyway, here is a small list of a few new features CoSLAL SE will have:
- using 100% non-RTP background music files
- using Blizz-ABS 2.0
- fixed many mapping bugs
- Sir Lag-A-Lot now has more max HP and more max SP
- Arshes is a playable ally
- Sir Lag-A-Lot and Arshes can use Chaos Drive, Soul Rage and Soul Limit
- every killed enemy now gives more Rep
- the Banana now can retrieve distant dropped items
- quick switch of weapons on the map if you press Q/E (special unreleased plugin for Blizz-ABS)
- using wall tags, swimming and many other features that were not used before
- the game has SDK 2.3 installed to demonstrate compatibility with Blizz-ABS
- RTP is not required to be installed anymore
Quote from: Blizzard on July 11, 2008, 06:38:19 am
- the game has SDK 2.3 installed to demonstrate compatibility with Blizz-ABS
man that must of been a pain to do
For crying out loud.
lol! It's was supposed to mean it was not a pain at all!
to i meant to make it copatable with SDK 2.3 that must of been a pain
No, FTS is right. It wasn't even close to a pain as I thought it would be. I was surprised that I made Blizz-ABS so well that it was no problem at all. Blizz-ABS FTW!
:bow: to the Blizzard
cant wait for the release of the Version 2. Do we have a tentative date master blizz?
Luckily no. xD First I need to release 1.99, then I have to make the ally AI and completely revamp the entire game. At least the revamp is more than half done already. I need to create extra sprites for the second character and for the Chaos Drives, that's what will take some time.
:O you broken the golden rule
"Thou shall not use Arshes!"
lol jk, cant wait to try this game, ganna download now
In CoSLAL SE Arshes is actually the second party member. And I am allowed to break the rules, because it's a satire game. :lame excuse:
Blizz make an updated version I DEMAND YOU. >:(
The script just looks so long and intimidating, I feel I need a demo I actually know works like the current verison. :twitch:
I will make an updated version along with Blizz-ABS 2.0 and another one later featuring combos.
thought id post in here since no 1 has in a while now 2.03 is out cant wait for SE :D
It will be called EXA Edition and I have mostly spritework to do until I can release it. ._.
whats CoSLAL XD!!!
Chronicles of Sir Lag-A-Lot
oh.. xD!
Quote from: Juan on December 04, 2008, 09:45:40 pm
Chronicles of Sir Lag-A-Log
Chronicles of Sir Lag-A-Lo
t
Sorry to necropost, but I was wondering has the newer version come out yet?
No... if it has, it would have been posted.
Oh okay, it would be nice to see if anyone else has a recent script demo up.
You can try NAMKCOR's Anima or my Star G..
I'm mainly waiting for legacyblade to finish a few sprites so I can overwork the game and release a second version.
:MASSIVE GRAVE DIG:
So, Blizz, I was looking at releasing a demo of EXA to show off the combo system and event creation. Is the version in the Blizz-ABS folder of your script zipfile the most recent version? Also, how do you feel about me touching up some of the mapping?
Yes, the one in the Blizz-ABS folder was my dev version where I continued working on after the initial release of CoSLAL. You can continue working on that one. I even already set up a couple of new skills and items (including the use of CD, SR and SL).
As for the maps, go ahead. It would be cool if you even added a couple of new ones.
Okay, the main things will be combos and graphics, but while I was doing a test playthrough, I saw a few bugs in the minimap (not with the minimap itself, bugs on map passability that showed up in the minimap). That's why I asked.
Also, why in gods name does lord flamer have 999 hp?
It's the final battle. If you have level 15, he's easy, you do 30-50 damage with each hit. If your level is under 10, the battle is significantly harder, but still not that hard. Feel free to change anything you want.
Ah, I see, I was at level 8, and it was just taking a while. I guess I skipped over too many enemies.
One last question: Were you planning to use all those script addons that are included in the project, or were they mainly to test for compatibility? (I know CRLS is a must)
Most were for compatibility and testing. I didn't intend to use them all in the game.
Oh, BTW, there are two add-ons that I made for somebody exclusively. Make sure you remove them.
mind pming me which ones to remove? Because it looks like there's only one that isn't an official plugin.
My apologies for necroposting.
That game had direction-based shielding, right?
Was that some thing made specifically for this game?
Nope. That is available in Blizz-ABS by default, it's part of "Action Sprite Animations".