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Messages - Starmage

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Projects / Games / Re: Rave Heart (Demo available)
« on: March 15, 2018, 05:18:42 PM »
Hi guys! Here's a test video for the custom battle animations I've implemented for many of the characters' spells and skills. :) I hope you like 'em. ^_^

Hello guys! I need help with Yami's Battle symphony along with the Holder animated battler add-on.

Yami Battle Symphony:
Holder animated battlers add-on:

How do I set up a battler so that he/she attacks using a gun from afar? Because it seems weird that the gunner battler will have to go near the enemy in order to attack xP

Btw, I checked the guide thread for holder's battlers, but it seems all pictures are no longer available and there are broken links. x((

I would really appreciate any help! ^^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 11, 2018, 04:45:15 PM »
Hello everyone!! You may now download the new demo for Rave Heart, version 2.5! ^_^

Changes are as follows:

- Added Options command (System) on the main menu that allows players to adjust the volume of BGM, SE and BGS as well an auto-dash on/off option.

- New animations has been implemeted to all skills, attacks and items.

- Black-screen time during cutscenes has been reduced.

- New icons for items such as the First Aid kit.

- Enemies now show their health bar during battle.

- Fixed a few found grammatical errors and typos. Some sentences have been reconstructed as well.

- New music has been implemented on the test chambers of City-lab.

- Encounter Rate at the dungeons has been reduced.

- Fixed some tile issues.

Enjoy!! Feedback and suggestions are always welcome. :)

Projects / Games / Re: Rave Heart (Demo available)
« on: March 07, 2018, 05:56:55 AM »
Hello guys!! I just wish to share a very detailed and helpful first impressions done by Driftwood Gaming!! ^__^ I really enjoyed it and they were very helpful in pointing out the issues of the game that needs to be addressed. xDD Also, you'll be chuckling a lot in this video, as their beautiful voice-acting will leave you in awe. xDD :D Enjoy! ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 06, 2018, 12:38:49 PM »
Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)

First off, the town of Dorine from Planet Kardel:

(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD

Manu options by Yanfly!

It is an additional feature that I should've used since the very start. xD But here it is! :)

Enemy health bars by Yanfly!

Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.

That's all guys! Hope you like it. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 05, 2018, 08:09:13 PM »
Hi guys!! Nikorasu just made a fun-filled let's play + review for Rave Heart! ^_^ I really enjoyed his play through for Rave Heart and I suggest that you guys subscribe to his channel and check out more of his RPG maker game reviews. :) They're very helpful. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 02, 2018, 05:52:09 PM »
Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)


Version 2.0 Changes:

- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)

- New and improved High res title screen.

- New game text logo implemented in the game.

- All battle-backgrounds and pictures have been adjusted to run in High res.

I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;)

Projects / Games / Re: Rave Heart (Demo available)
« on: February 28, 2018, 02:50:27 PM »
Hello guys!! I've started learning spriting and will create some animated battler sprites for the characters of Rave Heart. ^_^

I'll have an updated demo soon where characters will no longer be using their walking sprite during battles. :)

Here's what I have so far:

If you wish to give some feedback or discuss the sprites, just leave a comment. ;)

Hello guys! I need help with Yami's Battle symphony along with the Holder animated battler add-on.

Yami Battle Symphony:
Holder animated battlers add-on:

Whenever I cast a spell, the battler's cast animation sprite does not loop. :( Is there any way I can make the spell cast sprite loop using those scripts? I want it to look like the battler is really doing some incantation. :)

Thanks so much for any response!

(btw, I'm also currently using Yanfly's cast animations).

Projects / Games / Re: Elf's Dairy (Completed)
« on: February 26, 2018, 06:38:09 AM »
Hi guys! Here's another update for Elf's Diary! ^_^ This is a whole bunch of bug fixes that I've missed on the previous version, hopefully, they have all been eliminated now and that this will be the final update. xD Don't worry, if you have a save from the previous version, it should still work if used in this version. :)


Version 2.0

- Big fixes on Church, where a party member speaks when he/she still isn't supposed to be in the party.

- Removed the Paralyze effects on the Lamia Boss' attacks, as I have mentioned on the previous update, Paralyze and sleep effects are to removed completely in the game to remove game-breaking errors.

- More dialogue improvisations.

- New item sold by the rare merchant (Forgot to mention in the previous version).

- Final boss difficulty increased by a little

- Windowskin's color has been adjusted to make it less bright.



Yay! I've just finished my newb trailer entry for Elf's Diary on the RPG Maker 28th bday event! ^_^

Forgive me for its short-ness xDD

Projects / Games / Re: Elf's Dairy (Completed)
« on: February 25, 2018, 06:52:32 PM »
Hi guys!! I've updated the game to do some improvements to the mappings and some error fixes! ^__^

Version 1.5 download:

*Link removed. See thread for new version.*


- Maps from interiors to exteriors have been updated and improved.

- Lighting strength on the town has been reduced, while Ayala forest's lighting has been removed completely.

- New title screen

- There will no longer be states such as Paralyze and Sleep on the game, this is to remove game errors that were specifically connected to these states. (Script issues)

- A few dialogues have been rewritten.

Special thanks to everyone who has helped me with their feedback on my mapping as well as some useful tips and advice. You all know who you are. ^_^

Projects / Games / Re: (XP) BlueSkies 2 - Complete!
« on: February 25, 2018, 03:50:46 PM »
UPDATE! Version 2.5 of full version is now up. :)

This update is simply a bug fix for some of the bugs found by the awesome players. ^__^ Don't worry though, you may still use an old save for this version. ;)

Full Game of BlueSkies 2 version 2.5:

Bug fixes

- Krizza will no longer appear untimely at Utania village whenever you start roaming freely in the game. (The Krizza missing bug is also fixed already.)

- The game-breaking bug at Gemeid *spoilers* attacked state has been removed.

Special thanks to KyleLascar for specifically finding these glitches.

Enjoy everyone! ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: February 23, 2018, 12:19:30 PM »
Hi everyone! I just updated the texts of the game's title screen and logo! ^_^ credits to:

Here is the new titlescreen for the next update. xD

Projects / Games / Elf's Dairy (Completed)
« on: February 22, 2018, 09:29:13 AM »

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- A Short, simple and fun 2 hours long game
- Engaging strategic free turn based battles
- Simple story-line with themes about friendship, faith and determination
- Small but beautiful areas to discover
- Colorful and fun characters to get to know with


Game text logo:

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I hope that you guys will enjoy the game as much as I did making it. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: February 16, 2018, 08:25:15 AM »

Hello guys! You may now download the new version of the demo which includes the following changes:

- New battle system: Battle Symphony + CATB by Yami and Battle engine by Yanfly (Good bye, Tankentai SBS :( )
Reasons: While the tankentai sbs of the demo combined the Mog-hunter's atb looked really amazing (to me, at least), it has lots of incompatibility issues that is just too much of a risk in making the game buggy and crash-y. So I had to let it go, even if it hurts. :( But, thankfully, there were talented scripters that I found who have created wonderful battle systems that are able to duplicate the side-view active time battle system that I wanted for the game. They may be simple, but they're very clean and there was a bug fix patch released for the system that is done by DoubleX. So I'll stick with this for now, and hopefully, there won't be any more serious incompatibility issues. :)

- New simpler and cleaner menu as well as some smooth improvements from "Maker Systems".

- Enhanced game camera work from "Maker Systems" for a smoother and immersive experience when exploring the galaxy of Xerxes.

- A few dialogue changes that includes rephrasings and typo fixes.

- Battle system now shows enemy's atb gauge.

- The ATB is no longer real-time, which means that you may now take your time selecting your decisions in battle without the risk of the enemy wrecking havoc on you.

- Intro scroll sequences have been made a lot faster to avoid unnecessary delays.

And that's all of the changes for this version of the demo. (As far as I can remember.)

Hi KK20!! Thanks for checking it out!

I'm very sorry for the trouble... Again x((

It's actually alright now, though. I've stopped using tankentai and Mog's atb all together in my project. And I'm just going to look some more battle scripts now that have lesser incompatibility issues. x((

This thread may be closed now, I'm sorry for the trouble and thanks so much once again! ^_^

Hello everyone! I'm having a problem with an error during battles in my game x((

This errors here:

They pop up everytime a character of mine is poisoned and has low HP (Hp below 5) while I try to use an item (any item). As soon as I enter the item I wish to use, one of those errors pop up x((

Please help, I don't know what I'm doing wrong. x((

The scripts that I am using are as follows (in order):

Yanfly Core Engine -
Yanfly Victory Aftermath -
Yanfly State Animations -
Yanfly Ace Message System -
Tankentai battle system (Wishdream's translation) -
(Sideview - Action setup)
(Sideview - Battler setup)
MOG ATB Skill name -
MOG Battle Hud Ex (Silver Hawk) -
Mog Monogatari (Menu) -
Mog Animated Title A -
Mog Monster book -
MOG Diagonal movement -
Mog Weather Ex -
KilloZapit Word Wrapper -
Galv's Visibility range -
Bug fix patch for Galvs
Recover after level up patch

Here is also my game's script file where you can check if there are any disturbances:

Thank you so much for anyone who can help! X((

Projects / Games / Rave Heart (Demo available)
« on: February 08, 2018, 02:06:39 PM »

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- Rich background story and varieties of alien planets to explore.
- A Cast of colorful characters who each have their own interesting background stories.
- Semi-linear gameplay that rewards exploration.
- Discover different extraterrestrial races and their cultures.
- Emotionally involving story-line with interesting twists.
- Immersive Sci-fi setting.
- Gameplay that seeks to bring out the love of nostalgia from RPG gamers.
- ATB Side-view Battle System.
- Fast-paced gameplay.

Rave Heart Goodies:

Nikorasu's Let's Play+Review (Demo version 2.0):

Driftwood Gaming's First Impression Video (Demo version 2.0):

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Projects / Games / Re: (XP) BlueSkies 2 - Complete!
« on: January 21, 2018, 04:48:36 AM »

-  BlueSkies 2 Character Map.

To all you guys who are interested, I just made a huge character map for BlueSkies 2 :) If you're curious on how characters are intertwined with each other, then I hope you'll enjoy this character map. :) (Warning: May contain spoilers)

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Projects / Games / Re: (XP) BlueSkies 2 - Complete!
« on: January 18, 2018, 07:14:47 PM »

Hello all!! I am pleased to tell you all that I've uploaded the new BlueSkies 2 Complete version! V.20! (As well as a patch for anyone who downloaded the previous Complete version.)

Full Game of BlueSkies 2 version 2.0:
*Link removed. See thread for new version*

Version 2.0 Patch: (For people who've downloaded the previous full game's version)
*Link removed. See thread for new version*


- Gold and Exp gain from enemies at the Last continents have been increased
- Final dungeon enemies have increased probability of dropping healing items
- Final dungeon enemies' strength have been dramatically decreased
- Freeze bugs have been fixed
- Missing Party members bug have been fixed

This full download can now be enjoyed fully without the need for further patches! Enjoy everyone! ^_^

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