Chaos Project

RPG Maker => General Discussion => Topic started by: KK20 on June 25, 2017, 02:47:12 am

Title: RPG Maker Fes
Post by: KK20 on June 25, 2017, 02:47:12 am
So the latest RPG Maker installment is upon us now, at least on a world-wide basis. RPG Maker Fes(tival) runs on the Nintendo 3DS; finally, a game console version in years (was the last one, in English, for the Playstation? I know one was released for the Nintendo DS only in Japan). I took it upon myself to look thoroughly through the engine and what it could offer. I needed to know what is actually possible. Despite the game being out in Japan since late last year, there really hasn't been much information.

This thread is for any discussion, news, updates, and tricks relating to anything about RMF.


Limitations
I'm sure we all knew there would be a lot of features pulled out to compensate for the handheld system. But the amount of things pulled is a bit staggering than I thought. For starters, here are the hard number limits:
Title: Re: RPG Maker Fes
Post by: Spoofus on July 24, 2017, 07:11:31 pm
I actually got this the other day, a friend gave me a eshop card for my birthday, and it reminds me of the old ps1 rpgmaker.

I been enjoying it so far, it is fun to mess around with I think, I am thinking of doing a small game and putting it up for the heck of it.
Title: Re: RPG Maker Fes
Post by: KK20 on July 24, 2017, 07:27:03 pm
I spent a lot of time figuring out the mechanics and algorithms the game used, a lot of which does not make sense (e.g. enemy battlers have no INT stat to boost Magic skills). A lot of common RPG Maker features are stripped too which makes implementing some basic things tedious or impossible.

Basically I lost all interest as the amount of time spent to make a simple, generic game was too much of an investment. That and the stupidly high cost for the DLC.
Title: Re: RPG Maker Fes
Post by: Spoofus on July 25, 2017, 02:38:26 pm
I did just look at the dlc after reading your reply, and I never realized how pricey it was.

I think that if your new to the rpgmaker stuff, this may be awesome, but if your coming from the pc versions, then yeah this is primitive stuff.

I learned though that this is great to make a very simple rpg that kids can enjoy  :haha:, I messed around and made a 1-Day dungeon crawler on it for my brothers kids they are like 5 and 6 years old, and the only rpgs they have known tend to be a bit complicated for them.They asked me why rpgs are way to hard,and I thought aww hell give me a day and I'll have a rpg for you to play, and if you like it, i'll introduce you to some that I grew up playing.
So I made the simple dungeon crawler for them to play, and to help them get used to rpgs and prepare them for some nes and snes ones that I will introduce them to. I was surprised that they both spent the entire day playing it on both of their 3ds, and they was comparing stuff that they found.
  :D
Title: Re: RPG Maker Fes
Post by: mobiusclimber on May 21, 2018, 04:16:40 pm
It is definitely a streamlined Maker, but that can be a good thing for n00bs. It has pre-built towns, houses, interiors, etc, that can then be customized, taking the guesswork out of what this tile or that tile is supposed to be used for. You'd have to go out of your way to make something truly ugly. It's also nice that right out of the box you can use any and all tiles on any and every map, except world maps which have their own tileset. I'll be honest, I think the map editor in FES blows away any computer RPG Maker map editor, with just one fatal flaw: the inability to import your own graphics. If Enterbrain would just include a decent map editor on their computer Makers this wouldn't be an issue, but frankly, they all suck.

The other nice feature is the move event command. Not only does it display on the map the the route the player or event will take, but it can also be set to either follow the route exactly with a start and end point of your choosing, or set to start at where the player or event is at and end at where you designate it to end. Can you do that in XP or VX or MV? I'm... sure you can with scripting but probably not out of the box (unless I'm missing something).

But it does have some serious problems, beyond the limitations. For one thing, the program will randomly crash for no apparent reason. I also encountered a huge problem which I'm almost positive NISA is well aware of (the US publisher) if not Enterbrain (but probably them to). From what I can gather, if you make something on one 3DS and then move the save file over to another 3DS, the game will think it's someone else's work. That's fine until you try to upload it and you can't. And then the game thinks you downloaded it and locks you out of editing your own damn game. Yeah, this happened to me.

So basically, if you're a scripter or really well-versed in the computer RPG Makers, then FES will seem rudimentary and unnecessary. But if you can put up with the random crashes and know about the bug I mentioned and don't do the things to encounter the bug, and if you want something that's easy to use, FES is a nice little program. I've made in hours things that would take weeks or months to do in XP. Hell, it's easy to get far along in game that in XP you'd still be looking around for plugins to make the game not so ugly and stupid.
Title: Re: RPG Maker Fes
Post by: Stanmor on October 18, 2019, 08:21:24 am
As a beginner, I actually don't mind it's streamlined. Very nice!