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Messages - mouse

1
Chat / Re: Multi-site awards ceremony
February 07, 2011, 06:00:15 pm
Cool, cool. I've asked a few sites to start off with, yes from HBGames, still waiting on a couple more. I figure it's best to get a couple of interested parties before asking *everybody*.

I think it could be good. It would give people something to attain to and get them making games more, since "I'm the best on my site" isn't as good as "I'm the best out of every site". :p
2
General Discussion / Re: RMXP Damage Calculator
February 07, 2011, 05:49:07 pm
Hey, that's rather cool! Surprised nobody's done one before.
3
Chat / Multi-site awards ceremony
February 07, 2011, 05:39:30 pm
I'm planning a multi-community awards ceremony.

A while back RMNET did the Misaos, which went ok, but they were biased towards RMNET and got most of the games from there as it was hosted on their forums and required people to register there.

What I am proposing is an automated system, not affiliated with or hosted on any of the RM* websites, which will feature as many RM sites as possible. I'm talking trying to get everybody possible out there to take part.

I can make and host the system, I've done it before with a one-site system and it went pretty well. All I need is interested websites to take part. From me you'd get a link to your site on the awards website, and the chance for your members to win. It would be a public vote. From you I expect a topic discussing the awards and a link to the awards and for you to encourage entry into them, should you accept.

This will be non-profit and not ad supported.

What do you think? An interesting prospect?

The awards would probably take place around June when game making picks up but could be any time really.
4
Projects / Re: [COMPLETE] Vengeance Online RPG
February 06, 2011, 05:47:05 pm
I got the game done in a week, but very basic. From then I've been updating it daily. It didn't have much at the start, not even exploration or anything.

Excluding maps and such, my battle script is about 2500 lines and I have several files for items, leaderboards, etc which are probably about a thousand lines each. The battle system was the hardest to code. Battles are handled on the server in PHP and then a visual scene is drawn in javascript (so it isn't hackable or anything through that way).
5
Projects / Re: [COMPLETE] Vengeance Online RPG
February 06, 2011, 05:36:49 pm
This is entirely made in PHP/HTML. It is mostly my own code but using PHPBB as a base mainly for auth and for the admin panel and forums.
6
Projects / Re: [COMPLETE] Vengeance Online RPG
February 06, 2011, 04:57:58 pm
Eh, that's why I called it an "online RPG with multiplayer elements".  8)

- forums for chat
- global shop to buy and sell items to
- leaderboards
- friends lists

Soon to come:

- trading
- PvP battling
7
Chat / Re: Gary Moore is dead
February 06, 2011, 01:35:23 pm
:(

Wow, I thought I was the only one who'd even heard of Thin Lizzy.
8
News / Suggestions / Feedback / Re: CP on the move again
February 06, 2011, 01:34:39 pm
Sounds like you found a good host! I'm amazed the database is only 100mb though, for a forum this large.
9
Projects / Re: [COMPLETE] Vengeance Online RPG
February 06, 2011, 01:05:52 pm
I don't see how it could get any "more online" but ok.
10
Projects / Re: [COMPLETE] Vengeance Online RPG
February 06, 2011, 10:54:28 am
Oh, hi! I've been trying to work out who you were for a while :p

Wizered is currently #1 on the leaderboards by a very long way, someone else should join and try and beat him. :)
11
Chat / Re: What are you listening to right now?
February 06, 2011, 10:49:10 am
Slade - "Cuz I luv u"
12
Welcome! / Re: Hi there!
February 06, 2011, 10:48:25 am
Vengeance.

@blizz: I was Wyatt last time I saw you. We're talking like... 2007 there haha :p
13
Projects / [COMPLETE] Afar | Online RPG
February 06, 2011, 10:47:10 am


What is Afar?

Afar is a free online RPG game with multiplayer elements. It is all about exploration, storyline, and battles.

Released in the last quarter of 2010, Afar has been in production since 2007 but kept falling back. The game was restarted from scratch as a PHP game in it's current state, and was quickly released. Since release it has ammassed 200 players, with a record of 100 online at one time.

The State of Afar

Since the game is constantly (as much as daily) updated, it is hard to keep a project thread organised, and so instead I am writing this semi regular newsletter to place in all my threads around the place.

Where is the game currently?

Last time I spoke, there was no battle system, inventories was a big thing, and we had about 20 players around the world.

Build 2

Build 2 greatly enlarged the screen resolution, specifically with future plans for apps in mind and based on player feedback.





The navigation system and random battles are a new feature. That's right, battles!

We now have a basic turn based battle system. At current all you can do is attack, and the view is head on, but there are some tactics to it all:

- Different equipment has different stats for how much damage will be dealt
- Choosing your profession gives you boosts in certain weapons
- Swords give you melee exp, which makes you harder hitting with a sword
- Bows give you sight exp, making you better with a bow
- Different enemies are weak to different things

This is just a shell however and not representative of the eventual goal for the battle system, which will have animated sprites rather than a front-on view.



The World

As it currently stands, this is our world map:



The marked off regions are not yet created, but are planned.

You navigate the world using the four arrows shown on the screenshot above, but you can also access some key areas via the world map, once you have unlocked travel to them.



You gain gold as you play or by defeating enemies, of which there are currently ten. I am not revealing the algorithms and they are ever changing as I tweak and balance the game. You can at current spend this money on items in shops.


You can also gain gold by referring other players; how to do this is shown in game on the main screen.




Structure

Afar is created using PHP and javascript, with phpBB providing a base for account authentication and forum posting. It uses graphics provided by First Seed Material and others created by myself.

The amount of my own code has risen a lot since last time I spoke to you. The battle system was created entirely from scratch for example, as well as various other systems. Most of the game aspects are my own code, with the phpbb backbone merely serving as a good base for authentication, forums, and moderation as well as the admin cp.


[marquee][/marquee]

Quests

Quests are under construction. You can complete most of the first one, but there is no reward yet. The second is in development and they will both be finished around the same time. The current "testquest" storyline revolves around vampires.




System Requirements

You must have javascript enabled for the domains:

vengeance-rpg.com (for now)
afar.ws
jquery.com

jquery is a javascript library, visit the jquery.com website for more information.

Otherwise your gameplay will be severely hindered. I may block users who do not have javascript activated in future because this may cause unfair advantages; it doesn't at the moment (other than making screens such as the inventory just not work).


High Scores

Because of our now large userbase we now have highscores. You are rated on either your gold amount, or your cumulative exp from all stats.

Stat signatures are available which update regularly:



If somebody registers from your sig, you get gold!


Accessing the game

http://www.afar.ws


Inspiration

The Netplay project for getting me into creating MMOs,
VDex for making me realise my old idea of making games using forums could actually work
W3schools for teaching me PHP
Tomas for helping me with javascript and showing me better ways of doing things
Everyone who helped me with Vengeance before <3
14
Welcome! / Re: Hi there!
February 06, 2011, 10:14:47 am
Hey Blizzard; it's been a while!  :haha:
15
General Discussion / Re: RPG Maker acronyms
February 06, 2011, 10:14:21 am
HUD - Head Up Display
GUI - Graphical User Interface
RGSS(2) - Ruby Game Scripting System, the native programming language of RMXP (VX)
RTS - Real Time Strategy
16
General Discussion / Re: What should a good OMMRPG have?
February 06, 2011, 10:11:21 am
I think the only things necessary for a good MMO are the following; anything else is just about individualising your game from everyone elses.

- Trading, PvP, chat, and other multiplayer aspects implemented quite soon
- A large amount of items (hundreds) all with different looks and stats
- A forum, chat, or some other place where trades can be discussed
- Leaderboards or some other way of showing who's "better"

People play MMO games because they want to either socialise, or prove they're better than everyone else. The social aspect will come as you get more players. Until then you gotta have all your multiplayer bits sorted quite quickly.

My MMO is currently missing trading and it's not as active as it could be because of that. But after I introduced leaderboards, activity shot up like a rocket.

In short, sort out the basics first before worrying about aspects such as what characters to have and such.
17
Chat / Re: What are you listening to right now?
February 06, 2011, 10:08:21 am
The Blue Danube.
18
Welcome! / Hi there!
February 06, 2011, 10:07:47 am
My name is mouse, 20 year old games student from jolly old England.

Been in the RM world since 2004, currently have a successful game out (well, successful meaning 250~ players) but I moved away from RM and instead it's made in PHP.

New here, never been here before, but I am largely active on several of your affiliates which is how I found this place. Finally got around to joining.