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Topics - PhoenixFire

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Resources and Suggestions / The Credits List
« on: October 04, 2015, 09:18:58 PM »
Credit given where it is due. This is the current list of credits we will be using within the game. If you see your username on this list, and wish to be known in another manner, please let me know, and it will be updated and noted to use your preferred pseudonym.

Current List of Credits:

Features and Requests / Feature Requests and Suggestions
« on: October 04, 2015, 09:14:51 PM »
The sole purpose of this thread is to allow for you to suggest and request features to be added or changed within the game. Please look through the features already listed in the Features Spotlight thread before posting here though. If you see your suggestion within the removed features section, please save yourself the hassle, and do not suggest the feature; it will have been removed for a reason, which will have already been explained in the aforementioned thread. If you have suggestions, but do not want to publicly post about them, or have questions about what may or may not be acceptable to suggest, please send me a personal message, and we can discuss your thoughts before posting out in the forums about it.

Features and Requests / Feature Spotlights
« on: October 04, 2015, 09:12:29 PM »
This thread will be used to highlight various features that will be included in the game. Please note, this list will change over time to reflect changes in features that have been added or subtracted. If we decide to remove a feature, it will be moved to a section below the features (titled 'removed features') with an explanation of why we decided to remove it. If you would like to see a feature added that has not been mentioned in this list, please use the thread called "feature requests and suggestions".

Current Features:

Removed Features:

Resources and Suggestions / Demos and Trials
« on: October 04, 2015, 09:08:09 PM »
I have re-started making games, and as this game is al about the player, and being in an open world, shaping their own path, I have decided to start asking questions from the people I want to actually play this. What do you guys think when it comes to demos/trials/beta versions of a game?

Thaumaturge / A sidenote for those that wish to read it
« on: October 04, 2015, 09:04:26 PM »
Hello, thanks for taking the time to read through what I have in mind for a game. Thaumatarge is not set to be released until the end of 2016 at the earliest, and even that is me being overly optimistic. However, this game aims to be a unique, fun, and catchy game, drawing upon elements of inspiration sources of all types, whether it be books I have reads, games I have played, and even other works of art such as drawings, paintings, and photography albums. Some elements are obvious and easily picked up on, such as the influence of the game Myst; there are certain books that you will find throughout the game that are a sort of portal, allowing you access to an alternate version of the land of Thaumatarge.

Oh, so you may be wondering, what does Thaumatarge actually mean? It's a word that was once used to describe a "worker of miracles or other wonders", and was sometimes used as a synonym for magician. The game, based on that little bit of knowledge, of course has an element of majick to it, though not majick in the traditional wand waving and spell casting manner. It is a bit more subtle than that, and far more complex. The player will have little interaction with the majick system, well, directly at least; it is a system that is easily influenced by outside parameters, such as the weapon you choose, profession you follow, and elements around you in your travels.

So, what of this brave new world? Well, for starters, it's an open world. What does that mean though? Ah, good questions. It's not 100% unguided, stumble around and do whatever you want. There are quests you can do, and there is a certain air about it that gives a sense of time, and some quests are time sensitive, or require you to travel to and from specific paces. Overall though, the game aims to give almost all control of decision making to the player themselves. As such, yes, it is at times it may have some errors that come up, as it is not possible to account for every possible outcome or action a player might take, without imposing some small restrictions here or there. For example, we may decide to not let you jump into a pit of lava, or have party members follow you into the ocean when they can't swim.

More information? Well, I can at least tell you fine ladies and gents that there will also be themes from popular fairy tales in the game, though, not the Disney versions you may know. I myself am personally a fan of the Brothers Grimm fairy tales, and as such, you may want to expect some quests, scenery, and characters that are directly relevant to their stories..

Thaumaturge / Of Majick and History: An Introduction.
« on: October 04, 2015, 08:49:11 PM »
"Hello my friend. I see you have stumbled into the world of Thaumaturge. Ah yes, I suppose you wouldn't know what's going on. Well, you see, the thing is, our world has been disconnected from yours for so long, that it's almost impossible to explain it in terms you would understand. Suffice it to say that the lands of this world are similar to yours in appearance; we have forests, mountains, valleys and oceans just the same as your Earth did. It's what's upon the lands and within the waters that set this place apart from the world you once knew. It is best explained by having you experience it yourself, and create your own path."

Thaumaturge is an open world RPG, containing an open system that allows you to succeed whether you choose the path of fighting monsters, demons and other creatures to gain experience, or alternatively, if you choose the path of a more peaceful character, gaining experience through work and other interactions. You will encounter races that seem primitive and lacking in technology compared to what you were once used to, as well as communities that have developed tools and devices that far surpass what you have ever dreamed to be possible. Lastly, you will also learn that sometimes, there is no such thing as clear-cut "good and evil" in a situation, and you must choose what you feel to be right and good, and hope that it was the right choice.

Your path is yours to forge. Choose wisely.

Welcome! / -creeps back in at (almost) midnight-
« on: July 31, 2015, 05:50:01 AM »
yep, I'm back.. I'm reserving this and will fill in my activities from the past few months at some point, but I've been lurking here the last couple nights and wanted to say I'm back.. Again.. haha.

Glad to see you all. =)

I just keep finding all kinds of articles to post here; this is yet another one, discussing the way people use language on the internet, and how it has changed the way we say things. More of an interesting topic than a debate, but cool either way:

General Discussion / RMVXA On Sale through Steam for 24 hours!
« on: December 23, 2014, 08:34:14 PM »
Details here:

TL;DR VXAce is on sale for 80% off right now, coming down to 13.99, or 41.99 for a 4 pack if you're feeling generous :D

Thought you should all know :)

Chat / Other Artistry
« on: July 29, 2014, 01:03:31 PM »
KK20 brought up an interesting point in a post, that there seems to be more programmers/scripters than any other type of artists in these forums. I'm curious to know, just how many people there are that dabble in other forms of media creation. You don't necessarily have to be good at it, or plan to release anything. For example, with games, I do alot more in the way of planning, storylines, and eventing, and I'm also learning scripting; however, I also mess around with audio, though I have never released a single track, and I like to edit graphics too. Lastly, and I know there must be something wrong with me for it, I also like writing technical and legal papers for things (like the readme file or the EULA for XPAce). I may or may not ever share some of my works in those fields, though I lean more towards the 'sure, why not' side at the moment.

Andyone else care to share? Any links for us to check out?

Resources / Large Icon Pack
« on: July 24, 2014, 01:38:35 PM »
Over 10k icons, of every type. This should cover any of your common, and less than common item icons. You can download the the pack right here.

Sea of Code / Some JS web code for fun
« on: July 16, 2014, 09:56:14 PM »
Okay, so, who has not heard of the Harlem Shake song/dance? Well, there was one point where youtube had implemented a small JS code snippet that made the results page do the harlem shake when you searched for the song. This little snippet will make ANY page do the same thing, complete with a short sound clip of it. Simply open your page inspector (sorry IE people, won't work for you) paste it into the console and press enter. Then sit back and watch the page start to go crazy. Results WILL vary depending on the way the site was coded, but it should prove to be entertaining regardless.

(click to show/hide)

Advertising / RPG Maker XP Ace support site
« on: July 03, 2014, 09:12:38 PM »
RPG Maker XP-Ace
Support Site

As many of you already know, a support website is in the works for the RMXP-Ace project. The site is "live" at the moment, though still under construction. You are able to register and post though, which allows you to report problems through the forums. We will eventually have a ticket system in place that allows more elaborate reporting, but at the moment, that's in the works. If you are interested in scripting for the project, let me know as well!

So, what's the point of the site? Good question! The site has been born out of a necessity for a support site, after the inevitable collapse of the original site; it died an unfortunate digital death due to lack of funds it appears, and the original creator has not been heard from in quite some time. However, like all good products, it has survived and been given interest by the XP community. The site will feature a bug tracker/ticket system that allows for you to report scripts. There will also be a knowledge-base/wiki that is created around these script fixes. In addition to fixing scripts, my goal is to also take common/popular scripts that add value to the game, and, are not specific to just one design of a game, and add them to this project as an officially supported module.

The site's secondary purpose is to provide tutorials and documentation for putting the kit together yourself, if for some reason you choose to do so. This will only guide you through setting up and troubleshooting a basic copy of XP Ace however, and will not provide any of the other scripts that the development package has in it.

You can get to the site here: RPG Maker XP Ace website

This thread will also serve the purpose of letting you all know when the site is down, when it'll be up, etc.; quite an improvement over trying to notify everyone via the shoutbox here

New Projects / Project 57
« on: June 10, 2014, 01:27:33 PM »

Project 57
A player driven game

Yes, I'm purposefully poking fun at Generic RPG names with the title of mine. I may or may not change the name somewhere down the road. This particular game is something I'm doing for the game making competition this month (yes, same one that legacyblade is in too). We'll see what happens with it! I don't expect to win the grand prize or anything, but I feel like I learned enough over the years to be able to at least attempt to compete. Plus, if I don't at least try, i have a 100% chance to fail at it :p

The Storyline

Ah yes, the storyline.. Well, let's see.. Oh! Yes, I almost forgot to tell you. This doesn't really have a storyline. At least, not in the traditional sense. You see, you make your own choices, and decide what happens. So I suppose the storyline is somewhat what I would call a reactionary one; The NPC's will react to you, and depending on choices you have made in the past, how long you have been playing, etc. they will have different reactions, and sometimes, entirely different requests for you. Many "main" quests, and most side quests, will only be activated on a conditional basis, so you might get different ones depending on your progress.

Your start-off is rather simple; also, very generic. This game attempts to add humor and comic relief to a game type that is rapidly becoming the next over-saturated game genre on the market. It does this by combining instances of pure stereotypical RPG themes with comedic dialog that makes fun of the stereotypical nature it is portraying.


(click to show/hide)

Demo and Downloads

DOWNLOAD: Yeah, I'll add one of these eventually EDIT: Download Available.

Other Links and Information

Hmm.. Nothing I can think of right this second. I'll be hosting this game on my site though, so you'll be able to download the demo from Gamers Archive when I get a demo created and all..

Advertising / Gamers Archive
« on: June 06, 2014, 03:33:58 AM »
So, I have come across a TON of dead links, broken downloads, and other such disappointing situations over the past several years whilst traversing this site, RMRK, HomeBrew, etc. and I've decided to start up a small, not too over-advertised (at least not for a bit) file-server / archive style site. My offer is free file hosting for projects, files, etc for just about anyone that's wants it. This is kind pf similar to the idea that GG had a while back with Cybele, but not nearly as elaborate or attractive looking.

Would anyone be interested in using this as well? If not, that's okay, I still plan to use it myself, but I figure why not share the wealth! This place has been a huge help to me over the years, so I'm trying to pay it forward in a way :)

The URL (when it becomes active) is

EDIT: If you think you would make use of this, and already know things that you would like to see on it, place a link to them somewhere on this thread :) Please be kind though.. If you're listing something that's not yours, make sure it's either a "dead profile" (member is definitely inactive) or it says that the script is completely free to use and distribute, etc. I'll obviously be checking them all too, but it helps me a little if I don't have to yell at you for not following the rules :3

General Discussion / RPG Maker Contest
« on: June 01, 2014, 05:19:36 AM »
So I know some of you are members elsewhere, and have probably already seen this link, but just wanted to post this here too... There's a contest going on for game-making, and I know some of you just need a reason to make a game, so, the possible prize of $10,000 should be a good motivator.. I'll just leave this link here =p

Troubleshooting / Help / Small linux issue...
« on: May 17, 2014, 12:25:35 AM »
So, here I am, with a real, legal copy of XP (it was on sale so I figured why not), and I've been able to install and run the program fine. Heck, I've even been able to edit my current game, including all events, maps, music, etc with no problem at all. However, when I go to activate it, or use the offline unlock feature, it seems to just hang. Anyone have any ideas?

EDIT: I just tried the normal activate function, it it looks like it half works. It spins a little while, and then goes to a blank page with a button that says 'click here if not otherwise forwarded'. I guess we'll see what happens if I let it sit for a while (pressed button, no visual response from it, other than the button press action lolz)

MOAR EDIT: Yeah, so it just sits there and does nothing. Open to ideas again...

Chat / Interesting Stuff
« on: May 12, 2014, 06:13:36 AM »
Just took that personality types test, and found out I have the INTP type - The Engineer. There's some pretty cool info about it, one such tidbit is famous people of the same type, and interestingly enough, I'm the same type as Albert Einstein, Socrates, Darwin, Pascal, and a bunch of others that I have actually "looked up to" in a sense, for a while... Pretty cool stuff, needed to share. That is all hehe

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