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Topics - Trinitygamer

1
Ok, after trying to make a few mini games in my game on RMXP, i noticed a few features that it doesn't have, but that i wish it DID. i can't make a balloon popping minigame because you can't use the mouse, i can't create a 'base' or 'house' that you can make furniture in (i managed to make something like this, with a LOT of events on the board), and i can't do several other things that are starting to become common in a lot of RPGs.

In fact, a lot of the more common rpg things can't be done in RMXP unless your a coder. The problem with that is: most of us aren't coders, which is why we use RMXP or others in the RPG maker series in the first place.

So, it got me wandering, will ARC have these abilities? Here's a list of all the features I wish RMXP had. tell me if any of them will be in ARC:

In game:
1) ability to activate events with the mouse (balloon popping, button pushing, etc.)
2) the ability to click and drag events (puzzles, locks, etc)
3) ability to dynamically create events with other events (furniture placement, etc)
4) the ability to dynamically create storage (this is more of an extenuation of #4. it's for things like chests, closets, dressers, etc)
5) the ability to dynamically create 'copies of an entity' or 'copies of a mob/monster' (for catching games. I used to think that pokemon was the only RPG like this, but then my friends got me Spectrobes, digimon, Demikids and more. anyway, the point is, i wanted to know if it was possible to 'create copies of a monster' for the player to train/work with.)
6) Character storage: This is technically possible in RMXP, but there's no visual, you have to use a bunch of variables, and creating it with events is a pain.
7) vehicles (seriously? Why did they get rid of it in RMXP, but yet have them in all the other ones? so not fair)
8)

Editor:
1) does the battle scene mobs work the same as rmxp, or does it use the 'player database' characters. if it used the player base characters instead of a seperate database, that would make it possible for the user to set what level possibilities the monster would have, and just let the game calculate the strength/defence/speed and so on the same way it would the players. it's much easier, and it would mean we wouldn't have to create 6 of the same mobs for 6 different levels.
2) ability to say 'the player can move through water if variable a is on, but can't move on grass, and vise versa' (you can do this in RMXP, bu it tends to cause errors unless you do it with a wall of events)
3)*-*-*-* the ability to have the game bring up a list of the items in the inventory for the player to choose between. (this is the number 1 feature that RMXP lacks. there are so many issues with rmxp not having this. Since RMXP doesn't have it, it means that you HAVE to code to do it, which sucks. if we can do this in ARC, then it would make it easier to create more interesting puzzle events, create 'give gift events' with NPCs like in a sims game, EASILY create crafting systems without having to code, and allow other types of minigames to use items to decide things as well (like fish bait for fishing mini games. what kind of fish bait you use effects what kind of fish you catch. that kind of thing.)
4) menu creation. (i have no idea how this would work, but i just decided to pull it out of my head at random)
5) more questions to come.

Are any of these going to be in the editor/game engine? (sorry about it being a long list)

PS. i'm about to start my pixel art tutorials, i got side tracked (making a game in unity, 3d modeling is a pain) when i finish uploading the first one, i'll let you know.
2
Ok, as many people know, F0 pretty much just dropped off the face of the planet (I even googled his user name, and every possible rendition of it, i'm starting to think he got hit by a car or something). Which of course, means that we need someone else to program the editor (Seeing as he was the one doing it).

As i under stand, that was disided that Ryex was now doing it (according to a post made by Blizzard on the F0 rant topic). I was wandering, does that mean it has to be built from the ground up?

Anyway, if that's the way it has to be done, i found an open source project that you can use as a starting point. the person basically tried to create an improved verion of the RPG maker series. http://sourceforge.net/projects/openrpgmaker/
3
Run Time Package / TrinityGamer RTP Files
September 14, 2012, 02:01:54 am
Ok, since i've started making sprites, tilesets, and various other things for the RTP, i've decided to make a list of what has been done, and what i need to do, and allow people to make suggestions as i go, so i set up this topic to kind of do that. if you think i should add anything, let me know, and i will.


Sprites:
My method for making sprites is a little different then most people. instead of just doing each spite completely, and one at a time, i instead make 'pieces' of the sprites, though you could also call them 'equipment pieces' as they are simply each piece of equipment on there own. This means that i make several hat sprite sheets, several glove sprite sheets, several pants sprite sheets, several shirt sprite sheets, and several shoe sprite sheets all separately.

Then, when i  go to make an actual character sprite sheet, i pick which pieces i want, recolor them, then put them all together, and then edit them so that they are each unique. Anyway, here is a list of the piece i have made and the ones that i need to make:

Human Characters:
003-fighter03: Male (100%)(added: ??? I can't remember)
004-fighter04: Female (100%)(added: 9/22/12)
005-fighter05: (Dark):[/u] Male (0%)
008-knight03: Male (100%)(added: 9/22/12)
021-rogue01: Male (100%)(added: 9/22/12)

Other Characters:
105-fish01: (100%)(added: ??? I can't remember)
106-monster01: (100%)(added: ??? I can't remember)
107-monster02: (100%)(added: ??? I can't remember)


Male:
Hair:
001 bald with brown doughnut shaped ring (100%)
002 chin length hair with one side pushed being the ear, spiky in back (100%)
003 short and spiky (100%)(Added 9/16/12)
004 afro like (100%)(Added 9/16/12)
005 long and straight (think Sephroth from ff7) (100%)(Added 9/16/12)
006 spiky top, longer sides (0%) (On hold, i can't remember how it is supposed to look X_X)
007 flat top (100%)(Added 9/16/12)
008 very short (think Luffy from one piece kind of thing) (100%)(Added 9/17/12)
009 pompadour (100%)(Added 9/17/12)
010 straight mohawk (100%)(Added 9/17/12)
011 messy hair (100%)(Added 9/17/12)
012 uneven mohawk (0%)
013 bowl cut (0%)
014 flat bangs bowl cut (0%)


Hats and things: most hats are interchangeable, but i'll still list them in both spots
001 dark helmet (100%)
002 head band (100%)
003 bowler hat (100%)(Added 9/17/12)
004 sailors hat (0%)
005 pirate hat (0%)
006 top hat (0%)
007 Crown (0%)
008 deer antler hat (Erm, no idea why, i just want to make it) (0%)
009 bandana (0%)
010 jesters hat (0%)
011 elf hat (0%)
012 big horn on forehead (0%)
013 small horn on forehead (0%)
014 small devil horns (0%)
015 large devil horns (0%)
016 head fins (dorsal) (0%)
017 head fins (sides) (0%)
018 chefs hat (0%)
019 indian head dress (0%)
020 egyption head dress (0%)


Leggings:
001 tight pants (100%)
002 baggy pants,  (25%)
003 straight pants, (6.25%)(1/16)
004 dress pants (0%)
005 long shorts (0%)
006 shorts (0%)
007 baggy shorts (0%)
008 speedo (swim wear) (0%)
009 fire pants (0%)
010 kilt (0%)
011 Egyptian loincloth (0%)
012 ragged loincloth (slave) (0%)
013 tiger loincloth (0%)
014 greek robs (0%)
015 tights (for jester) (0%)
016 dancers pants (0%)
017 fins (sides of legs) (0%)
018 fins (merman) (0%)
019 fins (legs, think fishmen from one piece) (0%)
020 armored pants (plated) (0%)
021 armored pants (curved) (0%)


Gloves and wrists:
001 black street gloves (100%)
002 wrist bands (100%)
003 large gloves (fisherman styled) (6.25)(1/16)
004 armored gloves (short) (0%)
005 armored gloves (hands + forearms) (0%)
006 bracelet (wrist) (0%)
007 bracelet (bicep) (0%)
008 gauntlets
009 clawed gauntlets (think armorant from final fantasy 9) (0%)
010 clawed gauntlets (think armorant from final fantasy 9 + forearms) (0%)
011 mummy rapped arms (0%)
012 fins back of biceps (0%)
013 fins (elbows) (0%)
014 fins (forearms) (0%)

shirts:
001 Vest (100%)
002 tshirt (6.25)(1/16)
003 long sleeved shirt (0%)
004 tattooed (0%)
005 armored chest (0%)
006 sailors uniform (0%)
007 tunic (0%)
008 opened shirt (0%)
009 dress shirt (0%)
010 suit top (0%)
011 pirates jacket (0%)
012 naval jacket (0%)
013 royal robe (0%)
014 wizards robe (0%)
015 martial arts top (0%)
016 soldiers vest (0%)
017 explorers shirt (0%)
018 prisoners shirt (0%)
019 clown top (0%)
020 fur coat (0%)


shoes
001 basic shoes (100%)
002 basic boots (0%)
003 knee high boots (fishermen styled) (0%)
004 armored boots (tall) (0%)
005 armored boots (short) (0%)
006 dress shoes (0%)
007 peg-leg (0%)
008 sandals (normal) (0%)
009 sandals (greek styled) (0%)
010 sandals (large banded greek style, think wakka's sandals from final fantasy 10) (0%)
011 fish feet (think one piece styled fishmen feet) (0%)

Extra
001 wings (bat) (0%)
002 wings (bird) (0%)
003 wings (fairy) (0%)
004 wings (wood) (0%)
005 wings (wind) (0%)
006 belt (boxer) (6.25%)(1/16)
007 belt (pirates) (0%)
008 belt (normal) (0%)
009 necklace (gold chain) (0%)
010 necklace (amulet) (0%)
011 backpack (school) (0%)
012 backpack (hikers) (0%)
013 knife (hip) (0%)
014 knife (leg) (0%)
015 knife (back) (0%)
016 Forearm pouch (0%)
017 gun holster (hip) (0%)
018 gun holster (leg) (0%)
019 sword holster (hip) (0%)
020 sword holster (back) (0%)


Female:
Hair:
001 - short and spiky (0%)
002 - straight (long) (0%)
003 - straight (shoulder) (0%)
004 - straight (nose) (100%)(Finished: ??? can't remember)
005 - curly (long)(100%)(Finished: ??? can't remember)
006 - curly (shoulder) (0%)
007 - curly (nose) (0%)
008 - wavy (long) (0%)
009 - wavy (shoulder) (0%)
010 - wavy (nose) (0%)
011 - bushy (long) (0%)
012 - bushy (shoulder) (0%)
013 - bushy (nose) (0%)
014 - pony tail (long) (0%)
015 - pony tail (shoulder) (0%)
016 - pony tail (nose) (0%)
017 - pig tails (long) (0%)
018 - pig tails (shoulder) (0%)
019 - pig tails (nose) (0%)


Head: most hats are interchangeable, but i'll still list them in both spots
001 dark helmet (100%)
002 head band (100%)
003 crown (0%)
004 diadem (0%)
005 chefs hat (0%)
006 indian head dress (0%)
007 tiara  (0%)
008 diadem (0%)
009 halo (0%)
010 pirates hat (0%)
011 bonnet (0%)
012 large decorated hat (0%)
013 flowers (0%)
014 bandana (0%)
015 jesters hat (0%)
016 elf hat (0%)
017 big horn on forehead (0%)
018 small horn on forehead (0%)
019 small devil horns (0%)
020 large devil horns (0%)
021 head fins (dorsal) (0%)
022 head fins (sides) (0%)
023 egyption head dress (0%)


Leggings:
001 tight pants (0%)
002 baggy pants, (25%)
003 straight pants, (0%)
004 dress pants (0%)
005 long shorts (0%)
006 shorts (0%)
007 baggy shorts (0%)
008 swim suit bottoms (swim wear) (0%)
009 fire pants (0%)
010 Egyptian loincloth (0%)
011 ragged loincloth (slave) (0%)
012 tiger loincloth (0%)
013 greek robs (0%)
014 tights (for jester) (0%)
015 dancers pants (0%)
016 fins (sides of legs) (0%)
017 fins (merman) (0%)
018 fins (legs, think fishmen from one piece) (0%)
019 armored pants (plated) (0%)
020 armored pants (curved) (0%)
021 dress (long and tight) (0%)
022 dress (victorian) (0%)
023 dress (gothic) (0%)
024 dress (short) (0%)
025 dress (royal) (0%)
026 dress (commoner styled) (0%)
027 skirt (short and tight) (0%)
028 skirt (short and frilly) (0%)
028 skirt (long and frilly) (0%)
028 skirt (long and tight) (0%)


Gloves and wrists:
001 black street gloves (100%)
002 wrist bands (100%)
003 large gloves (fisherman styled) (6.25%)(1/16)
004 armored gloves (short) (0%)
005 armored gloves (hands + forearms) (0%)
006 bracelet (wrist) (0%)
007 bracelet (bicep) (0%)
008 gauntlets
009 clawed gauntlets (think armorant from final fantasy 9) (0%)
010 clawed gauntlets (think armorant from final fantasy 9 + forearms) (0%)
011 mummy rapped arms (0%)
012 fins back of biceps (0%)
013 fins (elbows) (0%)
014 fins (forearms) (0%)

shirts:
001 Vest (0%)
002 tshirt (0%)
003 long sleeved shirt (0%)
004 tattooed (0%)
005 armored chest (0%)
006 sailors uniform (0%)
007 tunic (0%)
008 opened shirt (with bikini top) (0%)
009 dress shirt (0%)
010 suit top (0%)
011 pirates jacket (0%)
012 naval jacket (0%)
013 royal robe (0%)
014 wizards robe (0%)
015 martial arts top (0%)
016 soldiers vest (0%)
017 explorers shirt (0%)
018 prisoners shirt (0%)
019 clown top (0%)
020 fur coat (0%)
021 bikini top (0%)


shoes
001 basic shoes (100%)
002 basic boots (0%)
003 knee high boots (fishermen styled) (0%)
004 armored boots (tall) (0%)
005 armored boots (short) (0%)
006 dress shoes (0%)
007 peg-leg (0%)
008 sandals (normal) (0%)
009 sandals (greek styled) (0%)
010 sandals (large banded greek style, think wakka's sandals from final fantasy 10) (0%)
011 fish feet (think one piece styled fishmen feet) (0%)

Extra
001 wings (bat) (0%)
002 wings (bird) (0%)
003 wings (fairy) (0%)
004 wings (wood) (0%)
005 wings (wind) (0%)
006 belt (boxer) (6.25%)(1/16)
007 belt (pirates) (0%)
008 belt (normal) (0%)
009 necklace (gold chain) (0%)
010 necklace (amulet) (0%)
011 backpack (school) (0%)
012 backpack (hikers) (0%)
013 knife (hip) (0%)
014 knife (leg) (0%)
015 knife (back) (0%)
016 Forearm pouch (0%)
017 gun holster (hip) (0%)
018 gun holster (leg) (0%)
019 sword holster (hip) (0%)
020 sword holster (back) (0%)


Other:
Random special furniture:
001 save crystal (0%)
002 balloon (0%)
003 signs (0%)
004 doors (1-4) (0%)
005 doors (5-8) (0%)
006 doors (9-12) (0%)


animated plants:
001 crops 1 (corn, cotton, grape vines, pea pods)(0%)
002 crops 2 (lettuce, spinach, carrots, potatos)(0%)
003 crops 3 (strawberries, other, other, other)(0%)


Monsters:
001 slime (100%)
002 bulbowa (A bean-leaf monster) (100%)
003 minotaur (0%)


Animals: please note that animal character sets are just ideas and it does not mean i will ever actually make all of these, these are just the ideas that i have come up with
001 fish (underwater shadow) (100%)
002 fish (Koi) type 1 (0%)
003 fish (Koi) type 2 (0%)
004 fish (Koi) type 3 (0%)
005 fish (Koi) type 4 (0%)
006 fish (Koi) type 5 (0%)
007 fish (Koi) type 6 (0%)
008 fish (Koi) type 7 (0%)
009 fish (Koi) type 8 (0%)
010 fish (Koi) type 9 (0%)
011 cat type 1 (normal sprites) (0%)
012 cat type 1 (extra sprites: Sleeping, siting, eating) (0%)
013 cat type 2 (normal sprites) (0%)
014 cat type 2 (extra sprites: Sleeping, siting, eating) (0%)
015 kitten type 1 (normal sprites) (0%)
016 kitten type 1 (extra sprites: Sleeping, siting, eating) (0%)
017 kitten type 2 (normal sprites) (0%)
018 kitten type 2 (extra sprites: Sleeping, siting, eating) (0%)
019 dog type 1 (normal sprites) (0%)
020 dog type 1 (extra sprites: Sleeping, siting, eating) (0%)
021 dog type 2 (normal sprites) (0%)
022 dog type 2 (extra sprites: Sleeping, siting, eating) (0%)
023 puppy type 1 (normal sprites) (0%)
024 puppy type 1 (extra sprites: Sleeping, siting, eating) (0%)
025 puppy type 2 (normal sprites) (0%)
026 puppy type 2 (extra sprites: Sleeping, siting, eating) (0%)
027 bird type 1 (flying sprites) (0%)
028 bird type 1 (hopping/walking sprites) (0%)
029 bird type 1 (extra sprites: Sleeping, siting, eating) (0%)
030 bird type 2 (flying sprites) (0%)
031 bird type 2 (hopping/walking sprites) (0%)
032 bird type 2 (extra sprites: Sleeping, siting, eating) (0%)
033 cow type 1 (normal sprites) (0%)
034 cow type 1 (extra sprites: Sleeping, siting, eating) (0%)
035 cow type 2 (normal sprites) (0%)
036 cow type 2 (extra sprites: Sleeping, siting, eating) (0%)
037 cow calf type 1 (normal sprites) (0%)
038 cow calf type 1 (extra sprites: Sleeping, siting, eating) (0%)
039 cow calf type 2 (normal sprites) (0%)
040 cow calf type 2 (extra sprites: Sleeping, siting, eating) (0%)
041 horse type 1 (normal sprites) (0%)
042 horse type 1 (extra sprites: Sleeping, siting, eating) (0%)
043 horse type 2 (normal sprites) (0%)
044 horse type 2 (extra sprites: Sleeping, siting, eating) (0%)
045 horse foal type 1 (normal sprites) (0%)
046 horse foal type 1 (extra sprites: Sleeping, siting, eating) (0%)
047 horse foal type 2 (normal sprites) (0%)
048 horse foal type 2 (extra sprites: Sleeping, siting, eating) (0%)
049 donkey type 1 (normal sprites) (0%)
050 donkey type 1 (extra sprites: Sleeping, siting, eating) (0%)
051 donkey type 2 (normal sprites) (0%)
052 donkey type 2 (extra sprites: Sleeping, siting, eating) (0%)
053 donkey foal type 1 (normal sprites) (0%)
054 donkey foal type 1 (extra sprites: Sleeping, siting, eating) (0%)
055 donkey foal type 2 (normal sprites) (0%)
056 donkey foal type 2 (extra sprites: Sleeping, siting, eating) (0%)
057 pig type 1 (normal sprites) (0%)
058 pig type 1 (extra sprites: Sleeping, siting, eating) (0%)
059 pig type 2 (normal sprites) (0%)
060 pig type 2 (extra sprites: Sleeping, siting, eating) (0%)
061 piglet type 1 (normal sprites) (0%)
061 piglet type 1 (extra sprites: Sleeping, siting, eating) (0%)
062 piglet type 2 (normal sprites) (0%)
063 piglet type 2 (extra sprites: Sleeping, siting, eating) (0%)
064 boar (normal sprites) (0%)
065 boar (extra sprites: Sleeping, siting, eating) (0%)
066 boar piglet (normal sprites) (0%)
067 boar piglet (extra sprites: Sleeping, siting, eating) (0%)
068 sheep type 1 (normal sprites) (0%)
069 sheep type 1 (extra sprites: Sleeping, siting, eating) (0%)
070 sheep type 1 (normal sprites)(sheered) (0%)
071 sheep type 1 (extra sprites: Sleeping, siting, eating)(sheered) (0%)
072 sheep type 2 (normal sprites) (0%)
073 sheep type 2 (extra sprites: Sleeping, siting, eating) (0%)
074 sheep type 2 (normal sprites)(sheered) (0%)
075 sheep type 2 (extra sprites: Sleeping, siting, eating)(sheered) (0%)
076 lamb type 1 (normal sprites) (0%)
077 lamb type 1 (extra sprites: Sleeping, siting, eating) (0%)
078 lamb type 2 (normal sprites) (0%)
079 lamb type 2 (extra sprites: Sleeping, siting, eating) (0%)
080 chicken type 1 (normal sprites) (0%)
081 chicken type 1 (extra sprites: Sleeping, siting, eating) (0%)
082 chicken type 2 (normal sprites) (0%)
083 chicken type 2 (extra sprites: Sleeping, siting, eating) (0%)
084 chick (normal sprites) (0%)
085 chick (extra sprites: Sleeping, siting, eating) (0%)
086 rooster type 1 (normal sprites) (0%)
087 rooster type 1 (extra sprites: Sleeping, siting, eating) (0%)
088 rooster type 2 (normal sprites) (0%)
089 rooster type 2 (extra sprites: Sleeping, siting, eating) (0%)
090 duck type 1 (normal sprites) (0%)
091 duck type 1 (extra sprites: Sleeping, siting, eating) (0%)
092 duck type 2 (normal sprites) (0%)
093 duck type 2 (extra sprites: Sleeping, siting, eating) (0%)
094 duckling (normal sprites) (0%)
095 duckling (extra sprites: Sleeping, siting, eating) (0%)
096 frog/toad type 1 (Normal) (0%)
097 frog/toad type 1 (swimming) (0%)
098 frog/toad type 1 (catching flies) (0%)
099 frog/toad type 2 (Normal) (0%)
100 frog/toad type 2 (swimming) (0%)
101 frog/toad type 2 (catching flies) (0%)
102 frog/toad type 3 (Normal) (0%)
103 frog/toad type 3 (swimming) (0%)
104 frog/toad type 3 (catching flies) (0%)
105 bug (butterfly type 1) (0%)
106 bug (butterfly type 2) (0%)
107 bug (butterfly type 3) (0%)
108 bug (butterfly type 4) (0%)
109 bug (bee) (0%)
110 bug (hornet) (0%)
111 bug (moth) (0%)
112 bug (hercules beetle) (0%)
113 bug (normal flies) (0%)
114 spider (black widow) (0%)
115 spider (wolf) (0%)
116 spider (brown) (0%)


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TileSets & AutoTiles:
My tileset art tends to be very cartoony or anime styled, and i tend to make every variation i can think of of whatever tile it is. also, much like the way i 'design characters', i don't make tilesets the normal way. most tilesets give you a completely built house and just say 'place it where you want', i don't do that. the way i make my tilesets makes it so that there are a TON of possible ways of putting the house together, where as the normal would only allow for a handful of combinations.

The method i use is what i like to call the 'constructor set' method. Basically, in my tilesets, if it's a town tileset, for the house part of it you will first have the grounds, then you have a bunch of walls, then the roofs, then a bunch of 'borders (or wooden beams), then a bunch of 'windows', then a few random things, that way you can mix and match whatever you want using the 'layers' functions, so you can have as many different combinations as possible.

This means that just 1 normal sized town tileset will have just enough pieces for you to make many different towns that look nothing alike in them. it does require that the user actually know how to use layers efficiently though, as they will have to use all the layers in order to make the houses look unique, the method also makes it so that you can use any of the wall tiles to make forts, fortresses, cabins, or houses, where as the normal method pretty much just limits you to something a bit more specific.

As for my AutoTiles, they are made in the normal way, obviously. You can't really make them in any different sort of way, now can you?

Anyway, here i will list the different tilesets and autotiles i am working on, as well as the ones i have finished, and i will tell you what is actually in them so that you know and can make suggestions if you think of anything.


AutoTiles:
001 grass (100%)
002 grass (100%)
003 grass (100%)
004 grass (100%)
005 grass (100%)
006 water (still, shallow) (0%)
007 water (still, deep) (0%)
008 water (animated, shallow) (0%) (Erg, i'm not very good at animated water, but i'll try)
009 water (animated, deep) (0%) (Erg, i'm not very good at animated water, but i'll try)
010 waterfall (animated) (0%)
011 lava (still)
012 lava (animated) (Erg, same issue as with the water, but i'll try)
013 snow (0%)


Tilesets:
forest: (50%)
completed: various basic terrain, land plants, normal Mountains)
to be completed: Roads, rocks, dark mountains, cracked mountains, still water, water plants, tent, bridges, various junk)

Town: (50%)
completed: various basic terrain, land plants, normal Mountains, wooden walls, gray stone walls, red brick walls, tan brick walls, gray brick walls, various other walls, windows, broken windows, roofs, streetlamps, broken streetlamps, metal fences)
to be completed: Roads, rocks, dark mountains, cracked mountains, still water, water plants, various junk, mail-box, wooden fences, bridges, street lights, hanging clothes, flags, various junk)

inside house: (50%)
completed: A crap tone of tiles, a few walls, single bed, double bed, table, refrigerator, bookshelves,
to be completed: carpets, rugs, wood floors, nicknacks, wall hangings, paintings, couches, chairs, desks, computers, lamps, indoor plants, broken stuff, more tables, more bookshelves stove, oven, various foods, cash register, boxes, carts, baby stuff, kid stuff, tvs, fishtanks, ect.


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Icons and other stuff:
I have made some icons and other stuff, but i can't think of them at the moments (sorry, it's 1 am here)


Anyway, i need to get to sleep, but i'll start working on some of these when i wake up, if anyone has any more ideas, let me know.