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Messages - toni112007

1
Event Systems / Re: Oil system and oil item.
October 12, 2012, 07:58:05 am
i messed whole my game xD

Now my Lantern sound does not happen,it used to trigger lantern sound when press L button...i had lantern sound in common events
but it does not work now...it only works when lantern oil is out.how to fix this? do you want my whole project to send you on email? to fix it?
2
Event Systems / Re: Oil system and oil item.
October 12, 2012, 06:52:14 am
It rocks! but i wanted to make oil item...so you can have more oil items in item menu
end when you press them or by some key your oil gets replenished.
3
Event Systems / Re: Oil system and oil item.
October 11, 2012, 06:18:22 am
I would like that oil drains when im using lantern so that means while L button is pressed.
4
Event Systems / Oil system and oil item.
October 10, 2012, 02:35:27 pm
This one is hard and i havent found any good tutorial...
so i need for your help
i need Oil system.I have made Lantern system like this:
1).I made Lantern Item which is not consumable but it links to common event Lantern
2).I made common event Lantern which looks like this:
Conditional brancH: L button is being pressed.
@>change actor graphic: (daniel),light,0,,0 -this changes actor graphic to have lantern in hand.
@>Show animation: Player , [light] -this is animation for lantern light
@>wait:17 frames.
: Else
@>wait:5 frames
@>Change actor graphic : (Daniel),107-civillian07,0,,0 -changes back to normal.
Branch end.
3.)I made sound of lanter again as conditional branch
4.)and finnaly i made conditional branch event as parallel process
when lantern is inventory it triggers lantern switch works.

SO from this now i need to make Oil system,someone told me with timer,but i dont know how to do...
I need 2 things:
1.When Lantern is on (while L button pressed) oil is draining
2.Oil item.
can anyone help?
5
Event Systems / Re: Parallel process only once!
October 10, 2012, 02:06:21 pm
I figured out! Set event location was problem i erased it and it works :D
6
Event Systems / Re: Parallel process only once!
October 10, 2012, 01:58:27 pm
This is my project i will upload screens,wait few moments

http://www.youtube.com/watch?v=tsC2vCDOWR0
7
Event Systems / Re: Parallel process only once!
October 10, 2012, 01:36:01 pm
also on the first event i made set event location command.
8
Event Systems / Re: Parallel process only once!
October 10, 2012, 01:31:36 pm
I did exactly what you said but again after re enter room my graphic of boulder dissapears...
I need boulder to stay after i re enter room...

for the second event
The graphic didnt appear at all...
I will explain what i need
Im working on game Like Amnesia
and i need some graphic to appear for few frames and dissapear after few frames...
so it looks like halucination.I managed to do that but when i renter room it happens again

SO basicly i need for first event graphic to stay and for second event that dont appear again
so how to do this?
9
Event Systems / Re: Parallel process only once!
October 10, 2012, 10:58:30 am
i didnt understand  :(
10
Event Systems / Parallel process only once!
October 10, 2012, 07:05:39 am
Hi all how can i make Parallel process only once!
This is how it happens for me
I enter room it happens and with erase event its over
but when i enter new room and when back to this one
same process happens again...
How can i prevent this from happening so that only once happen?

Also i made event where you enter room and doors are blocked/collapsed with boulder after few frames.
its also parallel process with self switches.
And when i enter new room and back to this one Boulder/rock is missing...not there.
I made this event like First event page SE,set event location,graphic of boulder/rock and self switch A=on.
second page is graphic of boulder/rock and self switch A=on

SO can you help me answer this question?

I hate when my event happen twice
Like i have tinderbox item and when i pick it up i cannot pick it up again,but when i enter new room
and back to this one i can pick it up again...how to fix that? via common event?
11
RMXP Script Database / Re: [XP] Terrain Step Sound
July 05, 2012, 10:19:08 am
Could you make script that includes for when left leg moves plays one sound and when right leg moves plays other sound.that way it would be good footstep sound.thx
13
RMXP Script Database / Re: [XP] Terrain Step Sound
June 28, 2012, 03:49:27 pm
Yes please :)
14
Tutorial Requests / Re: LIGHT effect
June 28, 2012, 03:48:34 pm
I need light effect around my sprite like using torch or something,that lightness way so i can see in dark,and i need light for standing items like fireplace,candle...etc...
15
RMXP Script Database / Re: [XP] Terrain Step Sound
June 28, 2012, 02:16:23 pm
Hi again how can i set more sounds for one terrain? because with only one sound for fs it sounds like typewriter.
is there any way to make more sounds for one terrain.etc like i have 3 sounds for one terrain and sound change on each tile/footstep(more realistic) you know what i mean?
16
Tutorial Requests / LIGHT effect
June 28, 2012, 01:47:54 pm
Hi all,im new here and im making Amnesia Dark Decent 2d game and i need light effect for lantern and candles
but i dont know how to make light.
Does anyone know how to make light effect?
17
RMXP Script Database / Re: [XP] Terrain Step Sound
June 28, 2012, 11:55:45 am
ow so i can use my sounds and change name in script of these?

and one more thing sorry for offtop but i need to know how to make light effect
because im making dark horror game and i need light effect for lantern
18
RMXP Script Database / Re: [XP] Terrain Step Sound
June 28, 2012, 11:35:44 am
I know that but i dont know where are these sound located
001-System01
fs_wood_hard1
fs_grass03
fs_stone_hoof2
as_na_grassmove2
fs_water_hard1
fs_dirt_hard1

I found only 001-system01,but i dont have others where can i get them?
19
RMXP Script Database / Re: [XP] Terrain Step Sound
June 28, 2012, 05:53:57 am
Do you know where are that sounds located? i cant find them anywhere :/
sorry im noob at rpg maker xp
20
RMXP Script Database / Re: [XP] Terrain Step Sound
June 27, 2012, 11:58:33 am
Hi all im new i have rpg maker xp and this does not work for me as i make this script and do what it says whenever i choose from 0-7 it says cannot find audio/se/fs "name of sound " when in game and game shuts down.