Ok so is there any script that can change the max exp, it is to the next level like for example, My exp it is max to 50 i want it to be more than 50 Exp you have to go to next level also I am using rmxp!!!
Ok i want to know if there is a script for getting characters to transform on netplay master v4.0.7 for example (using GOku) goku's original graphic is Goku then if you want to go transform the graphic would be Goku (SSJ) or something then if transformation is off then let is be regular graphics i know this could be done with common events but i have custom characters and many of them.
Ok so I extracted and put my rpg maker xp game online but, when someone and myself tried to download it it stopped at a certain audio and didn't play again and in the folder it says Audio and account and that is it please help me!!!
I was wondering if you could make anyone can make this script into a transformation Script i need it to be like you have to have the character Say _trans and then make the Skill work for if you press a certain key and you have the skill here is the script:
#============================================================== # http://thiagodd.blogspot.com.br # # [TSDA] Fly System # --> Version 1.1 # by thiago_d_d # #-------------------------------------------------------------- # * Features #-------------------------------------------------------------- # + Adds an flyght system. # #-------------------------------------------------------------- # * Install #-------------------------------------------------------------- # Put this script above main # And, you need the graphics of the characters flying, so put them # with the -voar suffix. # For Example, if your character normal graphics is 001-Fighter01, # you need to have another graphic with the name 001-Fighter01-voar # #-------------------------------------------------------------- # * Configuration #-------------------------------------------------------------- # You can make the hero fly only if it have an item equipped. # For that, configure USE_WINGS below to true. # And you have to put "wings items" IDs to ASAS_IDS #============================================================== class TSDA #Id of items that are wings ASAS_IDS = [59] #Use wings? USE_WINGS = true end #-------------------------------------------------------------- class Game_Character attr_accessor :through attr_accessor :move_speed attr_accessor :always_on_top attr_accessor :character_name end #-------------------------------------------------------------- class Scene_Map alias old_update_voar update def update old_update_voar if Input.press?(Input::Y) if ($game_party.actors[0].character_name + "-voar") == $game_player.character_name return end if TSDA::USE_WINGS id = $game_party.actors[0].armor4_id if TSDA::ASAS_IDS.include?(id) $game_player.through = true $game_player.move_speed = 4.5 $game_player.always_on_top = true $game_player.character_name = $game_party.actors[0].character_name + "-voar" end else $game_player.through = true $game_player.move_speed = 4.5 $game_player.always_on_top = true $game_player.character_name = $game_party.actors[0].character_name + "-voar" end else if $game_party.actors[0].character_name == $game_player.character_name return end $game_player.through = false $game_player.move_speed = 4 $game_player.always_on_top = false $game_player.refresh end end end
Ok so i want to make a armour, that can See enemies stats and show it on the screen. I know there is a evented way, how to do it, but i cant figure it out please help me.
Wait If Map ID? I know it is a conditional Branch but where is Map I know variable has map ID but, Wait do you mean make a variable set to the map Id and make the variable Equal to the Map ID?