Recent Posts

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1
Again, as I tell everyone, PM ForeverZer0 to see if he can reupload his dropbox links. That was seriously such a stupid move on their part that I'll never understand.

As for the error, you need to configure the gold prices for armor.
Code: [Select]
  def self.armor_gold(id)
    return case id
    when 1 then []
    when 2 then []
    when 3 then []
    when 4 then []
    when 5 then []
    else
      [0, 0]
    end
  end

You're not the first to report this either. I'll create some dummy values so people can stop reporting this.
2
I already have the script but in order to learn from it, I need the demo and the configuration tool and I do not have those. Anybody still have the demo and configuration tool? Links no longer work.

Also, found a crash if you try to create an armor smith.

Script Blacksmith shop line 349:ArgumentError occurred

Comparison of Fixnum with nil failed

Now the lines may vary but this is with KK20's version, the most fixed version completely unedited so it should be at line 349. It happens if the code looks like this.

Code: [Select]
w = [1]
a = [1]
$scene = Scene_Blacksmith.new(w, a)

Again, this is only if I have a = whatever as well as the a after the blacksmith.new part. The w aspect is fine though.
3
RMXP Script Database / Re: [XP] Organized Quest System
« Last post by KK20 on Today at 04:27:36 AM »
I could but you're going to have to be more specific as to what you want. Stormtronics wasn't exactly designed to be modified easily in mind.

If I were to just add another menu option to the side for Quests, it would make the window too large and overlap the playtime, gold, and location window for example.
4
RMXP Script Database / Re: [XP] Organized Quest System
« Last post by Sin86 on Today at 01:28:51 AM »
Great idea. Anyway to get the quest menu, is there a way you can get the quest menu script accessible for this script?

http://forum.chaos-project.com/index.php/topic,111.0.html Blizzard's Stormtronics.
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Script Requests / Re: Player Housing
« Last post by whitespirits on January 17, 2018, 12:07:34 AM »
My thoughts were that events are saved server side automatically so it would be a case of an edit to make event spawner online as that would be the top and bottom of the items in house being seen, the actual house pickup and drop would be client side which effectively is offline, I was going to use items for each door like a key or a deed to determine the owners.
6
Script Requests / Re: Player Housing
« Last post by KK20 on January 16, 2018, 11:18:18 PM »
Why do you need an offline version then? Having both serves no purpose as they require two entirely different architectures when it comes to saving. It's not easy to just "turn this offline script into an online one plz" and expect it to be a quick resolution; it's practically an entire rewrite of the system--two completely different scripts.

You're better off asking someone to just make the online version, one who is familiar with the online system to begin with. You're not going to get help here.
7
Script Requests / Re: Player Housing
« Last post by whitespirits on January 16, 2018, 10:07:42 PM »
At the moment i would like it offline, I can get some 1 to adapt to an online server side system,
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Script Requests / Re: Player Housing
« Last post by KK20 on January 16, 2018, 09:29:53 PM »
Just wondering--is this supposed to work with netplay/online system?
9
Oh dang, very nice. Will be testing this out soon!
10
Script Requests / Player Housing
« Last post by whitespirits on January 16, 2018, 01:45:49 PM »
Hello all, I have been scouting around for a player housing script that allows a player to buy a house and then drop furniture around that you can buy as an item. I have seen a good system using event spawner but it just seems really heavy with scripts and SDK. I also found a light event spawner for XP that could potentially work if a house scritpt was used with it.

Here is the housing I found that feels a little messy with the amount of scripts required.

http://save-point.org/thread-2128.html

The event spawner that is much lighter

http://rmrk.net/index.php?topic=49541.0

Thanks guys, I think this system would be a great thing for people to have!
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