Chaos Project

RPG Maker => Event Systems => Event System Requests => Topic started by: apixx on June 19, 2009, 05:32:49 am

Title: [XP] Making Lumberjack, Guillotine, Burning witch etc..
Post by: apixx on June 19, 2009, 05:32:49 am
Hi there I tried this myself but I lack the skills to make it work. Everytime when I try it only the first row works and I change graphic it doenst look nice. Someone told me its all about timing and framerate but I can't get it to work so could someone post the exact settings to be used with these please?
Spoiler: ShowHide
(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-HillTree.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-ToutureGallowLeadup-1.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-ToutureGallow.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-ToutureHeadChopper.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-ToutureHeadChopper00.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-StakeLeadOut.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-StakeLeadBurn.png)

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(http://i178.photobucket.com/albums/w267/legendofthefallen/LOS-LumberJack.png)


THX  VERY MUCH!
Title: Re: [XP] Making Lumberjack, Guillotine, Burning witch etc..
Post by: Blizzard on June 19, 2009, 05:42:51 am
*puts the images in the spoilers* #_#
Title: Re: [XP] Making Lumberjack, Guillotine, Burning witch etc..
Post by: scoace13 on July 09, 2009, 11:06:33 pm
why do you have the characters in the images you could do this so much easier with move commands unless this has to be done in pictures.
Title: Re: [XP] Making Lumberjack, Guillotine, Burning witch etc..
Post by: Ryex on July 11, 2009, 11:01:08 pm
he IS using the move command
Title: Re: [XP] Making Lumberjack, Guillotine, Burning witch etc..
Post by: scoace13 on July 11, 2009, 11:32:59 pm
i meant have the characters move rather than the pictures the fire could be done via animation thus giving him complete control over how the sequence pans out.