Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Blizzard

Pages: [1] 2 3 ... 900
3
RPG Maker Scripts / Re: MGCaladtogel's legacy
« on: February 09, 2018, 10:42:56 PM »
Lol, that's coming a month for me. xD I already created my Mode7 code for MV. I might take a look at it though since in the older RMs Mode7 had to be done in a very different way.

4
Try clearing your browser cache and then refreshing the page with CTRL+F5. Browsers like to cache simple files and when you reopen them later, you actually don't get the updated version.

5
Chat / Re: Pet Chit Chat
« on: January 28, 2018, 12:27:22 PM »
We used to have various pets at my parents' when I was a kid and in my teens. But now I don't have any pets. ._.

6
Chat / Re: Pet Chit Chat
« on: January 26, 2018, 09:43:39 AM »
Share some pics, I love cats. :D

7
Entertainment / Re: Disappointed with Dua Lipa
« on: January 23, 2018, 09:50:06 AM »
There is a broad combination of flaws, complexes and lack of self-respect that can easily be overpowered by "good emotions". Put the fear of dying alone and believing that this is "as good as it gets" and that you "can't get anything/anyone better" on top of that and there you have your recipe for getting back together. ._. All the popular musicians (especially women) are all about love or moving on, because those are topics everybody can relate to. But fact is that a lot of people are too weak to move on, including many of the said musicians. So they write songs about something they basically have no idea how to do, which is ironic.

8
RMXP Script Database / Re: [XP] Organized Quest System
« on: January 18, 2018, 09:53:08 AM »
WHAT DO YOU MEAN IT WASN'T DESIGNED TO- Oh wait, you're right about that.

9
RMXP Script Database / Re: [XP] XP Ace Tilemap
« on: January 16, 2018, 10:38:58 AM »
Oh that, nice. xD

10
RMXP Script Database / Re: [XP] XP Ace Tilemap
« on: January 16, 2018, 09:50:55 AM »
... what transition algorithm? O_o I don't remember anything specific I made. xD

11
Welcome! / Re: I AM NOT GUD AT COMPUTAR
« on: January 15, 2018, 09:31:41 AM »
:welcome:

12
Welcome! / Re: Tech Geek
« on: January 15, 2018, 09:31:37 AM »
:welcome:

13
Lexima Legends - Ancient War / What is this?
« on: January 12, 2018, 11:08:11 PM »
Since it appears that I will enlist some help for this game, I decided that the best way to handle all this is to use the obvious tool I have at my disposal: The forum.

For those who don't know yet: I am working on a new Lexima Legends title and I'm using RPG Maker MV. This game will be commercial and I will most likely be paying for some external helpers. My plan is a release on Steam, Google Play and iTunes App Store. Since my budget is limited, I might even try a Kickstarter (but don't count on it).



The game's premise is simple and takes place long before anything of the original trilogy happened:

The Chaos Wielder Regulus has obtained massive power through unknown means and commands an army to take the planet the player grew up on. Leximus and Rivy get involved in the conflict. The player is misled to believe they fight for a rebellion against an unjust system, but in reality they serve Regulus. After joining Leximus and Rivy, the player discovers that the rebellion is a setup. Leximus tasks the player with defeating a battalion while he investigates.



The game will play somewhat similar to Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Calibur. The game takes place on a huge map RTS-style. Once two units are close enough, they engage into RPG-style turn-based battle which is automated. The loser retreats (depending on a battle score system). Standard terrain and weather affects units and characters.

On top of these base mechanics there will be additional mechanics such as Soul Rage abilities that can be used during battles to manipulate the outcome. Players will face many choices and decisions which will affect the missions they play, they story they experience and the ending they get. The plan is about 40 missions with 3 different paths, altogether about 100 missions to play.



Some interesting features include a lot of custom scripts, barely anything resembling the originals and probably most prominently: Mode 7!

14
Lexima Legends - Chaos Project / Re: Bugs Megathread
« on: January 08, 2018, 11:30:42 AM »
Try running as admin. It's possible that Windows messed up the permissions. It's also possible that the installer messed up. If it still doesn't work, try reinstalling and make sure to run the installer as admin (even though it should request to run as admin by default).

EDIT: Nope, I fucked up. I'll upload a fixed installer in a few minutes. ._.

EDIT: Here you go: http://downloads.chaos-project.com/LL4/instaLL4_201.exe
Make sure the file size is exactly 118,349,970 bytes, just to make sure your browser didn't cache the previous download.

15
ARC Welder / Re: RMXP Project Converter
« on: January 03, 2018, 03:51:59 PM »
Actually it says "Restricted content". xD

16
ARC Welder / Re: RMXP Project Converter
« on: December 29, 2017, 02:25:41 PM »
Oh right. ._. I forgot about that.

17
ARC Welder / Re: RMXP Project Converter
« on: December 29, 2017, 08:58:33 AM »
I agree, the editor is the biggest weak point. You could try Gemini (that was its name IIRC), ForeverZer0's custom editor.

XPAce was a bit of work when I ported CP, but I have to admit that it was far less than I expected. And I have tons of custom scripts (30k+ lines of code compared to the original 9k+). Most issues I had were actually windowing and tilemap related. I did a custom window system that's now included in XPAce while KK20 fixed the tilemap issues. So you might have way less problems than you expect.

18
ARC Welder / Re: RMXP Project Converter
« on: December 28, 2017, 07:37:22 PM »

19
ARC Welder / Re: RMXP Project Converter
« on: December 28, 2017, 09:06:41 AM »
Yeah, ARC is long dead. ._.

20
Sea of Code / Re: Help With Seperating Axis Theorem
« on: December 26, 2017, 05:13:33 PM »
Usually concave polygons are done by combining convex ones and testing collision of groups since the calculations are performance heavy. Do test whether your method can handle a large number of polygons. :)

Pages: [1] 2 3 ... 900