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Messages - syldocaine

1
ARC Welder / Re: RMXP Project Converter
January 05, 2018, 01:03:56 pm
This one works perfectly.

Thanks alot!
2
ARC Welder / Re: RMXP Project Converter
January 03, 2018, 07:35:33 am
Hmm it says "File is no longer available".
3
ARC Welder / Re: RMXP Project Converter
December 31, 2017, 11:53:47 pm
Hey, no need to hurry.
I'm very glad that you still have it.

I will wait for it as long as necessary.
And I don't expect some miracle I'm just interested.
4
ARC Welder / Re: RMXP Project Converter
December 28, 2017, 05:59:08 pm
My biggest issue is the editor itself. So the most interesting part of ARC was the editor for me. The RMMV editor is horrible. I quitted it the moment where I wanted to change the floor of a room and had to rebuild nearly the whole room because it has no actual layers.

Yes I could use external tools or parallax mapping. But thats all more work and more complicated and not alot of fun. And the fun is the reason why I use RPG Maker in the first place. So ARC sounded perfect for me. A stronger and better RMXP. All I ever wanted.

But yeah it's dead anyways so I just wanted to try out the engine a little bit. :D

About the XPAce thing. It's still an option for me but I know it will be a ton of work. Still thinking about it.
5
ARC Welder / Re: RMXP Project Converter
December 28, 2017, 12:14:37 pm
I just wanted to try it out with some old projects of mine.

Still sad, that ARC is gone though.
Loved the idea of a RMXP on steroids.

I can't get used to the newer RPG Makers.
6
ARC Welder / Re: RMXP Project Converter
December 27, 2017, 11:17:24 pm
The downloadlink is outdated.

Is this still available somewhere?
7
It has been a while since the last time I tried to convert my game into XPA.
So I just took out my testing projects and updated XPA to the latest version. It runs alot better already but there are still plenty of scripts which cause the game to crash

I tried to figure them out as good as possible so here is the list:

-SDK
-Inventory (based on SDK)
-Continous Maps
-Caterpillar
-KElemRES XP
-Modified Advanced Weather Script
-Micko Skilltree (no crash but screen remains black)

So I just tested with the working scripts and the battler graphics are still overlaying the font in battle

Spoiler: ShowHide


Beside that it's really smooth.
Engine breaks down to ~45 FPS when overdoing the light effects of TimeKeepers lightscript but that's not an issue at all cause usually nobody would that much lights on a map.

8
RMXP Script Database / Re: [XP] Continuous Maps
February 05, 2016, 09:41:36 pm
I just noticed, that the map doesn't update properly while loading a saved game after adding some new events or changing existing events in the editor.
I have to re-enter the map to update the events on the map.
9
I sent you a PM.
10
RMXP Script Database / Re: [XP] XP Ace Tilemap
January 16, 2016, 10:00:06 am
If you have trouble with XPA I would recommend you this script: http://forum.chaos-project.com/index.php/topic,12291.0.html

together with this line in Main:

Graphics.frame_rate = 60


Just activate the "Reduce Screen Flickering" option and you will get a similar 60 FPS performance even without XPA.
11
You could create an arena-like game, which works with any battlesystem, where you have to climb up a fictive arena ladder. The enemies will get stronger and will have better tactis in higher rankings. For every win you get points to spend for better equipments to beat the next enemies. Final boss would be the champion or champion team which require a really good equip and tactic to beat it.

It's not that much of work, once your system works. It should have just a little bit of complexity with different skill builds or equipment options.
You would only have to create something like an arena lobby and the fights themself then. It would also offer the option to put in a little story to increase the motivation of the player. Just an example: champion killed the sister of the protagonist and now he smells revenge.  :P
12
General Discussion / Re: RPG Maker MV
October 24, 2015, 04:24:35 am
Well thats cool.

Because the engine and its possibilitys is really nice.
Can't wait to see the awesome things the community will do with it.
Yanfly plugins are just the beginning, i think
13
General Discussion / Re: RPG Maker MV
October 23, 2015, 08:31:15 pm
ouch, i crashed the editor

tried to create 999 events on max sized map to stress test the engine, but the editor gave up at ~600  :^_^':

edit: engine seems to be smooth, 610 events and not a single lag. but the editor has a hard time
14
General Discussion / Re: RPG Maker MV
October 23, 2015, 07:53:49 pm
Ah nice, time to start the testing marathon.
15
General Discussion / Re: RPG Maker MV
October 21, 2015, 08:29:34 pm
Quote from: KK20 on October 21, 2015, 03:12:10 pm

Quote from: syldocaine on October 21, 2015, 01:21:43 pm
Let's see if it can beat XP for me, when it's out.

If the mapping is the only grudge you have, it shouldn't even matter.


The VX mapping is one big issue, since i don't like parallax mapping.
But as you said it shouldn't be a problem at all.

The second big reason is the amount of custom scripts I got for RMXP which are all compatible with each other and offer me everything I need so far. (Many from Chaos Project btw, so thx :) )
plus my game runs in stable 60 FPS.Just a few frame drops to ~ 30 sometimes on big maps with 500+ events.

So yeah, call me RMXP fanboy but the MV has to be the really big thing to convince me.
But I'm looking optimistic at it right now.
16
General Discussion / Re: RPG Maker MV
October 21, 2015, 01:21:43 pm
Hmm the engine itself seems to be well done.
Also these Yanfly things are looking nice.

But that VXA editor is stell "meh".

MV will be better than VXA for sure.
Let's see if it can beat XP for me, when it's out.
17
General Discussion / Re: RPG Maker MV
October 17, 2015, 11:59:58 am
Quote from: KK20 on October 16, 2015, 12:42:39 am

By the way, the multi-layer mapping is not like XP at all (i.e. devoted buttons to draw whatever tile you want on one of three layers). It's still very similar to VX/A's way of mapping where some autotiles are always the ground layer, another set of autotiles are the mid layer, and the tilesets are the upper layer. No priority setting (remember the star with a range of 0-5 in XP? It's still just a single star). And I think you still can't do an unlimited sized tileset graphic either. Super gross.

Still no word yet of a trial or lite version.


Damn, that sucks.
Another reason to remain with the good old RMXP.

For me there is still too much VX in the MV.
They finally had the chance to improve...but nvm.

ARC has to come :D
18
General Discussion / Re: RPG Maker MV
September 06, 2015, 09:37:46 am
Since the VX Ace already had less available scripts than the XP I have the odd feeling MV will have more less big scripts. Many good RPG Maker scripters are retired. Maybe some will come back
But we will see when it's out.
19
Script Requests / [XP] Individual Element Defense Values
September 06, 2015, 09:33:51 am
Hi CP,

I'm just looking for a simple script which gives me the option to decide by how much an armor piece will affect an elemental resistance.
Atm I'm just able to tell an armor to increase the resistance by 10% (changed it in the standard script from /= 2 to -= 10)

But that's not complex at all. If I want to create a ring which gives 30% fire resistance but only 10% ice resistance I'm hitting my limits hard.

Not sure how to make that work so I'm asking here. :)
20
Would be interesting to give it a try.