Author Topic: [XP] Day Night Climate System (DNC)  (Read 15513 times)

Offline winkio

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[XP] Day Night Climate System (DNC)
« on: January 19, 2009, 10:14:48 PM »
Day Night Climate System (DNC)
Authors: winkio
Version: 1.00
Type: Time and Weather System
Key Term: Custom Environment System

Introduction

This script keeps track of the time of day and tints the screen accordingly.
The user can define the length of the day and night.
Also, the user can create climates which determine the chances of different
types of weather, which are automatically applied to any map through this
script.


Features

  • Creates Day and Night effects
  • Creates weather effects
  • Customize Climates for each of your maps
  • Easy to induce effects with events in-game

Screenshots

Don't really have any.  They would just be tinted screens with and without weather effects.  Not too hard to imagine

Script

(click to show/hide)


Instructions

Make sure that you have a sound effect for wind, rain, and storm in your Audio BGS folder named Wind.ogg, Rain.ogg, and Storm.ogg respectively.
Configure climates in the script.
Place below defaults and above main.  Shouldn't conflict with any other scripts...

Compatibility

No problems so far!
Works independently of fog on map!

Credits and Thanks

  • winkio

Author's Notes

If anybody uses this and wants me to improve/redo the existing effects just let me know.  I'd be happy to.
Planned future updates:
  • enable user to create their own weather effects

This script was my first ALMOST EPIC moment - I coded the whole thing in about an hour without testing, and only had one small error at the end.  I shall keep trying until I get that epic moment.  When I do, you will know it.
« Last Edit: February 18, 2013, 09:36:09 AM by Blizzard »

Offline Blizzard

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Re: Day Night Climate System (DNC)
« Reply #1 on: January 19, 2009, 10:42:46 PM »
That would be ATES with settings that can be changed during gameplay + random weather generator. This was actually supposed to be ATES v1.0. ._.
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Offline winkio

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Re: Day Night Climate System (DNC)
« Reply #2 on: January 19, 2009, 10:57:51 PM »
...ok.  I think it has a few more features than you are envisioning, but you'll see when I release it.  Which will be soon, btw.

EDIT: Soon is now.  And as you are reading this, that first now was about 1.6 seconds ago. :O.o:
« Last Edit: January 20, 2009, 12:55:43 AM by winkio »

Offline fugibo

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Re: [XP]Day Night Climate System (DNC)
« Reply #3 on: January 22, 2009, 02:36:48 AM »
Yeah, sorry about not coming through, Blizz. Kinda out of my scope now.

But, good work on this, winkio. And for YOUR information, every time I read that post two up, now is not 1.6 seconds ago; it is more like 1 minute+ at the time of writing.

Offline winkio

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Re: [XP]Day Night Climate System (DNC)
« Reply #4 on: January 22, 2009, 03:05:43 AM »
Actually, the time that you read the first now was about 1.6 seconds ago.  But I don't really care, ambiguosity FTW! :&

EDIT:  If anybody uses this and wants me to improve/redo the existing effects just let me know.  I'd be happy to.
« Last Edit: January 22, 2009, 03:13:11 AM by winkio »

Offline Blizzard

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Re: [XP]Day Night Climate System (DNC)
« Reply #5 on: January 22, 2009, 01:19:13 PM »
What do you think about a merged system with ATES? :)
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Offline winkio

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Re: [XP]Day Night Climate System (DNC)
« Reply #6 on: January 22, 2009, 04:16:35 PM »
Hmm.  What all would that entail?

Offline Blizzard

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Re: [XP]Day Night Climate System (DNC)
« Reply #7 on: January 22, 2009, 05:12:02 PM »
All that I originally planned for ATES: Calender, Time, DNS, Temperature, Weather (including fog and maybe wind). Also using ccoa's Weather System it could be extended. ;)
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Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #8 on: January 24, 2009, 12:30:54 AM »
That sounds fairly simple.  Calendar would take all of 5 minutes to make.  And temperature wouldn't take too long either.  Do you like the climate setup I have or will I be changing it?  (if we change it, then I will maintain this script separately, otherwise, I'll combine them.)

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Re: [XP] Day Night Climate System (DNC)
« Reply #9 on: January 24, 2009, 01:02:25 AM »
Believe me, calender will take more than 5 minutes. :P
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Quote from: winkio
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Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #10 on: January 24, 2009, 01:05:11 AM »
er, array of months, and days per week is all I need for that, right?

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Re: [XP] Day Night Climate System (DNC)
« Reply #11 on: January 24, 2009, 05:42:10 AM »
Hey guys this merge sounds great can you let me know when it's complete.

Thanx

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Re: [XP] Day Night Climate System (DNC)
« Reply #12 on: January 24, 2009, 06:25:35 AM »
Winkio, post some screenshots please...

Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #13 on: January 24, 2009, 06:27:34 AM »
Quote
Screenshots

Don't really have any.  They would just be tinted screens with and without weather effects.  Not too hard to imagine

It doesn't really look like much by itself.  It must be experienced in game.

Offline Blizzard

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Re: [XP] Day Night Climate System (DNC)
« Reply #14 on: January 24, 2009, 02:26:11 PM »
er, array of months, and days per week is all I need for that, right?

Data structure is simple, sure, but what about implementation? Correct calculation of seconds, minutes, hours, days, weeks, months (which are independant of weeks) and years? Trust me, it's not as easy as a 5 minute job.
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Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #15 on: January 24, 2009, 05:14:28 PM »
wait, I have to get seconds and minutes?  The lowest amount of time I can keep track of is hours...  Would it really be practical to keep track of minutes and seconds?  Because they would be changing so fast...

Offline fugibo

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Re: [XP] Day Night Climate System (DNC)
« Reply #16 on: January 24, 2009, 05:57:35 PM »
Hey, don't for get shadows and reflections that vary by time of day, script checks so certain events only occur at certain times of day, and different enemies depending on month, weather, time, yada yada.

And a changing color scheme would be cool too, though that would take a lot of effort.

Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #17 on: January 24, 2009, 08:53:35 PM »
shadows and reflections just sound like extra lag not needed on an RMXP game.  Everything else I agree with.

Offline Blizzard

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Re: [XP] Day Night Climate System (DNC)
« Reply #18 on: January 25, 2009, 01:44:14 PM »
wait, I have to get seconds and minutes?  The lowest amount of time I can keep track of is hours...  Would it really be practical to keep track of minutes and seconds?  Because they would be changing so fast...

You need at least minutes. ATES does that without problems.

Hey, don't for get shadows and reflections that vary by time of day

Could be optional using Rataime's script.

script checks so certain events only occur at certain times of day, and different enemies depending on month, weather, time, yada yada.

Not necessary. The day/night switches allow the user to simply make enemies and put conditions into their attacks. The only thing would be day/night enemy troop encounters.

And a changing color scheme would be cool too, though that would take a lot of effort.

It would complicate things but not really add that much to the system. Better not. xD
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Offline winkio

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Re: [XP] Day Night Climate System (DNC)
« Reply #19 on: January 25, 2009, 04:18:27 PM »
I don't think you understand Blizz: the system keeps track of real-time seconds, but depending on how long the days/nights are, those could be either minutes or hours in game.  Perhaps I should add a conversion factor?