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Author Topic: Modern Tileset  (Read 1453 times)
gameus
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« on: April 05, 2009, 04:47:42 AM »

I need a modern tileset. Not futuristic. I know I seen one somewhere but I cant remember where. If someone could help me that'd be awesome!

Thanks in advance!
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RoseSkye
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« Reply #1 on: April 05, 2009, 06:07:31 AM »

http://www.google.com/translate?u=http%3A%2F%2Fneortp.k-server.org%2F&langpair=ja|en&hl=en&ie=UTF8
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gameus
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« Reply #2 on: April 05, 2009, 06:09:10 AM »

This helps RoseSkye thank you. Now if I can get a city one that'd be awesome! *powers up*

Thank you RoseSkye
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RoseSkye
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« Reply #3 on: April 05, 2009, 08:14:38 AM »

http://www.phanxgames.com/forum/forum_posts.asp?TID=7708
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« Reply #4 on: August 11, 2009, 03:26:36 PM »

I know this topic is pretty old now but I didn't feel that it would be necessary to start a new topic when this is here. Anyways. I was hoping if anyone knew of any other Modern Tilesets that are a little more complete and  "pretty" to look at. Whether it's for XP or VX it doesnt matter. Any help is appreciated =). Thank you in advanced.
« Last Edit: August 11, 2009, 03:29:35 PM by vacancydenied » Logged

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November 23, 2014, 07:22:47 PM Apidcloud: hey blizzard, you can close the topic regarding the facebook feed. I added the answer
November 23, 2014, 05:20:26 AM Tazero: Hey Magus ~ I have a lower level than you .-.
November 22, 2014, 06:04:01 AM Zexion: nvm i learned how to fix it Tongue
November 22, 2014, 03:40:42 AM Zexion: I can export the model to a .obj for blender and maya though but i don't have them haha
November 22, 2014, 03:34:14 AM Zexion: was in metasequoia
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November 21, 2014, 10:09:35 AM Blizzard: Texture coordinates of XY are translated into a number space of [0,1]. Each vertex gets a UV value (aka XY in [0,1] space) and the rendered pixels within a polygon (triangles, quads, even lines) are interpolated between the two texture coordinates of two vertices that are part of the same polygon.
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