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Author Topic: [RMVX]Modern Tilesets (TileC)  (Read 4591 times)
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Replacing the good with the best. ;)

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« on: July 11, 2009, 06:45:39 AM »

I  needed these so I combined a few tilesets to make this. Enjoy.

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Today at 02:15:12 AM whitespirits: Thanks Winkio
Today at 12:17:33 AM winkio: I'm pretty sure it has to do with some combination of the run/sneak system and pixel movement.  I don't think I'll be able to get to it this weekend because I'm moving, but I promise I will look into it when I have the time.
April 23, 2014, 10:36:46 PM whitespirits: Hi guys, im still looking for someone to fix the issue with walking around laggy, blizz abs is causing removal of @real X & Y to be buggy instead of a smooth walking motion
April 23, 2014, 09:56:54 PM Ryex: I have to do a project in lisp this week for a class. it's not too bad, the challenge is to stop thinking in procedural ways and think recursive functional
April 23, 2014, 08:54:35 PM Blizzard: ✔
April 23, 2014, 08:10:37 PM Blizzard: LISP? My condolences.
April 23, 2014, 07:01:45 PM Zexion: Yes congrats rose :D I also have 2 weeks left and finals xD
April 23, 2014, 06:02:08 PM KK20: Bleh, still have two more weeks and then finals. Two programming projects and presentations due one day after the other. Anyone have experience with LISP? I think I'm going to have to use that during the summer.
April 23, 2014, 02:42:05 PM Crasger: @rose: Congratulations. @Blizzard: hehehe
April 23, 2014, 12:45:23 PM Blizzard: I just found this old comment in my code.
Code: cpp [Select]
this->arrowName = "arrow"; // in my knee

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