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Poll
Question: Should my cbs use the map as the battleback?
Have the Map as battleback
Use normal Battlebacks

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Author Topic: The Hourglass of Ages: The Awakening  (Read 3570 times)
UltaFlame
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« Reply #20 on: January 11, 2008, 01:37:58 PM »

>.< oops, I meant GBA, why did i say DS? cuz I have pretty much forgotten bout gBA by now!

ITS A GBA GAME, and its pretty cool in itself, but Symphonia is better.
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« Reply #21 on: January 11, 2008, 01:56:01 PM »

doesn't matter GBA's still awesome Tongue
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Calintz
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« Reply #22 on: January 12, 2008, 12:48:39 AM »

Have you tried that new Final Fantasy 12 for DS?
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UltaFlame
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« Reply #23 on: January 12, 2008, 01:49:22 AM »

I'm in the process of beating it, usually playing only on the weekends.
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« Reply #24 on: January 12, 2008, 07:30:27 AM »

wtf a FF12 on D.S man I'm out of it...
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UltaFlame
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« Reply #25 on: January 12, 2008, 09:04:14 AM »

its a sequel, its a RTS
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« Reply #26 on: January 12, 2008, 09:41:28 AM »

AWESOME! *stops being offtopic lol*
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UltaFlame
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« Reply #27 on: January 12, 2008, 04:50:30 PM »

*imitates Nortos in the not being offtopicness*
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« Reply #28 on: January 16, 2008, 04:57:53 AM »

Demo should be out in a week or week and a half for pple who are interested it'll also have all the features of the cbs completed except for the seperate skill commands and chaos rage it'll only have one section to select skills from.
Demo will be up to 40-75mins

EDIT:

Thread update and Trailer video added enjoy Happy Demo 2.0 should be out soon!

2nd EDIT: Added a poll, should I have the map as battlebacks or not for my cbs? I think it could look quite good especially with Inquisitors medieval tilesets and because normal battlebacks would make battlers look tiny but Lufia did that and it was quite good. I'll post a screeny up in a sec here it's *note that the battlers opacity is low for some reason not sure why but don't take that into account*


« Last Edit: January 23, 2008, 03:12:20 AM by Nortos » Logged

Calintz
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« Reply #29 on: January 23, 2008, 09:55:51 AM »

Nice Vid man...
BTW, how do you guys make 'em??
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« Reply #30 on: January 23, 2008, 10:05:36 AM »

I use BSR than upload it onto youtube BSR has a free trial version for unlimited days
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Calintz
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« Reply #31 on: January 23, 2008, 10:18:41 PM »

All right...
Downloading it now...
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Calintz: A Pixels Worst Nightmare
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« Reply #32 on: January 24, 2008, 06:54:29 AM »

Also remember to vote on this poll guys
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Fantasist
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« Reply #33 on: January 24, 2008, 03:23:45 PM »

Kind of hard to decide. I mean, look at Maeva, what if the map had water there? It would look stupid. But otherwise, I'd have voted for that. I didn't vote btw. I say you take screenshots of each map and use them as battlebacks, without using the script. It's lame, but it prevents stupid situations.
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I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

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« Reply #34 on: January 25, 2008, 01:05:41 AM »

I did that but was too lazy to get her out of water Tongue anyway I'm also not sure what the opacity problem is with the enemy battle O.o any ideas?
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Calintz
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« Reply #35 on: January 25, 2008, 01:09:49 AM »

Looks kinds like the tileset from Shades...Ccoa's current project...
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« Reply #36 on: January 25, 2008, 01:13:16 AM »

It's inquisitors medieval outdoor tileset, also what do you guys think about this...I'm thinking of changing interiors to VX tilesets they look good with XP charsets and r nice looking and easy to map
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« Reply #37 on: January 25, 2008, 01:20:42 AM »

Hey, it's your project...But make sure you don't do anything that actually jeopardizes it's quality...I say with normal Backgrounds...
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Calintz: A Pixels Worst Nightmare
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« Reply #38 on: January 25, 2008, 02:30:54 PM »

Quote
I'm also not sure what the opacity problem is with the enemy battle O.o any ideas?
Does it stay like that always or it turns transluscent in between? If it's the latter, you can track down in which phase it's happening (the default battle scene has 5 phases) and pinpoint the mechanism. You can use
Code:
p @phase
to get the phase. I think I have a small code snippet somewhere, hang on...

EDIT: I call it 'Battle Phase Prompter' in the script editor. Paste it below all 'Scene_Battle's and try it out.
(click to show/hide)
« Last Edit: January 25, 2008, 02:37:09 PM by Fantasist » Logged

I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

Nortos
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« Reply #39 on: January 26, 2008, 10:42:58 AM »

ty for that but I think I may stick with battlebacks for now, also I almost lost about 5-10hrs work today I backed up on third hard drive just recently but today comp sort of um...exploded when my dad was using it, it was a problem with a switch that still sent the power when it was plugged off it exploded comps power supply it's fine now though we swapped it but need new fans
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