News: Have you seen Chaos Project's fully automated Script Database Index yet?

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Question: Should my cbs use the map as the battleback?
Have the Map as battleback
Use normal Battlebacks

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Author Topic: The Hourglass of Ages: The Awakening  (Read 3577 times)
Spoofus
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« Reply #60 on: February 02, 2008, 01:07:15 PM »

that would be pretty funny seeing that but instead of a huge sword he uses a conductor baton lol  :D
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Nortos
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« Reply #61 on: February 02, 2008, 01:10:05 PM »

lol make an ABS with sephiroth killing to Mozart...
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Spoofus
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« Reply #62 on: February 02, 2008, 01:11:16 PM »

lol dont give me any ideas..i may do it  :D
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« Reply #63 on: February 02, 2008, 01:18:25 PM »

Tongue I would but got this game and than another short 1hr kick ass abs to make
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Spoofus
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« Reply #64 on: February 02, 2008, 01:20:35 PM »

lol if you need my help on anything just let me know  Happy
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« Reply #65 on: February 02, 2008, 01:25:42 PM »

k cool and btw all that's really left for your CBS is to make the windows more attractive and add the enemy health parameters, bars and window
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« Reply #66 on: February 02, 2008, 01:37:15 PM »

nice you worked faster than i thought *powers you up*
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« Reply #67 on: February 24, 2008, 05:40:06 AM »

Don't worry im going to join... (Not on my compoopoo...) BUT ANYWAY... The name... Aluxes... Its I heard of it before... from... MYSELF!!! ...My old game's maincharacter name was Aluxes... I edited Arshes... You too? Sweet! Great minds think alike!!!... But now his name is Flare...  Sad
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Chaze007
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« Reply #68 on: February 24, 2008, 05:56:55 AM »

i <3. it nice LC layout too. u gotta tell me how you get them to fit in.
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« Reply #69 on: February 24, 2008, 10:10:36 AM »

LC stands for...lol what do you mean sorry

EDIT: Added some code images for you guys to advertise my game (Stole your idea DAS Tongue)
check bottom of first post

2nd EDIT: Been working on it a lot more lately about 50 mins of gameplay demo now should have demo 2.0 out soon with around 1hr of play or more
« Last Edit: March 08, 2008, 05:51:28 AM by Nortos » Logged

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« Reply #70 on: March 13, 2008, 10:11:34 PM »

I'm still anticipating this one...How's it coming??
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« Reply #71 on: March 14, 2008, 12:02:20 AM »

alright, I been re-working some of the early maps should have another (longer) demo end of this month or early next month than hopefully move it to main projects Happy. Also it'll have a fair more technical updates through my scripting in next demo
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Fantasist
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« Reply #72 on: March 19, 2008, 08:42:07 PM »

And I have a present for you if you promise to make it quick. It's something I promised you, and I swear you're gonna like it. Check your PM in about 5 mins.
« Last Edit: March 19, 2008, 08:43:36 PM by Fantasist » Logged

I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

Nortos
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« Reply #73 on: March 20, 2008, 06:39:06 AM »

i checked it and replied TWICE! lol it's awesome
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Fantasist
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« Reply #74 on: March 20, 2008, 11:49:42 AM »

I'm glad you like it Happy
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I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

Nortos
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« Reply #75 on: March 24, 2008, 01:37:42 AM »

NEXT DEMO INFO

Demo Completion - 80%

I'll probably be requesting beta testers soon to test out any mistakes e.g language script errors and tell me what they think i could change
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Fantasist
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« Reply #76 on: March 24, 2008, 09:07:54 AM »

Cool. How much farther does the story go?
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I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

Nortos
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« Reply #77 on: March 24, 2008, 11:26:24 AM »

it goes a lot further even though only half hour more play that half hr is only filled with like one boss battle though which imo has an awesome mood to the intro of it
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Fantasist
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« Reply #78 on: March 24, 2008, 01:41:18 PM »

Awaiting next demo then, all the best :D
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I have stopped developing code for RMXP. And as of now, I am no longer going to update or even properly support my scripts. I just might, but don't count on it. So you collectors out there might want to download any of my demos and stuff before Sendspace deletes them from their server.

I hate to leave my work unsupported, but I'm just not willing to spend my mental resources on RGSS anymore. So, I welcome the other scripters here to use/adapt my scripts and post their modified versions if they want.

Sorry and thank you.

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