# Splash Bitmap
@rain_splash = Bitmap.new(8, 5)
case $game_screen.weather_variation
when 1 # Blood splash
splash_color1 = Color.new(141, 9, 9)
splash_color2 = Color.new(141, 9, 9, 128)
when 2 # Oil splash
splash_color1 = Color.new(0, 0, 0)
splash_color2 = Color.new(15, 15, 15)
when 4 # Golden splash
splash_color1 = Color.new(227, 217, 56)
splash_color2 = Color.new(218, 207, 36)
when 5 # Sepia splash
splash_color1 = Color.new(167, 149, 139)
splash_color2 = Color.new(100, 75, 63)
else # Normal (Default)
splash_color1 = Color.new(255, 255, 255)
splash_color2 = Color.new(255, 255, 255, 128)
end
@rain_splash.fill_rect(1, 0, 6, 1, splash_color2)
@rain_splash.fill_rect(1, 4, 6, 1, splash_color2)
@rain_splash.fill_rect(0, 1, 1, 3, splash_color2)
@rain_splash.fill_rect(7, 1, 1, 3, splash_color2)
@rain_splash.set_pixel(1, 0, splash_color1)
@rain_splash.set_pixel(0, 1, splash_color1)