[Finished] [RGSS] Renderable "Tone" Modifier

Started by Blizzard, August 21, 2011, 03:28:58 am

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Blizzard

August 21, 2011, 03:28:58 am Last Edit: September 09, 2011, 06:35:20 pm by Ryex
Renderable "Tone" Modifier




Description

The "tone" attribute in the Renderable objects causes the textures to be drawn with a color tinting. This effect needs to be implemented in the underlying engine properly.



Priority

Medium.



Prerequisites

None



Assigned

Blizzard



Everything else

This task requires knowledge of the underlying engine April.
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Blizzard

January 08, 2012, 11:57:25 am #1 Last Edit: January 08, 2012, 04:30:02 pm by Blizzard
I've managed to implement pixel shaders properly in APRIL and I managed to get ARC's color modifier to run through the pixel shader. Now I just need to change a few things here and there in order to allow the tone modifier to be applied properly. I might be able to finalize this task even today.

EDIT: Done. There's just a weird bug where it won't work with Viewports properly, but I'll take a look at that another time.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.