Oh god, he's serious.

Started by Spaceman McConaughey, August 25, 2011, 06:44:36 am

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winkio

This thread is the definition or irony XD.

From this:

Quote from: Tuggernuts on August 25, 2011, 06:44:36 am
QuoteOh God no...

Majora's Mask was a great concept on its own, but let's not kid ourselves. As a "Legend of Zelda" game, it was only a minor side quest, not a full Zelda adventure. It certainly is not in the same league as OoT and doesn't deserve the same kind of treatment.

Majora's Mask 3D would mostly be a quick cash-in riding on OoT 3D's coattails. It wouldn't be being remade because it would be deserved, rather because it's already built on OoT's engine and would be easy to throw together. Basically, it would just be more milking of OoT's popularity which is damaging the integrity of the series.

If another Zelda is going to get remade, there are far more deserving (and sadly overlooked) games like A Link to the Past that should get to be instead.

ALttP re-imagined in a cel-shaded 3D environment would feel a lot more fresher than MM, which would just feel like OoT 3D 1.5.

Damn you, Audrey Drake, for encouraging this. What we REALLY need are contests and Facebook fan pages to campaign AGAINST this.

Anyone else with me on this?


Let me laugh even harder. :rofl:


to this:

Quote from: Tuggernuts on September 10, 2011, 06:48:43 pm
Who compared games of old with games of today? You're coming off like I did.
If you are referring to me mentioning OoT's remake, then no, I did not compare. Just saying how it's now boring like the original, and by the way, they
are both the same exact game, basically.
So of course I am going to get bored with it fast after playing the original to death.

And just an FYI, OoT was not the first 3D game I've played(even when I first played it, I have NEVER played a 2D Zelda game beforehand), so I have had none of those special feelings you did. Even then, I am not going to let something like
that keep a game fun for me. You can design a revolutionary sex simulator, that comes close to real sex on the awesome scale, and eventually it would not get me
hard anymore due to how boring it would get(list of sex moves may get boring if not updated, ect.). That is the same with OoT: it got boring because it's all the same, and I played
it to death, and there's no new content for it to keep me hooked. It does not matter how revolutionary it was, at all. The only thing that will keep me hooked to OoT, is the URA project some ROM hackers are developing.

Now, on to MM: yes, it has a lot of good things from OoT, and also new things, like you said. But it manages to stay fun for me because it has way more content than OoT, and in
my life, I still have not completed it 100%(like I did OoT), which helps with its replay value. One day I may get bored of MM, but one thing's for sure, that's a loooong ways away. I played with OoT more than Dick Cheney did with his 11 year old Vietnamese prostitutes. And that's a lot. I did not do that with MM yet, and it's not even close to that point.

And as for the Water Temple: I'm sorry, it's just too easy. I do not get why people complain. Just like Master Quest is too easy.


I know there's a zero percent chance we will drop this silly argument, and a hundred chance you will get mad at me.  Hopefully you can stop yourself from filling your next posts with all that anger and think through your words a bit more, and stop yourself from becoming the very thing you dislike in others.

Spaceman McConaughey


winkio

the first post is you laughing about someone with a radical opinion that takes the whole thing way too seriously.

the last post is you with a radical opinion taking this whole thing way too seriously.

Spaceman McConaughey

Just a little heads up:
What I was laughing at was;
Him saying how MM does not deserve a remake, and we should rally against it being remade. Just telling you in case you didn't gather that.

winkio

I gathered that, and much more.  I still don't think you see the irony.

Blizzard

September 11, 2011, 03:02:27 pm #25 Last Edit: September 11, 2011, 03:07:31 pm by Blizzard
Actually you are not that right with Ura either. Literally the first link on Google when you type in "Ura Zelda": http://zelda.wikia.com/wiki/Ura_Zelda

QuoteEventually, due to repeated delays in production and development, Ura Zelda's release as a 64DD add-on was scrapped, even as the game was finishing production. As a result, there is no 64DD version of this game available to the general public. Due to public demand for the completed game however, parts of Ura Zelda were released on the Nintendo GameCube as The Legend of Zelda: Ocarina of Time Master Quest on a bonus disc for those who pre-ordered The Legend of Zelda: The Wind Waker. The game was not truly ported in the technical sense but merely running under emulation, so there were some noticeable inaccuracies in the presentation of both Ocarina of Time and Master Quest as they appeared on this disc.

However, whether Master Quest is actually the end result of the Ura Zelda project or merely a quick level-edit to quiet demands and entice preorders is a matter of debate among fans. One significant piece of evidence against it being Ura Zelda is that ROM rips of the game show the game to be the same number of megabits in size as a standard Ocarina of Time ROM, whereas the original concept was to include content above and beyond what an N64 cartridge could possibly hold. It also did not contain any of the promised additional enemies. Furthermore, if one looks into the compiled versions of both Master Quest and the original Ocarina of Time, all 64DD reference has been removed from Master Quest. However, there is an N64 ROM of Master Quest playable on emulators.


There is not definite answer and both seems both likely that Master Quest probably is part Ura and that Master Quest has not connection with Ura whatsoever. I'd appreciate if you did some research yourself next time before boasting big words about how you know so much and how you are so right. The last time I research that subject, I actually found a lot of sources saying that Master Quest is a stripped down Ura. If you read the whole article, there is also Zelda Gaiden mentioned that was eventually made into Majora's Mask so it's likely that pieces of Ura ended up there as well (such as the internal clock and events influenced by time depending on what you did the days before that). In an interview Miyamoto actually said that Ura would be an expansion with additional quests and reshuffled dungeons as well. Master Quest had reshuffled dungeons, do I wouldn't be surprised if the design was taken from the ones intended for Ura.
We will never know.

Some other sources mention that Ura was actually OoT, but with lots of additional features. Some would be a realtime day-and-night system, stuff like if you cut a tree, it would stay cut within that savegame, people getting pissed at you if you attack them, etc. If you use a cheat console, you will noticed that lots of the beta is still inside (including a yellow, a black and a white tunic) and I wouldn't be surprised it those were leftovers from Ura that nobody bothered to remove because it would just fit all into the current catridge without problems.
Again, we will never know.
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Spaceman McConaughey

September 11, 2011, 03:16:23 pm #26 Last Edit: September 11, 2011, 03:17:44 pm by Tuggernuts
Blizzard, I am not going to trust a wiki that I can just as easily go and edit myself.

I did my research, Blizzard. And I know that Master Quest has little to nothing to do with URA.
And I am not boasting big words, I am telling you what URA is. Whether you want to believe me or not, I do not give two minuscule fucks.

URA is OoT, with plenty of extra content and features(this has been established a while ago) It is not Master Quest. I just thought it would be a widely known fact by now, is all.
Also, the yellow black and white tunics are not leftover. All they are is different colors achieved with gameshark codes, just like the tons of other color codes people made.
There is not a thing leftover about those tunics. Besides, in websites devoted to this stuff I go to, it is a well established fact what URA is(hint: what I am trying to tell you it is, but you refuse to believe it). Anywho, believe what you want to. I do not care if you refuse to believe the correct information and go with the wrong.

Blizzard

September 11, 2011, 03:45:51 pm #27 Last Edit: September 11, 2011, 03:53:44 pm by Blizzard
I like to base my knowledge at least on stuff that developers actually said, reflected in public texts like Wikipedia, backed up by references.

QuoteUra Zelda was eventually released on the Nintendo GameCube as Ocarina of Time Master Quest. However, this version was not the original release, as the N64DD version did more than just change the dungeons; Ura Zelda also made the game longer, added dungeons, items, attacks and magic spells; altogether expanding the game. Players could also create custom masks using Mario Artist: Talent Studio and Game Boy Camera that Link could wear.

http://zelda.neoseeker.com/wiki/Master_Quest Ok, no actual reference here.

QuoteOcarina of Time was re-released for the Nintendo GameCube in the Ocarina of Time Master Quest and The Legend of Zelda: Collector's Edition compilation discs as an emulated ROM.[59] Ocarina of Time Master Quest started as an expansion to Ocarina of Time to be used with the Nintendo 64DD under the working title Ura Zelda ("Another Zelda").

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time You have a bunch of references at the bottom.

QuoteThe second -- called "Ura-Zelda" in Japan, has been dubbed Legend of Zelda: Ocarina of Time Master Quest. This version is nearly identical to the N64 adventure except that some dungeons that Link manipulates have been "remixed" so that puzzles function differently, in effect creating a slightly different version of the game.

http://cube.ign.com/articles/379/379346p1.html Just news.

QuoteIGN64: Tell us about "Ura Zelda."

Miyamoto: Ura Zelda is based on The Ocarina of Time for 64DD. It has the same construction of gameplay. It's very much a parody game based on Ocarina of time, but with new dungeons to explore. It even features the same storyline.

http://www.miyamotoshrine.com/theman/interviews/082799.shtml Interview doesn't need reference.

QuoteQ: The Zelda bonus disc has been a real success for you. Do you think you might ever do that for another game, something like F-Zero perhaps?
Shigeru Miyamoto: The Zelda presale was actually kind of a unique case in the sense that we had gone through the trouble of developing Master Quest/Ura Zelda in Japan and we ultimately never released it primarily because the contents of the game had not changed enough from Ocarina of Time to provide enough value in the product. But the people who worked on it really wanted to get the game out there and we did too, and we actually looked at many possible ways to do that including tying up with magazines trying to sell it with magazines. But ultimately we never really found a way of providing that game to the consumer.

http://forum.teamxbox.com/showthread.php?t=181733 Interview doesn't need reference.

But hey, you can be stubborn as much as you want. After all, even when Miyamoto himself refers to Ura and Master Quest as the same thing, it must've just been somebody who edited the text. It can't possibly be that they took the rearranged dungeons (with cows in the walls of Jabu Jabu, mind you, which I find very parodic and where Miyamoto was calling Ura a "parody") intended for Ura and put them into Master Quest. No way. Never. At all.

EDIT: Let me add this piece of text from the first link as well.

QuoteMaster Quest contains exactly the same storyline as the original, but includes altered dungeon layouts and more numerous enemies. The alterations concerning the dungeon maps contain slightly different room layouts (items are placed in different locations, and puzzles have to be solved in another manner). In many cases, knowledge of the original game can be a hindrance rather than a help, and trying to solve puzzles the way they are done in the original leads only to a trap, or a meager prize of no more than five Rupees. The game was originally developed as a 64DD add-on disc for the Nintendo 64 version of Ocarina of Time, code-named Ura Zelda.


It's really too bad they don't have any proper references there. I would like to know where exactly they got their information from.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Spaceman McConaughey

September 11, 2011, 03:51:16 pm #28 Last Edit: September 11, 2011, 03:52:28 pm by Tuggernuts
What I am saying, is that what Master Quest IS, is not what URA was supposed to BE.

What part, about that, DO YOU NOT UNDERSTAND?

URA, how it was originally intended, was going to be more than just slightly edited dungeons. Why, is this so hard to understand?

You know what, fuck you. I'm done with this. Fuck off, I'm done here in this topic, and with this site as a whole. Fuck off.

FYI: I'm not unsure this time, I'm really done. I am putting my account up for deletion, and I expect it deleted.
I am not in a remotely bad mood, just irritated. Nothing is clouding my judgment at all. I am done with this place. Good riddens!

AngryPacman

Umm... Master Quest was edited dungeons.
G_G's a silly boy.

Blizzard

Quote from: Tuggernuts on September 11, 2011, 03:51:16 pm
URA, how it was originally intended, was going to be more than just slightly edited dungeons.


QuoteUra Zelda was eventually released on the Nintendo GameCube as Ocarina of Time Master Quest. However, this version was not the original release, as the N64DD version did more than just change the dungeons; Ura Zelda also made the game longer, added dungeons, items, attacks and magic spells; altogether expanding the game.


QuoteHowever, this version was not the original release, as the N64DD version did more than just change the dungeons;


QuoteHowever, this version was not the original release, as the N64DD version did more than just change the dungeons;


Quotenot the original release, as the N64DD version did more


Quotethe N64DD version did more


I am locking this topic now.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.