Hello people...
Well this script its in spanish..... the author is
... its a script that creates a virtual clock and let you change into morning, day, sunset and night, with some sounds and with a picture of light rays...
Its looks like very simple... Let you set the maps id where the light ray image dont appear.... well im going to translate a little the script comments for you...
#=======================================================================#
#=======================================================================#
# #*****************# ADVANCED_TIME_FALMT #
# * By Falcao y * Noche, dia, atardecer y sol real script #
# * mondo_trasho * Permite diferentes efectos segun #
# #*****************# transcurra un reloj virtual. #
# RMXP V 1.1 #
# makerpalace.onlinegoo.com #
#=======================================================================#
#------------------------------------------------------------------------
# * Instructions
# Put above Main, save the image called "Luz" in your picture folder
# , with Q button the counter dissapear
#-----------------------------------------------------------------------
module FALMT_time
#------------------------------------------------------------------------
# Configuration
#--------------------
# Star Year
ANOS = 2000
# Night hour
HoraOscurece = 19
# Morning Hour
HoraAmanece = 1
# Sunset Hour
HoraOcaso = 14
# ID to enable counter (ON = Disable, OFF = Enable)
WindowDisable = 50
# ID of maps where the light image dissapear.
# Example: LuzDisable = [2,4,7,9]
LuzDisable = [ ]
#----------------------
# * Sounds & Image
#----------------------
# Morning Sound
SonidoAmanecer = "075-Small02"
# Night Sound
SonidoAnochecer = "076-Small03"
# Image in Pictures
Picture = "Luz"
WindowBoton = Input::L
#-----------------------------------------------------------------------------
# Day, Month, Year config (Optional)
#---
DIAS = 7 # Days at week
DIA_1 = "Domingo"
DIA_2 = "Lunes"
DIA_3 = "Martes"
DIA_4 = "Miércoles"
DIA_5 = "Jueves"
DIA_6 = "Viernes"
DIA_7 = "Sábado"
#
#----
# MES
#----
MESES = 12 # Month at year
MES_1 = "Enero"
MES_2 = "Febrero"
MES_3 = "Marzo"
MES_4 = "Abril"
MES_5 = "Mayo"
MES_6 = "Junio"
MES_7 = "Julio"
MES_8 = "Agosto"
MES_9 = "Septiembre"
MES_10 = "Octubre"
MES_11 = "Noviembre"
MES_12 = "Diciembre"
#----
#
#----.
DIAS_POR_MES = 30 # Days in a month
HORAS = 24 # Hours in a Day
MINUTOS = 2 # Minutes in a Hour
SEGUNDOS = 5 # Seconds in a Minute
end
class Window_AdvancedMapTime < Window_Base
def initialize
super(505, 0, 135, 105)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 100
refresh
end
def refresh
self.contents.clear
self.contents.font.color = system_color
@total_sec = Graphics.frame_count / Graphics.frame_rate
$hora = @total_sec / FALMT_time::SEGUNDOS / FALMT_time::MINUTOS % FALMT_time::HORAS
$minuto = @total_sec / FALMT_time::SEGUNDOS % FALMT_time::MINUTOS
$segundo = @total_sec % FALMT_time::SEGUNDOS
# CAMBIOS DE DÍA SEGÚN LAS HORAS PASADAS (contador automático):
#-----------------
if $hora == 0 and $hora_cambio == nil
$dia_cantidad = FALMT_time::DIAS
if $dia_numero == nil or $dia_numero == $dia_cantidad
$dia_numero = 1
if $dias_por_mes == nil
$dias_por_mes = 1
else
$dias_por_mes +=1
end
else
$dia_numero+=1
$dias_por_mes +=1
end
#MODIFICACIÓN DE LOS DÍAS (cantidad 7 por defecto):
case $dia_numero
when 1 # Cuando es el día número 1
$dia = FALMT_time::DIA_1 # Es Domingo
when 2 # Día número 2
$dia = FALMT_time::DIA_2 # Es lunes
when 3 # Etcétera...
$dia = FALMT_time::DIA_3
when 4
$dia = FALMT_time::DIA_4
when 5
$dia = FALMT_time::DIA_5
when 6
$dia = FALMT_time::DIA_6
when 7
$dia = FALMT_time::DIA_7
end
end
if $hora == 0
$hora_cambio = false
else $hora != 0
$hora_cambio = nil
end
#-----------------
# CAMBIOS DE MES SEGÚN LOS DÍAS PASADOS (contador automático):
#-----------------
if $mes_cambio == nil
$meses_cantidad = FALMT_time::MESES
if $mes_numero == nil or $mes_numero == $meses_cantidad
$mes_numero = 1
if $ano == nil
$ano = FALMT_time::ANOS
else
$ano += 1
end
else
$mes_numero+=1
end
#MODIFICACIÓN DE LOS MESES (cantidad 12 por defecto):
case $mes_numero
when 1 # Cuando es el día número 1
$mes = FALMT_time::MES_1 # Es Domingo
when 2 # Día número 2
$mes = FALMT_time::MES_2 # Es lunes
when 3 # Etcétera...
$mes = FALMT_time::MES_3
when 4
$mes = FALMT_time::MES_4
when 5
$mes = FALMT_time::MES_5
when 6
$mes = FALMT_time::MES_6
when 7
$mes = FALMT_time::MES_7
when 8
$mes = FALMT_time::MES_8
when 9
$mes = FALMT_time::MES_9
when 10
$mes = FALMT_time::MES_10
when 11
$mes = FALMT_time::MES_11
when 12
$mes = FALMT_time::MES_12
end
end
$dias_pormes = FALMT_time::DIAS_POR_MES
if $mes_cambiando == true
$mes_cambio = false
$dias_por_mes = 1
end
if $dias_pormes != $dias_por_mes
$mes_cambio = false
$mes_cambiando = nil
else $dias_pormes == $dias_por_mes
if $mes_cambiando == nil
$mes_cambio = nil
$mes_cambiando = true
end
end
#-----------------
dia = ["Día: ",$dia]
mes = ["Mes: ",$mes]
ano = ["Año: ",$ano]
hora_minuto_segundo = sprintf("%02d:%02d:%02d", $hora, $minuto, $segundo)
self.contents.font.color = normal_color
self.contents.font.size = 19
self.contents.font.name = "Times New Roman"
self.contents.draw_text(0, -9, 120, 32, dia.to_s,0)
self.contents.draw_text(0, 10, 150, 32, mes.to_s,0)
self.contents.draw_text(0, 29, 150, 32, ano.to_s,0)
self.contents.draw_text(50, 50, 120, 32, hora_minuto_segundo)
end
def update
super
if Graphics.frame_count / Graphics.frame_rate != @total_sec
refresh
end
end
end
class Game_System
attr_accessor :opa
attr_accessor :ocaso
attr_accessor :fshow
alias falcaoluz_initialize initialize
def initialize
falcaoluz_initialize
@opa = 0
@ocaso = 0
@fshow = 0
end
end
class Scene_Map
include FALMT_time
alias falcaotrasho_main main
def main
@AMT = Window_AdvancedMapTime.new
if $game_system.fshow == 0
@AMT.x = 505
@AMT.y = -104
$game_system.fshow = 1
end
if $game_switches[WindowDisable] == false
@AMT.visible = true
else
@AMT.visible = false
end
#$game_screen.start_tone_change(Tone.new(-110, -110, -110, 0), 20)
falcaotrasho_main
@AMT.dispose
end
alias falcaotrasho_update update
def update
@AMT.refresh
# Nuevo update
if Input.trigger?(WindowBoton)
if @AMT.y == -104
$game_system.fshow = 1
elsif @AMT.y == 0
$game_system.fshow = 2
end
end
if $game_system.fshow == 1
@AMT.y += 2 if @AMT.y < 0
elsif $game_system.fshow == 2
@AMT.y -= 2 if @AMT.y > -104
end
if $game_switches[WindowDisable] == false
@AMT.visible = true
else
@AMT.visible = false
end
if $hora >= HoraAmanece and $hora <= HoraOscurece - 1
command_amanece
elsif $hora <= HoraAmanece or $hora >= HoraOscurece - 1
command_oscurece
end
command_ocaso if $hora >= HoraOcaso and $hora <= HoraOscurece - 1
falcaotrasho_update
end
# comando amanece
def command_amanece
if $game_system.opa < 75
$game_system.opa += 1
unless FALMT_time::LuzDisable.include?($game_map.map_id)
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0),200)
$game_screen.pictures[50].show(Picture,0,0, 0,100,100,$game_system.opa,0)
end
Audio.se_play("Audio/Se/" + SonidoAmanecer) if $game_system.opa == 75
end
end
#comando oscurece
def command_oscurece
if $game_system.opa > 0
$game_system.opa -= 1
unless FALMT_time::LuzDisable.include?($game_map.map_id)
$game_screen.start_tone_change(Tone.new(-110, -110, -110, 0), 200)
$game_screen.pictures[50].show(Picture,0,0,0,100,100, $game_system.opa, 0)
else
$game_screen.pictures[50].show(Picture,0 , 0, 0, 100, 100,0, 0)
end
Audio.se_play("Audio/Se/" + SonidoAnochecer) if $game_system.opa == 0
end
end
#-comando ocaso
def command_ocaso
if $game_system.ocaso < 10
$game_system.ocaso += 1
$game_screen.start_tone_change(Tone.new(10, -17, -17, 0), 100)
$game_system.ocaso = 0 if $game_system.ocaso == 10
end
end
#------------
# Housing system
alias falcaotrasho_transfer_player transfer_player
def transfer_player
falcaotrasho_transfer_player
if FALMT_time::LuzDisable.include?($game_map.map_id)
$game_screen.pictures[50].erase
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0),10)
## si esta de dia
elsif $hora >= HoraAmanece and $hora <= HoraOscurece
$game_screen.pictures[50].show(Picture,0,0,0,100,100, $game_system.opa, 0)
if $hora >= HoraOcaso
$game_screen.start_tone_change(Tone.new(0, -17, -17, 0), 10)
end
elsif $hora <= HoraAmanece or $hora >= HoraOscurece
$game_screen.start_tone_change(Tone.new(-110, -110, -110, 0), 10)
end
end
end
class Scene_Save
alias falcaotrasho_write_data write_save_data
def write_save_data(file)
falcaotrasho_write_data(file)
Marshal.dump($hora, file)
Marshal.dump($minuto, file)
Marshal.dump($segundo, file)
Marshal.dump($mes, file)
Marshal.dump($dia, file)
end
end
class Scene_Load
alias falcaotrasho_read_data read_save_data
def read_save_data(file)
falcaotrasho_read_data(file)
$hora = Marshal.load(file)
$minuto = Marshal.load(file)
$segundo = Marshal.load(file)
$mes = Marshal.load(file)
$dia = Marshal.load(file)
end
end
- Anyone knows how to edit this script to also disable the tint (in night & sunset) when you are inside a house with some kinf of switch or with the...
O_O ????. Please help me.... This Day&Night script its the only that works good with my game...
THANKS TO ALL... AGAIN