Here is what I did.
Placed an enemy on map, first page has the switch. I destroy it to turn on the switch. 2nd page is activated by switch and has the recovery item on it but right when I destroy it, the item breifly appears and quickly fades away.
Update on this: Found a way how to do it.
Like you said, with events.
1. Create object, put in a switch(like dropping item)
2. Create another event with picture of the healing item and set a switch to the switch condition that says "drop item"
3. Going back to the object, make a command using set event location under the drop item switch = on
4. Set the healing item's event to the same location as the object
5. Destroy object
6. Healing object appears.
Thanks alot, I appreciate it.