Author Topic: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>  (Read 13520 times)

Offline ShadowPierce

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[XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« on: September 13, 2011, 05:33:54 PM »



Background Story

*Note: Background story from original Project Wipe Thread

        Magic & technology, though separate & incompatible with each other, coexist in the world of Cinxis. Technology cannot influence or affect magic, while spells cannot alter, & sometimes even destroy, the results of machines. Though neither can be used with the other, both methods are accepted by civilization. Technology-users are known as Technicians while magic-users are called Arcanists.

        Technicians & Arcanists do not bother the other in their respective fields, but a young Technician named Devon unintentionally creates a technology-dispelling machine without realizing it. He was originally making a time machine that requires the fabled Mana Stone, the rarest & most Mana-filled substance in the world, as the source of power but something unexpected ocurred. Upon finishing the machine, he tested it out, but it only ended up destroying every form of machinery in the whole continent of Epia, the biggest continent in the world, nearly incapacitating the continent for a whole year. Knowing he would be in trouble if he confesses that he made the huge chaos, he never told anyone about it & hid the machine in an island on the Fenya continent which is under the Arcanist territory.

        Technicians around Epia blamed Arcanists for the accident now known as “The Wipe”, since magic was proven to destroy most technology. The Spell Circle, a group of high-ranking Arcanists, denied that such a big accident was caused by mere spells. The misunderstanding grew into an argument, the argument slowly became fights, & the fights finally lead to a declaration of war between the two groups. The war went on for 14 years.

        But what they didn't know was The Wipe altered a select few, and these people will determine the future of Cinxis...



Main Story

       The events that happen in this demo occurs between Wipe's background story and the beginning of the full game. The three main characters (Rayse, Rhia & Vinz) are still in the Magic Academy in their final year. See what Arcanist students do with their daily school lives, and experience Wipe's main features!



Characters

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Screenshots
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Concept Art

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Features

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• Blizz-ABS as main battle system
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• Element Mastery (custom skill learning system by SBR*)
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• Custom HUD
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• 100% custom BGMs
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• Lots of custom sprites and graphics
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• Summon System (current substitute for SpiritMeld System See original Wipe topic for more information about SpiritMeld System)
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• "Smart" enemies and challenging battles
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• Introduces the concept of the full game. The whole game is a tutorial!
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• Achievement Room
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• Alchemy System (item combination)
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• Gardening System
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• Expected at least 1 hour game length
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• Lots of quests and minigames
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• Summoning Room (monster arena)
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• Open-end game (play even after finishing the story)
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• Familiar Bonding (relationship with pet)
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• Expected game specifics:
    - 6 weapon types
    - 20+ monsters
    - 48 skills (and counting)
    - 25+ items
    - 50+ weapons and armors
    - 24 maps (still adding more)
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*Note: Not all features will be added on initial release



Credits

Graphic Resources
        • Dweller
        • SilentKnight72
        • Teamanti.com
        • ChopSuey!
        • spriters-resource.com
        • Trickster
        • ピッケル (Ice Ax)
        • ShadowPierce
        • soundspectre

Audio Resources
        • neutrino-P
        • Hoehoe-P
        • 40mP
        • steppo2000
        • ShadowPierce
        • MarkHest

Scripts
        • Blizzard
        • winkio
        • nathmatt
        • SBR*
        • ForeverZer0
        • game_guy
        • Zeriab
        • Aqua

Event Systems
        • AJNR95
        • ShadowPierce




Notes & Updates

Versioning Plan
        0.1.0 - initial version to be tested by team members; all green features are already implemented; some skills, items and minigames not yet implemented; game cannot be played even after finishing yet ; exclusive to beta testers
        0.1.1 - all maps & dungeons finished; all monsters (not including all bosses) already in-game; some side quests implemented
        0.2.0 - first CP beta release; all basic weapons usable; all blue features are already implemented; most minigames still not implemented
        0.2.1 - Gardening system implemented; all weapons and items usable; some skills still unusable
        0.2.2 - Alchemy system implemented; most skills now usable; finished game can now be continued
        0.2.3 - mini-games complete; all monsters (including bosses) complete; Summoning room fully implemented; most side quests implemented
        0.3.0 - Public release; all skills implemented; all side quests implemented; everything else
        0.3.1 - addition of approved extras

Links

Recruitment Thread:
        Team Wipe Recruitment

Updates
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Notes
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« Last Edit: April 18, 2012, 10:11:58 PM by ShadowPierce »

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Offline AliveDrive

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #1 on: September 13, 2011, 06:04:53 PM »
I like the story, when can we expect a demo?
The permanent solution for your problem would be to stop hanging out with stupid people.

Offline G_G

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #2 on: September 13, 2011, 06:07:06 PM »
Yeah, I'm looking forward to it as well.

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #3 on: September 13, 2011, 06:08:06 PM »
->HmmMmm... I'm still in school and pretty busy, I work on the demo for at least 30 minutes per day... Hopefully, I can release the initial demo before the year ends... But if I get too wrapped up in stuff, maybe by February 2012... :3



EDIT:
->Thanks GG! I'll be moving this to ARC format once it's finished! :haha:


« Last Edit: September 13, 2011, 06:09:24 PM by ShadowPierce »

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Offline AliveDrive

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #4 on: September 13, 2011, 06:13:56 PM »
I try not to place time limits on myself.

RMXP is my favorite hobby, but I like other stuff too. So a time limit doesn't work for me.

I try and judge myself based on how much was done.

Sometimes I can make good progress in 30 minutes, sometimes 15, or 60.

Sometimes I just have slow days.

It helps to make a to do list, and take care of the easier stuff first.
The permanent solution for your problem would be to stop hanging out with stupid people.

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #5 on: September 13, 2011, 06:17:39 PM »
->Funny that you mentioned a to-do list... I actually had the whole demo planned out in my PDA already, event sequences, main features, additional stuff, all those! :xD:

Anyway, are you working on a project or anything? What are your specialties? I'm still hiring team members, mostly scripters, spriters and graphic artists... I could still use some monster sprites... :3



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Offline AliveDrive

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #6 on: September 13, 2011, 06:22:45 PM »
Right now I'm just offering help with small things.

I have an event request thread here if you have a simple system idea that doesn't involve scripting.

The permanent solution for your problem would be to stop hanging out with stupid people.

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #7 on: September 13, 2011, 06:25:36 PM »
->Eventing's not really a problem for me, since logical sequencing is pretty much my strong point... I'll make sure to post in your thread if I have problems! :haha:



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Offline SBR*

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #8 on: September 13, 2011, 06:50:44 PM »
I do really like the storyline. Perhaps I could help with scripting? I know I firstly offered to help with mapping and quit after 2 days, but a script or two shouldn't be too much of a problem :D.

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #9 on: September 13, 2011, 06:53:21 PM »
->I'm sending nathmatt a BABS HUD request soon, so I guess I'll give you the other script for this game... :3
*sends message*



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Offline Blizzard

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #10 on: September 13, 2011, 08:49:04 PM »
I hope you'll put up a couple of screenshots soon.
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Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #11 on: September 14, 2011, 01:21:07 AM »
->That sounded like a threat... :V:

*puts up a couple of maps* :3



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Offline SBR*

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #12 on: September 17, 2011, 11:37:33 AM »
->That sounded like a threat... :V:

*puts up a couple of maps* :3




SS 1 has glitchy flowers.

Could you please put up some non-human-made building SS's up?

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #13 on: September 17, 2011, 03:20:19 PM »
->Those are screenies from the editor, tile priorities will fix it when in-game... Actually, I think I'll post some gameplay SS's now... :P

And the dungeon maps won't be up until version 0.2.0... :( I'll start working on them when I finish eventing the first few cutscenes... (~_~)



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Offline Silentknight72

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #14 on: September 18, 2011, 04:31:18 PM »
Well, I'll try to help my old friend of course. What'd you need? :D
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Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #15 on: September 18, 2011, 04:32:40 PM »
->Just a quick fix for  my tileset for now... I'll send you a link & some instructions... Thanks! :haha:


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Offline Silentknight72

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #16 on: September 19, 2011, 06:04:03 AM »
Hey Shadow, you wouldn't mind to tell me the original sprites for the statue, right? I need those to fix the pedestal. Thnx.

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« Last Edit: September 19, 2011, 06:18:54 AM by Silentknight72 »
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Offline SBR*

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #17 on: September 19, 2011, 09:34:16 PM »
Hey Shadow, you wouldn't mind to tell me the original sprites for the statue, right? I need those to fix the pedestal. Thnx.

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Why :'(?

Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #18 on: September 19, 2011, 09:38:35 PM »
->I made him temporarily come out of retirement to make a simple fix with some of the tilesets... *Points to gold & stone statues*

If you look closely, those pedestals are just simple unshaded circles... xD



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Offline ShadowPierce

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Re: [XP] Wipe: Peaceful Days <Project Wipe Prequel Demo>
« Reply #19 on: September 27, 2011, 10:19:58 PM »
->BUMP for a few updates!

Anyone interested in joining Team Wipe, click this link & reply:

Team Wipe Recruitment

Or you can send me a message... :D

Waiting for your replies!!! :haha:


« Last Edit: September 27, 2011, 10:21:14 PM by ShadowPierce »

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