Chaos Project 2.0.0 BETA

Started by Blizzard, September 02, 2017, 04:01:53 pm

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Blizzard

September 02, 2017, 04:01:53 pm Last Edit: October 29, 2017, 03:58:07 am by Blizzard
The time has come. It's a few days short of 6 years since I started working on this. Initially I wanted to add 2-3 additional hours of gameplay with the "Beyond Epic" game mode, but it kinda mutated into 5 hours. I wanted to make it story-driven and glue the gameplay onto it. That didn't happen. Instead they grew together. I added even some other things like 60-FPS support through XPAce, fixed a lot of minor bugs, rebalanced some minigames and the entire monster arena, added more game modes etc. The normal game experience remains mostly unchanged with the exception of some special tweaks (and 60 FPS obviously), but the additional content will blow your mind.

You might be thinking "Blizzard, you ass, you've been promising this thing now for almost 6 years. It's never going to be done." Well, that's just it. The open beta release date is tomorrow. No, this is not a joke. No, this is not a shitty estimation. I literally have to do one more thing for the game to be a beta version: Finish balancing the final boss fight in the "Beyond Epic" game mode. That's a few hours of work. Sure, there are a few bugs around that I'm aware of, but they are mostly graphical. So besides the boss balancing there's nothing else to be done for the beta.




So, 2.0.0.0. what's new then?

Beyond Epic game mode


  • the ultimate post-game challenge

  • Rivy joins your party to kick some ass

  • max level 1000 with insane stats and no grinding necessary (which doesn't mean you can't grind if you want)

  • new awesome Meta States, play the game like never before

  • beyond epic damage, beyond epic battles, beyond epic music, beyond epic bosses

  • an unexpected closure to the canon storyline

  • unlocked by beating the game in any mode and getting the "good" ending

  • about 5 additional hours of gameplay!



Zero Hero game mode


  • a low-level challenge for those who can handle it

  • enemies drop double gold, but only bosses give EXP



Soul Rage game mode


  • a special challenge for those deeply familiar with the game mechanics

  • normal abilities are not available

  • SR costs are halved

  • Meta Limit costs only 50% SR

  • enemies drop double gold



running at 60 FPS


  • smooth animation with improved engine

  • more custom optimizations to provide an even smoother experience

  • 50% increased movement speed, no more slugging around



supporting XBox 360 compatible controllers for input


  • no more keyboard-jockeying if you want the full old-school experience



all-new Revive Charm accessory in many item shops


  • provides a one-time Auto-Revive until it's used up



improved pet monster battles


  • higher chance to increase stats during battle

  • higher stat increases during battle

  • higher chance to gain stat boosts during battle

  • lower chance to lose stat boosts during battle when hit

  • high stater increases with the items

  • less grind, more fun



more battle BGMs


  • added a new default battle BGM (and left the old one as well)

  • the rest are available automatically in any game mode except "New Game"



improved font installation


  • no more missing text

  • no more hassle installing fonts



new boss-dying animation


  • more unique and fancier than ever



better audio


  • updated a lot of tracks with higher quality audio



changed Mandora Prison


  • for each completed room, you get a reward

  • you can skip rooms

  • reduced difficulty to match the 60 FPS glory



minor bug fixes and improvements


  • graphics

  • dialogs

  • audio timing

  • brand new battle transition

  • improved battle status display

  • game now saves and loads faster

  • added more save points throughout the game to allow for shorter play sessions

  • changed how some skills and enemies work



reworked some dialogue and plot points


  • now Endout is a bit better fleshed out in the earlier story segments



more fun with game modes


  • beating "New Game" will now unlock "And Again!", "Warrior", "Zero Hero" and "Soul Rage" all at once

  • beating "Warrior" or "Zero Hero" will unlock Exerion

  • with so much more new mode craziness going on, the number of save slots is now 12


Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Zexion

 O:) O:) jesus has come and blessed us with this game xD
Gratz on finishing this blizz. I'm honestly lookin forward to seeing a game use xpa nicely!

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Wizered67

Congrats on bringing the game so far Blizzard! Do you have any plans of eventually getting it on Steam?

Blizzard

No way. I have way to much copyrighted stuff in there. The only reason I can safely "release" it like this is because it's for educational purposes (since the game was my master thesis).
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.