[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Caro Ru Lushe

But putting them to "Never" would be kinda pointless in my opinion, .___.;; I know Status effects could be better, but, a skill with the effect to rise the Attack during battle only & can continue to be raised is more enjoyable. It could also be neat to have skills that are passive skills that lower the enemy's stats or vice versa =p

:< It would be quite revolutionary. :3

Blizzard

Well, you don't have to. But you need to set them up right or they won't do any damage. A normal skill setup should work fine.
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chino69

Hello Blizzard,

I'm getting an error using the Multi-Hit addon portion of your tons of addons.  Right after a battle the screen remains black and I get an error:  Script SDK line 6791: No Method Error occurred.  Undefined method 'attack effect' for # <Array:0x38c1b20>

I know its something that's not just SDK because if I take out that script it targets the Scene_Battle_4 line 213 with the same error.  It doesn't happen when I turn the Multi-hit mod off.  What I think happens is that it hangs up when there is still another hit to be made by one of the battlers in your party, but all the enemies are vanquished.

Any fix to this?

Blizzard

Interesting, I will look into that error. Which other scripts are you using, BTW?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

chino69

I am using the following scripts:
Soul Rage system
Quest system
Crafting system
Dragon Quest VII Class Change
(and of course tons of addons )

<3 your tons of addons btw.  Your scripts I trust the most out of anyone's not to mention they are easy as hell to use.  I can tell you take steps to make them script user friendly.

Blizzard

October 05, 2008, 06:41:40 am #205 Last Edit: October 05, 2008, 06:45:47 am by Blizzard
You don't seem to have them in the right order...
Read this topic and rearrange your scripts first. Then try out if you are still getting that error.
http://forum.chaos-project.com/index.php/topic,23.0.html

Also, is that an old version of Soul Rage? You should use the newest versions of my scripts to ensure maximum compatibility.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

chino69

Here are the script versions listed in the order I have placed them:
SDK 2.3
Crafting System 1.3
Quest System 2.0
Alignment (unknown version LOL)
Blood Mage 1.5.9
TEST (just a test page used with the DQ Menu)
Dragon Quest Menu (last update 11/12/07)
Tons of Addons Part 1 6.59b
Tons of Addons Part 2
Tons of Addons Part 3
Chaos Rage Limit System 6.04
Dragon Quest VII Class Change** 1.7

I have done battle tests and when all attacks are completed on the battler the battle will end accordingly, gold and exp is distributed etc.  However, when there are still attacks to be made it will trigger the error.  The script line it targets is:  target.attack_effect(@active_battler).  So if I can find a way to maybe shut down the attack if all enemies are killed it will fix it.

**was placed above the Dragon Quest Menu script following your script order page but caused an error so I put it back down below.  I did the battle tests with it above and it still triggerred the multi-hit error so I put it back down.

Blizzard

I see... Hm, its probably one of the other scripts because they change something that Multi-Hit uses or it's Multi-Hit itself. Can you upload your Scripts.rxdata (from your Data folder) to sendspace.com and post a download link? I will look into that problem directly.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.


Blizzard

October 19, 2008, 09:18:09 am #209 Last Edit: October 19, 2008, 09:19:53 am by Blizzard
I have checked and I think the problem is simply caused because "Dragon Quest VII Class Change" is below Tons of Add-ons because it overwrites stuff that Tons uses. Also, have you turned on the Multi-Hit script?

BTW, Tons v6.6b is out. :naughty:
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

chino69

Thanks Blizz I will check it out.  I'll try it without the dragon quest class change script.  And yes I did have multi-hit turned on.  I'm aware since there's a lot of addons bundled into that its all set on false as a default.  Also I'll be sure to download the new version.  Because OMG this is my favorite script lol.

Like I said you made the thing so easy to use and edit with specific instructions.  For an amateur RGSS programmer like me, that's great :D

Mightylink

hey, i read the comments but it wasnt written, for LOCATION_NAMES how do i turn it off and on via script? My intro cinimatic pans over various maps and I dont want the location names to show during it.

Blizzard

Are you sure that it wasn't written? ;)

#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration 1-2, GRAPHIC add-ons
#
#   You can enable/disable any add-on here if you wish. Set the value to false
#   to disable it initially. To turn it on/off ingame, just use the Call script
#   command with one of these syntaxes:
#
#     $game_system.NAME_OF_THE_ADDON = true
#     $game_system.NAME_OF_THE_ADDON = false
#
#   where NAME_OF_THE_ADDON is the same variable as the one used below.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Mightylink

oh it was in that block, i was looking in the location names section comments

im sorry i had no idea that the same command worked with all your scripts, i learned something new thanks :)

Sase

I am actually surprised this isn't a Sticky topic already. I think it's actually even more used than BlizzABS.

Blizzard

I think I stickied Blizz-ABS because I noticed that stickied topics are more often displayed in Google Search results. I'll sticky this here as well then. :P
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

iv just gotten the newer version of tons of addons and i keep getting an error. its weird becuase i havent even touched the script.






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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

October 23, 2008, 05:05:12 pm #217 Last Edit: October 23, 2008, 05:21:04 pm by Blizzard
This Tons doesn't have Death Roulette anymore since it can be created by combining the Roulette and the Status Breaker Skill add-ons. I will put up a slightly edited version of 1.99 so the new Tons of Add-ons can work nomally, but random targets won't work for now.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

ok, i'll get the edited version of 1.99 tomorow (will it be ready then?). thanks





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keywords: ShowHide
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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

October 23, 2008, 05:20:51 pm #219 Last Edit: October 29, 2008, 10:44:10 am by Blizzard
http://forum.chaos-project.com/index.php?topic=106.msg41131#msg41131

You don't have to redownload, just add the patch code right below Blizz-ABS.

EDIT: Tons v6.61b is up. I finally managed to fix that issue with repeated cursor moving and playing of sound effects in my own game so I used the same trick to update Custom Controls here and in Blizz-ABS. Of course this fix in Blizz-ABS will come with v2.0. I also added a fix that prevents you from using Custom Controls when Blizz-ABS is installed as well.

EDIT: Tons v6.7b is up. There you go chino69.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.